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Well taking a quick glance I see no one thinking that this deck could be a big player in the next format. Here's the deck:
The Fire Coming Out of the Monkey's Head V1
Monsters: 17
UFO Turtle
UFO Turtle
UFO Turtle
Command Knight
Command Knight
Command Knight
Ultimate Baseball Kid
Ultimate Baseball Kid
Ultimate Baseball Kid
Solar Flare Dragon
Solar Flare Dragon
Flame Ruler
Flame Ruler
Hand of Nephthys
Blast Magician
Sacred Phoenix of Nepthys
Tyrant Dragon
Spells: 18
Pot of Greed
Creature Swap
Creature Swap
Heavy Storm
Wave-Motion Cannon
Wave-Motion Cannon
Premature Burial
Molten Destruction
Molten Destruction
Molten Destruction
My Body as a Shield
My Body as a Shield
Snatch Steal
Dark Hole
Mystical Space Typhoon
Swords of Revealing Light
Brain Control
Scapegoat
Traps: 5
Torrential Tribute
Call of the Haunted
Spiritual Fire Art - Kurenai
Spiritual Fire Art - Kurenai
Spiritual Fire Art - Kurenai
Side Deck: 15
Raging Flame Sprite
Raging Flame Sprite
Raging Flame Sprite
Lightning Vortex
Sakuretsu Armor
Sakuretsu Armor
Dust Tornado
Dust Tornado
Dust Tornado
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV8
In playtesting this deck it is very effective. It has been playtested against Beastdown, Strike Ninja/Different Dimension swarm, Different Dimension Burn, Aggro Control, Water, Beatdown, and one really weird random deck. The deck is pretty strong, even if I don't get out Molten Destruction early. While three copies of Kurenai might seem excessive, it's effective, both as bait and game-ending damage. Out of all the games at least 1/3 of my wins ended with me attacking with a huge Kid or Knight then launching it with Kurenai for game ending damage. Side decking in the Horus family can be effective to throw opponent's for loops, the only problem is that Horus 6 doesn't boost on Destruction, which sucks, but I manage getting around alright. When siding, I usually drop Hand, both Rulers, Phoenix, Tyrant, and Magician for the Horus family. The only reason that Horus isn't main-decked is that it can't be searched out by Turtle. All in all, the deck feels pretty solid winning at least 50% against all the decks, with favorable matchups against Strike Ninja, Beastdown, and Beatdown.