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Basically a Warrior/Spellcaster deck tossed together in the last few minutes...cause I'm bored
Monsters: 20
Dark Magician of Chaos
Chaos Sorcerer x2
Kycoo the Ghost Destroyer
Breaker the Magical Warrior
Silent Magician LV4 x2
Magician of Faith
Buster Blader
Silent Swordsman LV5
Exiled Force
Mystic Swordsman LV2 x2
Command Knight x2
Marauding Captain x2
Mataza the Zapper x2
D. D. Warrior Lady
Magic: 14
Upstart Goblin x2
The A. Forces x3
Premature Burial
Snatch Steal
Giant Trunade x2
Fusion Sword Murasame Blade x2
Heavy Storm
Reasoning x3
Trap: 8
Ultimate Offering x2
Call of the Haunted
Ceasefire
Waboku x2
Sakuretsu Armor x2
what is the power of this deck?, i would like to see u rebuild this deck over and also, try tp run a lil agrro i ur deck ok??
5.7/10
1. It's utilizing Spellcasters and Warrior's together
2. No, because I HATE doing what EVERYONE else is doing, so I REFUSE to put in Cyber Dragon, Phoenix and all the other cookie cutter junk people are just throwing into their decks unless it actually fits the theme.
Decks CAN win without following the herd like bunch of mindless sheep you know. Maybe you should actually look at the deck instead of giving it a low grade just because it's not cookie cutter crap.
yo, it would lose and there is no cutters in the format, i have not seen any yet everyone is gonna think that this format is trying something new, but can also win, i'm not rying to be rude, but i know a good deck when i see itm why don't you build a deck that can win instead of trying to prove a point that will never been seen by anyone due to that they may not care
yo, it would lose and there is no cutters in the format, i have not seen any yet everyone is gonna think that this format is trying something new, but can also win, i'm not rying to be rude, but i know a good deck when i see itm why don't you build a deck that can win instead of trying to prove a point that will never been seen by anyone due to that they may not care
You know you can't just ASSUME a deck will lose just from looking at it. It's HOW it's used too. Just because it doesn't LOOK like any special doesn't mean it can't win. Problem is, nobody ever TRIES to because they THINK they know how good it would do and ALWAYS compare it based on what they think as if they're always right.
I've already seen tons of people like you who say "I know a good deck when I see one" and those people are usually cocky, arrogant little punks who just follow around whatever everyone else uses just because it seems better than everything else. So when people TRY to make a different deck, people automatically diss it because "it can't win" and give some stupid and lame excuse to prove why when it's something that can easily be said for almost any other type of deck.
People can still win without following some trend that'll only die horribly with the next ban list.
As for your last statement about not caring about a point. You're right, I DON'T care. Unlike most people, I enjoy building decks that DON'T follow the crowd and can still win. You can go ahead and assume what you want about my decks, but unlike you, I've actually won with them first-hand. I don't just sit back and look at a deck that's hardly ever been seen before and immediately think it won't win just because it's rarely seen.
Whats the reasoning behind running the Upstart Goblins? With a 42 card deck, dropping those two cards completely appears to accomplish the same deck thinning, but without the side effect of giving your opponent one or two thousand extra life points.
Assuming that you're running Buster Blader for Lv7 use with Reasoning, have you considered running Swift Gaia instead? It has 300 less attack points, but if it reaches your hand, Gaia has a better chance of being summoned to the field without tributes.
Have you had a chance to experiment with three Marauding Captains? It would increase your for use with A Forces a little more. Three Captains also increases the chance to get a lock on the field.
I'm also a little curious as to why you're not running Reinforcements of the Army with ten searchable Warriors. I'm not sure what they could replace, or even if they're necessary here, but adding at least one might be useful.
Well the 1000 LP gain doesn't really make that big a difference to me overall..
Reasoning can help get through the deck pretty quickly usually, which is why I'm trying it without Reinforcement first and then use 1-2 Reinforcement later.
I was a little hesitant on Captain mainly because it can hurt your hand if you're not careful, so I'm probably gonna side the Captains in.