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Call me an arsonist, I love burn decks. I've been playing burn in one form or another since I began playing this game. It's natural that I (with a little help from the new banlist) would try to pull burn out of the stagnate pit of unplayability it's been wallowing in since Ancient Sanctuary. So, without any further ado, I present The Original Koala Control!
Deck Name: Koala Control
Creator: TheGameMaster
Theme: Burn Revolution
Monsters:16
1x Cannon Soldier
1x Tsukuyomi
3x Des Koala
1x Sangan
1x Cyber Jar
1x Mask Of Darkness
1x Princess of Tsurugi
3x Stealth Bird
1x Morphing Jar
1x Magician of Faith
2x Penguin Soldier
Magic: 15
1x Scapegoat
1x Book of Moon
1x Book of Taiyou
2x Giant Trunade
2x Shallow Grave
1x Swords of Revealing Light
2x Messenger of Peace
2x Level Limit Area B
3x Wave Motion Cannon
SideDeck: 15
2x Lava Golem
3x Jowen The Spirtualist
2x Cat of Ill Omen
2x Reload
2x Last Turn
2x Wall of Revealing Light
2x Solemn Judgment
I've revised the Original Koala Control's decklist just a little, again. After more playtesting I've found that without Desert Sunlight to back it up Big Shield Guardna gets wasted way too often. It's out, at least for now. I also took out Night Assailant. It's still a good card but since I removed the Magic Jammers the only card it works with now is Morphing Jar. I replaced those cards with two Penguin Soldier. They have synergy with Des Koala and they are effective defenders. Speaking of Magic Jammers, I replaced them for chainable stall in the form of Threatening Roar. Like one poster mentioned, if I don't get my stall early, the deck falters. The Roars lessen this possiblity.
My sidedeck has been changed, again. I've found that the sidedeck is much too slow in getting the combo pieces so I added in some Reload. I've also found that not enough people in my meta play Jinzo and Lava Golem is abit useless. As soon as I find a viable replacement I will post it. If you've got any suggestions, voice them.
I still plan to take this deck (plus or minus a few more things) to the next Shonen Jump in my area. I will rate and/or fix and deck that anyone that rates and/or fixes as long as you have the url in your signature or you post it. I will try to r/f the deck to the best of my abilities and I still won't just post "This is a good deck, I can't find anything to fix, 9.999! Your deck totally roxxors!!!" Thank you for reading this and (hopefully) R/fing this deck. :noid:
You should consider switching the Magic Jammers for Magic Drains, unless you want the discarding effect. With the loss of Sinister Serpent, Pot of Greed, Graceful Charity,and the limiting of Night Assailant, everyone seems to frown on discarding your own cards now. That's the only suggestion I can come up with off the top of my head.
hm...........this deck seems strangely familiar for some reason. Maybe you should add another cannon soldier. other than that, I dunno what to suggest.
I can see this deck really abusing Guardian Sphinx and Giant Trunade among the Koalas. What I can't see is what you could take out for them... :confused: Perhaps you could make that a sideboard option. Other than that, this deck is really something. Just watch out for Silent Swordsmen and Horus LVs6 & 8 and you'll do fine.
*GameMaster runs off to find a couple of Gravity Bind to put in his side deck
You should consider switching the Magic Jammers for Magic Drains, unless you want the discarding effect. With the loss of Sinister Serpent, Pot of Greed, Graceful Charity,and the limiting of Night Assailant, everyone seems to frown on discarding your own cards now. That's the only suggestion I can come up with off the top of my head.
I don't think he would want to use Magic Drains, since the object is to keep his opponent's hand at a good amount to burn them with the Koalas or Secret Barrels. I really like the design of this deck and from the build it looks like it can play fast and well. I would suggest either main decking or side decking a Tsukuyomi to reuse those little Koalas. I hope you have some good games with this deck too.
i like the abuse in this deck. Now that people frown upon discarding for effects because there are no hand booster cards (e.g pot) people will take care with what there setting, and make sure they keep cards in there hand because they THINK its safe thanks to the ban of forceful sentry and delinquent duo. When this baby comes around id love to see the damage it does to people, its a great deck. I agree with the tsukuyomi, while your stalling you might aswell abuse all your flip effects. I dont know though, i think a little less traps sounds good. I know you like desert sunlights, but i think this deck would have a lot more chance of surviving with sphinxes..................but thats my opinion, i would:
- 2 desert sunlight
+ 2 guardian sphincters
so yeah, just think about that, if you wouldnt mind could u rate/fix my phoenix deckl :rolleyes: thanks
The only thing I can suggest is to remove one Magic Jammer and in its place put in a My Body As A Shield. With both Torrential and Dark Hole back, there can be alot of mass removal.
Or, you can just add the MBAAS without taking out a magic jammer. I think that would be the best. Some people don't like increased deck size though.
If you could take a look at either of the decks in my sig I would be much appreciated.
I've got Giant Trunades and Gravity Binds in my sidedeck, I'm glad you guys like them too. Magic Jammer is godly in a burn deck, much more so than Magic Drain. This is because usually my opponent has a big hand and they will most often have a magic card. I need the control offered by Magic Jammer. I've never thought about Guardian Sphinx though, it'll definitely be in my sidedeck as soon as I get some. I like to keep my maindeck quick and teck free. I usually win game one anyway.
Thanks for all your suggestions guys. But, I think the red print and small font must've made for a bad combination because alot of you suggested Tsukuyomi and it's already in there. Second monster card on the list. I'll make sure to R/f any decks that I haven't already. :noid:
THAT' S DEFINITLEY A BURN DECK 9/10. I THINK THE IDEA OF KOALAS IS COOL BUT ARE YOU SURE YOU CAN DO ENOUGH DAMAGE THROUGH THEM AND WAVE MOTIONS. BE CAREFUL
THAT' S DEFINITLEY A BURN DECK 9/10. I THINK THE IDEA OF KOALAS IS COOL BUT ARE YOU SURE YOU CAN DO ENOUGH DAMAGE THROUGH THEM AND WAVE MOTIONS. BE CAREFUL
Usually, unless my opponent has caught on and has 4 to 5 m/t on the field facedown, the Koalas do about 1600-2000 points of damage. I've calculated (i.e. guessed) each and every card I intend to burn with has to do at least 1500 points of damage to pay for itself so to speak. The koalas consistently deliver.
Quote : Originally Posted by DeMoN23
I admire your choice of creativity and see this deck performing really well when I gets off. Do you mind if I might use your deck in a future tourney?
Thanks. I want to take this deck to a Shonen Jump Championship, win with it, and then hopefully have alot of people taking this deck to future tournies. So, knock yourself out. :noid:
sorry i hate to be the guy who says, "This is a good deck, I can't find anything to fix, 9.999! Your deck totally roxxors!!!", but it is a good deck, and there is very little to fix.
after reading the above posts it seems you've even got a nice side going, hmmm....
the only thing i could see you changing is one Desert Sunlight out for another Barrel, or possibly, possibly a Cylinder, i know its not chainable but with all the Cyber Dragons going round it can be an easy 2100. a mere suggestion tho.
altho i can find anything right now be sure that if i do i'll be back, good luck!
Thanks for taking a look at my burner. This deck looks good. I get it because I used to play a mill deck and this has the same principles. I don't know why I didn't think to do the same thing. I have two questions though. Does the Last Turn side deck work for you? The girl that made it to worlds with a burn deck had the same side and I've been wondering if it really works. I built the same side but never had the balls to use it at a tournament. Second question is how does this deck run when you don't draw any stall cards for the first 4 or 5 turns. When that happens to me it's realy bad. Especially with all the warrior decks running Matazza and LV 2 in my meta. I always lose to warrior decks. Anyway, great looking deck. I'm going to have to try it out and see how it does around here and I'll let you know.
I do not want to disrespect what others are saying, but Magic Jammer is a poor card since there is a far superior alternative. Use Spell Shield type 8, that way you get all the pro's of Magic Jammer plus the benefit of free negation some times. Forget magic drain as you want people to have cards in their hands for the Koalas.
Also I would suggest Tsukiyomi instead of the princess. If you get your lock in you could use a koala like 3 times and really do some damage.
To answer DEADMIKE, the Last Turn side works, but no as consistently as I want it to. However, this is the first draft of my last turn sidedeck and noone gets it right the first time. I need to add a few more defensive monsters and maybe a third Jowgen and WoRL. If I can only find the room. If I can get it to win on a consistent basis I will really have something since I usually win the first game.
Also, to your other question, I have alot of high defense monsters and with the Desert Sunlights and Big Shield Guardna, I usually make out fine. However, if I don't draw any stall or defensive monsters I might as well scoop because that's game over, it dosen't happen too often though. I usually try to hold out for a Sangan to fetch Cyber Jar or Morphing Jar.
To guru_san, Tsukuyomi is already in the deck, but if it wasn't it certainly would be. Princess of Tsurigi is insane Koala tech. So many people set there entire hand when they see I use Koalas. Princess of Tsurigi punishes this. Magic Jammer is both inferior and superior to Spell Shield. Magic Jammer is just more versatile. Spell Sheild requires a spell to be discarded, that drops it's usefullness quite abit. Thanks you for the suggestion though. :noid: