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EEN-JP008
E-Hero Wildman
Earth/Warrior/4/1500/1600
This card is unaffected by effect of Trap cards.
EEN-JP034
E-Hero Tempest
Wind/Warrior - Fusion/8/2800/2800
[E-Hero Sparkman] + [E-Hero Featherman] + [E-Hero Bubbleman]
This card can only be Special summon by Fusion Summon. Put a card other than this card on
your field to Graveyard, and select a monster on your field. As long as this card
is face-up on your field, that monster cannot be destroy as a result of battle (Damage
Calculation would still applied)
Ultra/Ultimate Rare
EEN-JP036
E-Hero Shining Flare Wingman
Light/Warrior - Fusion/8/2500/2000
[E-Hero Flame Wingman] + [E-Hero Sparkman]
This card can only be Special summon by Fusion Summon. This card's attack strength is increase
by 300 for each monsters with [E-Hero] in their name in your Graveyard. When this card
destroys a monster as a result of battle, do damage to opponent equal to the attack strength of that
monster.
Ultra/Ultimate Rare
EEN-JP034
E-Hero Tempester
Wind/Warrior - Fusion/8/2800/2800
[E-Hero Sparkman] + [E-Hero Featherman] + [E-Hero Bubbleman]
This card can only be Special summon by Fusion Summon. Put a card other than this card on
your field to Graveyard, and select a monster on your field. As long as this card
is face-up on your field, that monster cannot be destroy as a result of battle (Damage
Calculation would still applied)
Ultra/Ultimate Rare
EEN-JP036
E-Hero Shining Flare Wingman
Light/Warrior - Fusion/8/2500/2000
[E-Hero Flame Wingman] + [E-Hero Sparkman]
This card can only be Special summon by Fusion Summon. This card's attack strength is increase
by 300 for each monsters with [E-Hero] in their name in your Graveyard. When this card
destroys a monster as a result of battle, do damage to opponent equal to the attack strength of that
monster.
Ultra/Ultimate Rare
i just would suggest Chiron over breaker. It'll last longer
shining flare looks like a pain to bring and might work better with fusion gate.
put we have alot of good polymerization support and dark factory. still you to fuse fro wingman and then fuse again for shining flare.
clayman has solid defense and by fitting him in here you can get the mighty thunder giant as a option to. hey mudballman will eventually come out (bubbleman+clayman) so that's a easy adapter.
9/10
It's really a good e hero deck by looking it over but I wonder how well it performs so just test it out.
I suggest:
- 2x Marauding Captains ( Elemental Heroes promote bad hand management as is)
-1 Edgeman
-Wroughtweiler
+ Wildman
+ 2x Burstinatrix
+ 2x Clayman
+ Fusion Sage
+ Jinzo/ Mobius (I know, redundant and unoriginal, but I can't think of anything else at the moment)
Reasons are that
1) Edgeman has a Trample effect but two is redundant and w/out Wildman, no versatility
2) With ROTA and Hero Signal, speed is good, no need for two wroughtweilers, trust me, it is no big deal to have them. Good hand management ( given that there are E-heroes and/or polymerization in the graveyard). Bad field management ( Low defense- easily defeatable).
3) E-hero Burstinatrix and Clayman creates more versatility and options (fusions). Also, Clayman is a good defense. Enough said.
- 1 or 2 Sakuretsu Armors ( w/ nobleman of Extermination, three is too dangerous to run)
- Hero Signal
+ Dust Tornado
+ Bottomless Trap Hole
+ one of the previous two or Draining Shield. Wabaku, Windstorm of Etaqua, or Zero Gravity are also good choices.
Overall: Good
I love some actual originality. So, props.
HalfDemonInyuas: Yeah but I don't wanna add all those E-Heroes in one deck, just the ones to support Elemental Heroes Shining Flare Wingman and Tempest, however, I'm always trying out and testing new things so thanks for the info and all.
dueling_mage: You're right! I'll think about adding Wildman in, or should I say Wildheart now thanks to the name changes from UDE. Oh well. Thanks also.