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This is my cousin's deck. It just doesn't seem to win. He is a fusion duelist, his deck is a mix of different fusions, and he really enjoys using it. Now, on occasion it can wipe you in a turn, but he needs the right hand, most of the time he looses. I'm not sure if he needs more stall cards or what. Also it has to be remade for the new ban list, so plz suggest replacements for the cards that have to come out. I have tried many things, but I can't get it to win. If you think it should focus on a particular fusion, or a particular few, then I would suggest you help me get it to base of the cyber end dragon, cyber twin dragon, master of Oz, and Gatiling dragon. Because I spent alot of money on these cards for his deck. Note: I have one extra power bond, and both blowback dragon along with barrel dragon, and gatiling dragon on the side. Ok, so here it is, please be nice and don't say to go with a different strategy completely because fusion sucks, he really loves his fusion deck, thanks(I hope I can remeber all of this):
Monsters:
King of the swamp(3)
Dark hex fusion
Earth hex fusion
mystical sheep
Cyber Stein
Big Koala
Des Kangaroo
Dark Magician
Buster Blader
Cyber Dragon(3)
Spirit reaper
Nightmare Horse
Cyber Jar
Skilled Dark Magician
Spells:
Polymerization(3)
Power Bond
Swords of revealing light
Fusion Recovery
Snatch Steal
Pot of greed
Graceful Charity
Tribute to the doomed
Nobleman of crossout
Pre-mature burial
Re-fusion
Traps:
Waboku
Call of the haunted
Ring of destruction
Barrel behind the door
Sorry buts thats all I can remember, so could suggest replacements, and fill in the missing spots with cards that are tournement worthy. Thank you Very Much.
I forgot the most important part, his fusion deck. So here ir is:
Fusion:
Dark Paladin(2)
Master of Oz(3)
Reaper on the nightmare
Thousand eyes restrict
Cyber end dragon
Cyber twin dragon
Last warrior from an uknown planet
Dark Balter
Ryu Kensin(or whatever the name for the cards that can negate traps, like balter and magic)
B.Skull Dragon
Also his main deck has a magician of faith, if I didn't include it. Sorry for all the confusion and mess ups, but please help. Thanks.
Will someone respond please. We have an unofficial tournament in 2 days (based off the official rules of course and ban list), so I would like to get his deck playable as soon as possible, please. Any comments and suggestions would be very much appreciated. Thanks.
This is a weird fusion deck ill try my best to help it
Monsters:
King of the swamp(3)
Dark hex fusion(2)or light
Cyber Stein(2)
summoner of illusions (2) consider using a magician of faith
Des Kangaroo(2) fusiler dragon
Morphing jar
Magical merchant
Cyber Dragon(3)
Spirit reaper(2)
Cyber Jar
Spells:
Polymerization(3)
scapegoat
messenger of peace (2)
Fusion Recovery
Snatch Steal
heavy storm
dark hole metamorphosis
mystical space typhoon reasoning or two
Back to square one (2)
Smashing ground
giant trunade (2)
Nobleman of crossout
Pre-mature burial
Re-fusion
Traps:
Call of the haunted
Torrential Tribute try to use raigeki break
threatening roar
threatening roar
Master of Oz(3)
Reaper on the nightmare
Thousand eyes restrict
Cyber end dragon dark paladin looks like the big problem here
Cyber twin dragon
Last warrior from another planet(2)
Dark Balter(3)
Ryu Senshi(2)
B.Skull Dragon
king dragon(2)
there you go do something like this and it shou;ld be better...
and remember ( summon fusions with a stein or something! and you should be better off)
Ok, i'm back and see that no one else has made any other suggestions. I guess I'll have to search around and ask. If you have any helpful hints or ideas, it will be very much appreciated. Again, thank you death sword.
:angry: I see No one has posted any kind of reply or comments or anything since my last check in. Come on people!! Give me something here. If you know the game well, you should be able to offer something, no advice is ever too late, I check every so often. I'll be on tomorrow, plz post something by then! :angry:
Well first of all, you need a strong fusion base. The Fusion monster with the best Lv4/below Fusion pieces are Reaper on the Nightmare, The Last Warrior from Another Planet, Sanwitch, St Joan, Labyrinth Tank, and Steam Gyroid. If you're going for the big fusions, namely Cyber Twin/End Dragon, Master of Oz, you should have pieces for those too.
A random build I'll come back and improve on, because I'm short on time.
1 Dark Magician
1 Big Koala
3 Cyber Dragon
3 King of the Swamp
2 Zombyra the Dark
2 Spirit Reaper
2 The Forgiving Maiden
1 Cannon Soldier
1 The Light Hex
1 The Dark Hex
1 The Earth Hex
1 Sangan
1 Cyber jar
3 Polymerazation
2 Fusion Recovery
2 Giant Trunade
2 Messenger of Peace
1 Dark Hole
1 Snatch Steal
1 Premature Burial
1 Heavy Storm
1 Power Bond
1 Nobleman of Crossout
1 Swords of Revealing Light
1 Scapegoat
1 Refusion
1 Call of the Haunted
1 Torrential Tribute
I think that's 40...anyhow, I'll probably repost a better thought-out build tomoro.
I can tell you why no one posts on this deck. It's not good. Your cousin needs to pick one Fusion, not three. I'd suggest him to use the "King Dragun" Fucion.
Quote : Originally Posted by Netrep Revolutions
Card #: FET-EN036
Card Name: King Dragun
Card Type: Monster
Monster Type: Dragon
Attribute: DARK
Level 7
Attack 2400
Defense 1100
Is Effect: Yes
Is Fusion: Yes
Is Ritual: No
Is Union: No
Is Spirit: No
Is Toon: No
Card Text
"Lord of D." + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.
He can use "Lord of D." and "The Dark - Hex - Sealed Fusion" to Fusion Summon it. He could just make it a Fusion Dragon Deck. It'd be good, really. The other Fusion I suggest is "Gatling Dragon".
Quote : Originally Posted by Netrep Revolutions
Card #: FET-EN035
Card Name: Gatling Dragon
Card Type: Monster
Monster Type: Machine
Attribute: DARK
Level 8
Attack 2600
Defense 1200
Is Effect: Yes
Is Fusion: Yes
Is Ritual: No
Is Union: No
Is Spirit: No
Is Toon: No
Card Text
"Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
He can use "Blowback Dragon" and "The Dark - Hex - Sealed Fusion" to bring this bad boy out. But, yeah, don't just throw together two to three Fusions just because you have ONE "Cyber - Stein" and a few Fusion Replacements in the deck. It just ain't good. So, tell him to pick one Fusion and build it from there.
by trying to get so many different fusions, he has created a deck that is dependant on luck to draw the right combo of cards, and lets be honest, some of these cards are hard to play with (Big Koala).
There are lots of things to speed it up (King of swamps and Hexes) but once a fusion monster is out it is jsut as easy to destroy as any other.
So to win with this deck it needs to
1. Be Defensive - Max out with 3 spirit reaper, and add monster removal (sakuretsu, bottomless, or smashing ground) since your opponent will discover your strategy and then lay an aggro style on you
2. Your cousin probably finds that it has the pieces to 2 different fusions at the same time, so why not make less fusions but max out the pieces. For instance if you want master of Oz to be your trump card, then 3 of each piece with 3 of the hex sealed that is appropriate, and ditch say the dark paladin. Add in searchers to pull the pieces faster (Giant rat)
3. Once they hit the field they will be in trouble (Ryu can be run over by a cyber dragon, Oz can be taken out by a DD card) so protect that card. Again sakuretsu is good, maybe a waboku, or even interdimensional matter transporter.
In summary, nice deck idea, but it needs to be more efficient if the goal is to win, and it needs to be able to sit and wait for a few turns until the appropriate pieces are found. Good luck
:) iViE, thanks for the deck you posted, it seems like it would flow. I really have no experience with fusion, i don't like the idea of using so many cards when it can be killed via smashing ground. So ALL of your imputs have broadened my view on fusion and gave a different way to look at it. I will be looking for your new posted deck. :)
:eek: Gothic, I understand your focus on 1 fusion over many. It makes sense all in all. I will consider that idea when rebuilding. However about your dragon fusion deck, it sounds good, but if i were to use a theme fusion, i'd go with machine fusion deck, only because of all the money i spent on power bonds, cyber end, cyber twin, blowback D, barrel D, Gatiling D, and UFO roid fighter. I also have steam gyroid and regular gyroids along with steamroids. Also, I stated that his deck was a mess, thats why the title is plz help out this deck, so I know it's not good man, that's why i'm asking experienced duelist to help on an area i'm unfamiliar with. Thanks anyway though, it is very appreciated. :)
:) guru san, your logic makes perfect sense and is very much appreciated. I had always thought he needed more stall/defensive cards. Although I never thought of smashing ground as a defensive card. :grin:
:rolleyes: Any other post will be very much appreciated as well plz. Also I have a very interesting deck idea if you all want to check it out. Here's the link: http://www.yugiohrealms.com/forum/sh...ghlight=fusion