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Arsenal Summoner
Arsenal Summoner
Raging Flame Sprite
Raging Flame Sprite
Raging Flame Sprite
Sangan
Spirit Reaper
Gear Golem the Moving Fortress
Magician of Faith
Tsukuyomi
Mystic Swordsmen LV 2
Mystic Swordsmen LV 2
Exiled Force
Cyber Jar
DD Warrior Lady 17
Dark Hole
Card Destruction
Stray Lambs
Stray Lambs
Stray Lambs
Nobleman of Crossout
Swords of Concealing Light
Swords of Concealing Light
Level Limit Area B
Level Limit Area B
Wave Motion Cannon
Wave Motion Cannon
The Shallow Grave
The Shallow Grave
Premature Burrial
Giant Trunade
Mystical Space Typhoon 17
Call of the Haunted
Gravity Bind
Gravity Bind
Wall of Revealing Light
Rock Bombardment
Rock Bombardment 6
I'll make a side deck later, but I was just hoping to get some input on this. I need an original deck idea and this was the best I could do on short notice. I was thinking of a lava golem or two to help wth monster removal. With only one nobleman of crossout, sphinx is safeer now than ever before.
Wall of revealing light is to combat the slew of mystic swordsmen LV 2 I keep seeing in my meta. Trunades are to combat other people's cards that might hinder me, but I am thinking of cutting it down to one. Stray lambs are present instead of scapegoat, because I can activate stray lambs and sacrafice-set a sphinx in the same turn.
Rock bombardment is there to help me get a sphinx in the grave, so I can resurect it with premature burrial and keep things moving.
I will try and return r/f as beswt I can this time.
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
Agentmage couldn't offer the Scapegoat Tokens as tributes for Guardian Sphinx.
Quote
Stray Lambs:
When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field.
The Stray Lambs however can be offered as tributes for a Set the turn the card is activated.
So.... does that mean the deck checks out? I'm a tad concerned on what happens in a bad draw. Should I be concentrating more on defence? Is there not enough umf?
I like the Deck. Yeah, I say cut the "Giant Trunade" to one. I'd add in one more "The Shallow Grave" to make it two. Then I'd take out "Spell Reproduction" for a second "Rock Bombardment". You could get out "Guardian Sphinx" out easier amd quicker. It looks good from here.
Thanks SG, I do like the ideas. I'll swap them out for tonight's tourniment (though I wont be entering, stupid october first not being today). Just need to get, oh, 90% of the cards too. Many thanks for the return.
What do you think of White Magical Hats? Flip Sphinx giving you an open shot then attack with WMH so they have to discard. Similar to my deck only I don't use Sphinx. Might be a good side deck for me so they don't know what it is, but one LV2 gets your Sphinx gone. Snatch your own LV2 and they could hurt you or snathc/brain control your Raging Flame Spirit. Things to watch out for.