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Monster: 17
3 Skilled Dark Magician
2 Apprentice Magician
2 Dark Magician
2 Old Vindictive Magician
2 Don Zaloog
1 Gravekeeper's Spear Soldier
1 Magician of Faith
1 Airknight Parshath
1 Breaker the Magicial Warrior
Spell: 18
3 Dimensional Magic
2 Smashing Ground
2 Thunder of Dark Realm
2 Jar of Avarice
1 Nobleman of Crossout
1 My Body as a Shield
1 Dark Hole
1 Confiscation
1 Swords of Revealing Light
1 Scapegoat
1 Mystical Space Typhoon
1 Heavy Storm
1 Dark Magic Attack
Trap: 7
3 Solemn Judgment
2 Drop Off/Time Seal
1 Call of the Haunted
1 Torrential Tribute
Not really much to the deck. Just trying something new with the possible new cards to pick from and form new strategies. I haven't proxied anything yet.
Jar of Avarice will definatley be Limited to one. >_> But about the Deck, it's good. I see the stragedies and combos and see that everything is as it should be.
Jar of Avarice I doubt will be limited to one. You have to have 5 monsters in the graveyard to add to the deck. Five monsters might not seem like a lot but it can be a task to accomplish which is harder than some realize. This deck just happens to utilize Dark World (Dark Realm) cards to make it work. =/
Made some adjustments to the Oct. 1st lists. It's pretty basic stuff.
The more monsters I dump into the Graveyard basically allows me to use the Jar of Avarice more effectively. Five monsters might seem a lot to some people but with a deck that has seven to nine cards that can dump my monsters is rather interesting IMO. It helps channel a sense of synergy within the deck and to be honest that's what I've been going for.
My futher plans for other decks have completely been dropped as those projects either seemed impossible to accomplish or the cards that were highly needed got limited, banned, or other wise mentioned. However moving from a solid Magician/Beatdown style of a deck I thought about ways to generate a Magician/Advantage style of the deck. This is something along the lines of what I'm thinking. However, without any of EEN cards I can't necessarally test the deck out that well. This is a deck that won't have the time of day to see completed for at least three months. =/
Please post any comments or card suggestions you want to give me. =)
Jar of Avarice will definatley be Limited to one. >_> But about the Deck, it's good. I see the stragedies and combos and see that everything is as it should be.
9.6/10.0
Don't forget to return the favor.
There's no way Jar of Avarice will be limited to one. Using more than one is an accident waiting to happen, anyway. Speaking of which:
– 1 Jar of Avarice
I wouldn't advice using any, but if you think you can fill up your graveyard fast enough without losing card advantage, then go for it. Two, however, will tend to clog your hand. Besides... you don't really want to be shuffling all those monsters back into your deck anyway.
3 Dimensional Magic and no Dark Magician of Chaos?
+ 1 Dark Magician of Chaos
16 creatures is better anyway.
Also:
– 2 Thunder of Dark Realm
+ 1 Snatch Steal
+ 1 Brain Control
There's no way to abuse Thunder of Dark Realm in this deck... and going 2-for-1 is bad... Snatch Steal is staple... why is it not in here? Brain Control will also help with the high tribute count of this deck.
The whole point is to recyle the monsters as much as possible to out last my opponent. Duh.
As for 3 Dimension Magic and no Dark Magician of Chaos, I might try it out, but to be honest DMoC is crap even with Dimension Magic.
And you tell me to put DMoC in when I have 17 monsters to make it 18 and say 16 is better. Wow, don't be a hypocrit in my threads please. The whole reason DMoC ISN'T in the deck is for speed reasons. Also, Snatch Steal isn't needed half the time anyway. Dark Magician is being dumped into the Graveyard and Airknight is the only single tribute monster in the deck. There for Snatch Steal and Brain Control AREN'T needed.
Note: The deck is still in testing phases so don't take everything I say so flipping critical.....
It's too bad that they don't have a Ray of Hope card for Dark monsters (the closest card is Troops of Darkness, but that only works with 2 Dark Realm monsters)
That wouldn't see the light of day in this game. The Attribute of Dark is the most used Attribute you see people use in their decks. Earth, Wind, and Water are the least used. Eveything is basically either Light or Dark that people use. Soooo....I don't think that it would get made. But, that's just my opinion. xD
the fact that the meta is aggro..you probably wont be getting more than 2 monster at a time..2 if ur really lucky. DMOC is kinda jank This Ban List unless u use dedication...thats jank too.
Needle Ceiling
Bait Doll
Drop Off
Time Seal
Magic Drain
Double Spell
So any thoughts on those cards? Those are just some of the cards I've been thinking of using. Such as getting rid of a Spear Soldier for another Don Zaloog and the Robbin' Goblin for either a Needle Ceiling and Magic Drain or a couple Time Seal or Drop Off. Need some opinions on that. As for the Bait Doll and Double Spell.
Bait Doll would be used as a single copy or as two copies. For deck shuffling and that's a great deck feature to have. Double Spell is useful in the fact I can use their Confiscation free of charge as well as other neat cards. =)
Just need some opinions on those cards. Also, I wouldn't mind getting some better suggestions people. Give me some STRANGE suggestions. Stuff that isn't normally used and that could be rather effective. I've thought of Creature Swap but it doesn't combo at all with Apprentice Magician since I don't get a monster out.
The whole point is to recyle the monsters as much as possible to out last my opponent. Duh.
As for 3 Dimension Magic and no Dark Magician of Chaos, I might try it out, but to be honest DMoC is crap even with Dimension Magic.
And you tell me to put DMoC in when I have 17 monsters to make it 18 and say 16 is better. Wow, don't be a hypocrit in my threads please. The whole reason DMoC ISN'T in the deck is for speed reasons. Also, Snatch Steal isn't needed half the time anyway. Dark Magician is being dumped into the Graveyard and Airknight is the only single tribute monster in the deck. There for Snatch Steal and Brain Control AREN'T needed.
Note: The deck is still in testing phases so don't take everything I say so flipping critical.....
Actually, you only have 15 monsters listed. Just because it says "Monster: 17" doesn't make it so. Try counting next time.
Jar of Avarice still sucks. One you proxy it, you'll find this out for yourself. I was just trying to save you some time.
Snatch Steal is so much more than a card to provide tribute fodder, and if you haven't realized this by now then you probably shouldn't be playing this game...