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As the name suggests, this is a FIRE deck...so, without further ado...
Monsters: 17
1 Cyber Jar
2 Fire Princess
2 Iron Blacksmith Kotetsu
2 Lava Golem
3 Raging Flame Sprite
1 Sangan
3 Solar Flare Dragon
3 UFO Turtle
Spells: 23
1 Dark Core
1 Double Spell
3 Giant Trunade
2 Last Will
1 Mage Power
3 Messenger of Peace
3 Molten Destruction
3 My Body as a Shield
1 Premature Burial
1 Snatch Steal
2 Spell Absorption
1 Swords of Revealing Light
1 Wave Motion Cannon
Traps: 4
1 Call of the Haunted
1 Ceasefire
2 Spiritual Fire Art - Kurenai
This Deck has a kind of two-step killing process. First, it uses a couple different combinations to deal effect damage (Solar Flare Dragon + Lava Golem, Fire Princess + Spell Absorption, Ceasefire, Snatch Stealing Lava Golem and Tributing it for Kurenai, etc...) Meanwhile, I'm using my searcher cards (Kotetsu, Sangan, Turtle, etc) to bring Raging Flame Sprite and Mage Power to my hand. Once I get those two cards plus Giant Trunade and Molten Destruction, I play Trunade, bring out the Sprite and set everything in my hand, then Mage Power him up to crazy levels (with a full S/T zone and MD, he goes up to 3600!) By that time, the opponent most likely has not many LP left, so one blast from the Sprite is enough.
Whadaya think, especially with the new Ban in effect? Workable?
If you want me to rate / fix your own deck, I will, but I warn you upfront: I'm not too good at it.
Rontifu: I certainly did consider Ultimate Baseball Kid. However, there is room for only so much in this deck. Most of the time, UBK would just sit there, since the only monster who really attacks in this deck is Raging Flame Sprite, and ususally for the win. I have considered side-decking him though, in case I want to turn this deck into a more beatdown version.
YataLockeduAre: No Mage Power?!? That's one of the cornerstones of the deck! It's how I pump up my Sprite for the killing blow. Mage Power needs to stay. However, switching a My Body for a Magic Reflector might not be a bad idea. I'll try it.