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Ever since The Lost Milenium, I've loved E-Heroes. Now that the new series is out, their going to be really popular with people. The new set, Elemental Energy, will boost their force even more. I am now currently in the process of getting the fusions, miracle fulsions, skyscrapers, and fusion gates. With these cards, along with the new cards in the new set hopefully, they can be a competitive decktype. Please feel free to post any info. or discuss anything you want about the heroes.
I have doubts that E. Heros will still be played much, if at all, even after EEN because people are too lazy to actually fuse for them because they take up a lot of your hand...which people are REALLY stingy about now...lazy bums...
Well I can't wait for this guy: E-Hero Edgeman or Elemental Hero Flight Edge
EEN-JP007
E-Hero Edgeman
Earth/Warrior/7/2600/2200
When this card attack a monster in defense mode, and the attack strength of this card is
greater than the defense strength of the defending monster, do battle damage to your
opponent equal to the difference.
Super Rare
Well, I also don't think E. Hero will be played much, but only because all the fusions are ultra rares...I mean, you would need at LEAST 6 ultra rares just for the fusion deck. That's pretty hard...not to mention that 3 of each fusion would be the best, which means that a person would have to get 18 ultra rares as well as the other E. Hero cards just to make the deck.
Well, I also don't think E. Hero will be played much, but only because all the fusions are ultra rares...I mean, you would need at LEAST 6 ultra rares just for the fusion deck. That's pretty hard...not to mention that 3 of each fusion would be the best, which means that a person would have to get 18 ultra rares as well as the other E. Hero cards just to make the deck.
Did bls and CED's prices stop people from playing chaos?
The answer is no.
However; these aren't chaos monsters, wait; they aren't even good>.>
but to each his own; if you like them, then i'm'' liekomfggo4it''
Well I can't wait for this guy: E-Hero Edgeman or Elemental Hero Flight Edge
its more than likely gonna be Bladedge.
anyways, i wish i could make an e-hero deck, but, im poor. if i want an e-hero deck ill probly hafta wait til my friend takes his apart, which will probably be never if they keep making new support in every set.
E. Hero Fusions and the Chaos Envoy monsters are on a completely different level...you only need ONE of each (only two foils) while the fusions require at least SIX ultra rares. Do you see the difference?
I have mixed feelings about the Elemental Hero cards. On one hand, they're an interesting set of cards and have the potential to be a good deck type once all of the support cards are released. On the other hand, I strongly dislike them because they're taking up ALOT of slots in each new set (especially the fusions); slots that could be used for more innovative and original cards that support obscure or underrated deck types.
Don't get me wrong though. Elemental Hero decks will eventually be formidable. However, I would much rather prefer it if Konami simply decided to make one entire set or structure deck devoted completely to the Elemental Heroes with all of their related cards included, instead of dividing them throughout each set and therefore delaying some of the cards that haven't been created yet simply because of a lack of space caused by the Heroes. Hopefully, the Elemental Hero cards will be wrapped up for awhile in the near future. This would be good for Hero users who need the remaining cards as well as the people who either want to see new cards or are just plain sick of the Heroes.
I have mixed feelings about the Elemental Hero cards. On one hand, they're an interesting set of cards and have the potential to be a good deck type once all of the support cards are released. On the other hand, I strongly dislike them because they're taking up ALOT of slots in each new set (especially the fusions); slots that could be used for more innovative and original cards that support obscure or underrated deck types.
Don't get me wrong though. Elemental Hero decks will eventually be formidable. However, I would much rather prefer it if Konami simply decided to make one entire set or structure deck devoted completely to the Elemental Heroes with all of their related cards included, instead of dividing them throughout each set and therefore delaying some of the cards that haven't been created yet simply because of a lack of space caused by the Heroes. Hopefully, the Elemental Hero cards will be wrapped up for awhile in the near future. This would be good for Hero users who need the remaining cards as well as the people who either want to see new cards or are just plain sick of the Heroes.
Sure, people may prefer they did that NOW, but think about what would happen if they did...they would end up using ALL of their ideas in one set and end up having to take LONGER to come up with more cards for future sets, so they spread them out, set by set, so they can keep coming out with newer sets and people have stuff to look forward to for that particular deck...it's a way of making money and keeping people involved in the game...If you had ALL the stuff out in 1 set, it would just get used and thrown out REALLY fast...a lot faster than spreading them out.
I use E. Hero's as one of my primary decks and it's worked REALLY well so far. Anyways....I don't see WHY they changed E. Hero Edgeman...or Featherman...or Burst Lady....what's next...??? Change E. Hero Wildman into Elemental Hero Tarzan?! Or how about E. Hero Wild Jaggyman into Elemental Hero Tarzedge??? Or maybe E. Hero Rampart Gunner to Elemental Hero Soldier Girl??? And all the other good E. Hero names get turned into crappy Elemental Hero <crap name>? god....><
Although I would prefer them in one set, the amount of support in E-heros is ridiculously large. In fact it's too large for any set, especially now when sets have half the cards AST and back had. So it would be wise to split them.
And as for the E hero name changes, I guess they didn't want them to be similar to other hero teams, like justice league or something, so they diversify them name instead of keeping them as (fill in blank)-man.
I don't mind E Hero's getting the support they do- they are a neat deck type. I had been hoping for a long time that fusions come back into the game in a better capacity than just Scientist, Cyber Stein, and other shortcut ways of summoning them, and the E Hero's are certainly doing that.
I think as long as they keep expanding older deck types, it will be cool. It's a shame that several new deck types are introduced with each new set, but alot of the old deck types are forgotten. I'd like to see some new Gravekeepers, Amazonesses, Spirits, Guardians, Dark Scorpion Burglars, and the like, and it seems like alot of others would like to see some new support for these forgotten themes as well.
E-Hero Wildman
Earth/Warrior/4/1500/1600
This card is unaffected by effect of Trap cards.
E-Hero Bubbleman
Water/4 Stars
ATK/800 DEF/1200
[Warrior/Effect]
If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
E-Hero Edgeman
Earth/7 Stars
ATK/2600 DEF/1800
[Warrior/Effect]
When this card attacks a Defense Position monster with an ATK that is higher than the DEF of the Defense Position monster, deal the difference as battle damage to your opponent's Life Points.
GX1-JP001
E-HERO Necro Darkman
Dark/Warrior/5/1600/1800
When this card is in your Graveyard, you can summon a monster with [E-HERO] in its name without sacrificing. This effect can only be used once during the game.(Taken from Dmcomet.net) (Thanks Secman for info)
Fusions:
E-Hero Thunder Giant
Light6 Stars
ATK/2400 DEF/1500
[Warrior/Fusion/Effect]
"Elemental Hero Clayman" + "Elemental Hero Sparkman"
This card can only be Special Summoned by Fusion Summon. Discard 1 card from your hand to destroy 1 face-up Monster Card on your opponent's side of the field with an ATK less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
E-Hero Flame Wingman
Wind/6 Stars
ATK/2100 DEF/1200
[Warrior/Fusion/Effect]
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This card can only be Special Summoned by Fusion Summon. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
E-Hero Shining Flame Wingman
Light/8 Stars
ATK/2500 DEF/2100
[Warrior/Fusion/Effect]
{Elemental Hero Flame Wingman} + {Elemental Hero Sparkman}
This monster cannot be Special Summoned except by Fusion Summon. Increase this card's ATK by 300 points for each monster with "Elemental Hero" in their name in your Graveyard. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
E-Hero Rampart Gunner
Earth/6 Stars
ATK/2000 DEF/2500
[Warrior/Fusion/Effect]
{Elemental Hero Burstinatrix} + {Elemental Hero Clayman}
This monster cannot be Special Summoned except by Fusion Summon. If this card is in face-up Defense Positon , this card can attack your opponent's life points directly. If this card attacks this way, Battle Damage dealt by this monster would be halved.
E-Hero Tempest
Wind/8 Stars
ATK/2800 DEF/2800
[Warrior/Fusion/Effect]
{Elemental Hero Sparkman} + {Elemental Hero Avian} + {Elemental Hero Bubbleman}
This monster cannot be Special Summoned except by Fusion Summon. Send a card other than this card on your side of the field to Graveyard, and select a monster on your side of the field to activate this effect. As long as this card is face-up on your side of the field , the selected monster cannot be destroyed as a result of battle (damage calculation is still applied).
E-Hero Wild Jaggyman
Earth/8 Stars
ATK/2600 DEF/2300
[Warrior/Fusion/Effect]
{Elemental Hero Edgeman} + {Elemental Hero Wildman}
This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each. This monster cannot attack your opponent's life points directlly if it attacked any monsters first.
Duelist Pack: Judai
E-Hero Steam Healer
Water/Warrior - Fusion/5/1800/1000
[E-Hero Burst Lady] + [E-Hero Bubbleman]
This card cannot be Special Summon other than Fusion Summon. When this card destroy an opponent's monster as a result of battle and send it to Graveyard, you gain lifepoints equal to the attack strength of the destroyed monster.
(Taken from dmcomet.net) (thanks secman for info)
Yu-Gi-Oh GX Video Game Strategy Guide
E-Hero Mudball Man
Earth/Warrior - Fusion/6/1900/3000
[E-Hero Bubbleman] + [E-Hero Clayman]
This card cannot be special summon other than Fusion Summon. Attack your opponent's life points directlly if it attacked any monsters first.
(Taken from dmcomet.net) (Thanks Secman for Info)
Wroughtweiler
EARTH/3 Stars
ATK/800 DEF/1200
[Machine/Effect]
When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
E-Hero Magic/Trap Support
(Thanks GK Curse)
Miracle Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
Bubble Shuffle
Quickplay Spell
You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.
Spark Blaster
Equip Spell
You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
Skyscraper
Field Spell
When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
Feather Shot
Normal Spell
Choose a face-up "Elemental Hero Avian" on your field to activate this card. During this turn, the selected card can attack up to the number of monsters on your field. If so, you cannot attack your opponent directly, and all of your other monsters cannot attack.
Hero Barrier
Normal Trap
This card can only be activated when there is a face-up monster on your field with "Elemental Hero" in its name. Negate one attack of an opponent's monster.
Feather Wind
Counter Trap
This card can only be activated when an "Elemental Hero Avian" is face-up on your field. Negate the activation and effect of a Magic or Trap card and destroy it.
Hero Signal
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle. Special Summon 1 monster with "Elemental Hero" in its name from your hand or your Deck.
Burst Return
Normal Spell
THis card can only be activated when a "Elemental Hero Burstinatrix" is face-up on your field. Return all monsters with "Elemental Hero" in its name except "Elemental Hero Burstinatrix" into their owner's hand.
Bubble Shot
Equip Spell
This card can only be equipped on "Elemental Hero Bubbleman". Increase the equipped monster's attack strength by 800. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and damage done to the controller of the equipped monsters would become 0.
Bubble Illusion
Quickplay Spell
This card can only be activated when a "Elemental Hero Bubbleman" is face-up on your field. During this turn, you may activate a Trap card from your hand.
Clay Charge
Normal Trap
This card can only be activated when a "Elemental Hero Clayman" on your field is attacked(If face-down, turn the card over to confirm). Destroy the attacking monster and the chosen "Elemental Hero Clayman", and do 800 damage to opponent's lifepoints.
E-Hero Wildman
Earth/Warrior/4/1500/1600
This card is unaffected by effect of Trap cards.
E-Hero Bubbleman
Water/4 Stars
ATK/800 DEF/1200
[Warrior/Effect]
If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
E-Hero Edgeman
Earth/7 Stars
ATK/2600 DEF/1800
[Warrior/Effect]
When this card attacks a Defense Position monster with an ATK that is higher than the DEF of the Defense Position monster, deal the difference as battle damage to your opponent's Life Points.
GX1-JP001
E-HERO Necro Darkman
Dark/Warrior/5/1600/1800
When this card is in your Graveyard, you can summon a monster with [E-HERO] in its name without sacrificing. This effect can only be used once during the game.(Taken from Dmcomet.net) (Thanks Secman for info)
Fusions:
E-Hero Thunder Giant
Light6 Stars
ATK/2400 DEF/1500
[Warrior/Fusion/Effect]
"Elemental Hero Clayman" + "Elemental Hero Sparkman"
This card can only be Special Summoned by Fusion Summon. Discard 1 card from your hand to destroy 1 face-up Monster Card on your opponent's side of the field with an ATK less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
E-Hero Flame Wingman
Wind/6 Stars
ATK/2100 DEF/1200
[Warrior/Fusion/Effect]
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This card can only be Special Summoned by Fusion Summon. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
E-Hero Shining Flame Wingman
Light/8 Stars
ATK/2500 DEF/2100
[Warrior/Fusion/Effect]
{Elemental Hero Flame Wingman} + {Elemental Hero Sparkman}
This monster cannot be Special Summoned except by Fusion Summon. Increase this card's ATK by 300 points for each monster with "Elemental Hero" in their name in your Graveyard. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
E-Hero Rampart Gunner
Earth/6 Stars
ATK/2000 DEF/2500
[Warrior/Fusion/Effect]
{Elemental Hero Burstinatrix} + {Elemental Hero Clayman}
This monster cannot be Special Summoned except by Fusion Summon. If this card is in face-up Defense Positon , this card can attack your opponent's life points directly. If this card attacks this way, Battle Damage dealt by this monster would be halved.
E-Hero Tempest
Wind/8 Stars
ATK/2800 DEF/2800
[Warrior/Fusion/Effect]
{Elemental Hero Sparkman} + {Elemental Hero Avian} + {Elemental Hero Bubbleman}
This monster cannot be Special Summoned except by Fusion Summon. Send a card other than this card on your side of the field to Graveyard, and select a monster on your side of the field to activate this effect. As long as this card is face-up on your side of the field , the selected monster cannot be destroyed as a result of battle (damage calculation is still applied).
E-Hero Wild Jaggyman
Earth/8 Stars
ATK/2600 DEF/2300
[Warrior/Fusion/Effect]
{Elemental Hero Edgeman} + {Elemental Hero Wildman}
This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each. This monster cannot attack your opponent's life points directlly if it attacked any monsters first.
Duelist Pack: Judai
E-Hero Steam Healer
Water/Warrior - Fusion/5/1800/1000
[E-Hero Burst Lady] + [E-Hero Bubbleman]
This card cannot be Special Summon other than Fusion Summon. When this card destroy an opponent's monster as a result of battle and send it to Graveyard, you gain lifepoints equal to the attack strength of the destroyed monster.
(Taken from dmcomet.net) (thanks secman for info)
Yu-Gi-Oh GX Video Game Strategy Guide
E-Hero Mudball Man
Earth/Warrior - Fusion/6/1900/3000
[E-Hero Bubbleman] + [E-Hero Clayman]
This card cannot be special summon other than Fusion Summon. Attack your opponent's life points directlly if it attacked any monsters first.
(Taken from dmcomet.net) (Thanks Secman for Info)
Wroughtweiler
EARTH/3 Stars
ATK/800 DEF/1200
[Machine/Effect]
When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
E-Hero Magic/Trap Support
(Thanks GK Curse)
Miracle Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
Bubble Shuffle
Quickplay Spell
You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.
Spark Blaster
Equip Spell
You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
Skyscraper
Field Spell
When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
Feather Shot
Normal Spell
Choose a face-up "Elemental Hero Avian" on your field to activate this card. During this turn, the selected card can attack up to the number of monsters on your field. If so, you cannot attack your opponent directly, and all of your other monsters cannot attack.
Hero Barrier
Normal Trap
This card can only be activated when there is a face-up monster on your field with "Elemental Hero" in its name. Negate one attack of an opponent's monster.
Feather Wind
Counter Trap
This card can only be activated when an "Elemental Hero Avian" is face-up on your field. Negate the activation and effect of a Magic or Trap card and destroy it.
Hero Signal
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle. Special Summon 1 monster with "Elemental Hero" in its name from your hand or your Deck.
Burst Return
Normal Spell
THis card can only be activated when a "Elemental Hero Burstinatrix" is face-up on your field. Return all monsters with "Elemental Hero" in its name except "Elemental Hero Burstinatrix" into their owner's hand.
Bubble Shot
Equip Spell
This card can only be equipped on "Elemental Hero Bubbleman". Increase the equipped monster's attack strength by 800. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and damage done to the controller of the equipped monsters would become 0.
Bubble Illusion
Quickplay Spell
This card can only be activated when a "Elemental Hero Bubbleman" is face-up on your field. During this turn, you may activate a Trap card from your hand.
Clay Charge
Normal Trap
This card can only be activated when a "Elemental Hero Clayman" on your field is attacked(If face-down, turn the card over to confirm). Destroy the attacking monster and the chosen "Elemental Hero Clayman", and do 800 damage to opponent's lifepoints.
There ya go
~Ronnie
<< >> Of course I told you all this stuff before too :p and I'm going to be abusing it badly, muahahahahahahahahahaha!!! :devious:
I have an E-Hero deck on YVD. I would have one IRL but I dont have most of the fusions and need another Skyscraper. I've won a couple of battles with it against less than, well, conformist decks. The thing I hate is E-Heros have so much support but alot of it is monster specific, like Sparkgun and Bubble Shuffle. They need more cards like Hero Signal that just work with any E-Hero and not specific ones. I also don't like the fact that EE is almost all E-Hero cards, especially the holos. That makes me want to not see even one E-Hero in Shadow of Infinity.
its only 5 holos that are e-heroes. and im glad that they are. usually the ultras in a set are good, but now, i dont hafta worry about it at all. ill just buy me a few packs, hoping to get some stuff to throw water dragon into whatever deck i have, if i pull some e-heroes... trade bait.