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The Covenant Vol. 1: Forced Assimilation and Destruction
If I could give you an idea of how this deck is it is my version of Desu Kurru$$Rate and Fix and I will return the favor$$
Deck Name: The Covenat Vol. 1 Forced Assimilation and Destruction also known as Cyber Death
Deck Type: CyberEnd/Twin Dragon, Lastwill/Searcher/Cyber Stein Deck
DeckCreator: TtitansWrath, me duh
DeckW/L/D: Started on 10/04/05 and as of 12/06/05: 39-17-O
DeckFormat: Oct. 1st Advanced
Decks Mascot: Cyber End Dragon
Creators Other Aliases: Top Notch Pimp and Da Peoples Champ,
"The Covenant Vol 1:
Monsters: 16
Sacred Pheonix of Nephthys: 1
Jinzo: 1
Blowback Dragon: 2
Cyber Stein: 2
Sangan: 1
Injection Fairy Lily: 1
Hand of Nephthys:1
Exiled Force: 1
Skull-Mark Ladybug: 3
Spirit Reaper:3
Spellz:27
Monster Gate: 3
Metamorphasis: 1
Last Will: 3
Premature Burial: 1
Reasoning:2
Dark Hole: 1
Card Destruction: 1
Limiter Removal: 1
Enemy Controller: 3
Scapegoat: 1
Mass Driver: 2
Book of Moon: 1
Mystical Space Typhoon: 1
Stray Lambs: 2
Snatch Steal: 1
Soul Exchange: 2
Heavy Strom: 1
Trapz:5
Exchange of the Spirit: 1
Torrential Tribute: 1
Call of the Haunted: 1
Destruction Ring: 2
Total Cards 48 Please don't get caught up in the #'s or think I am crazy it moves Fast for being that big. I fu are familiar with Don Krieg this is my version of Desu Kuru
An underling theme u can see is tributing and using my opponents monsters to defeat them
Side Deck:15= always subject to change
Card Destruction
Cannon Soilder
Mecha-Dog Marron
Mecha-Dog Marron
Dark Magician of Chaos
Cyber Dragon
Cyber Dragon
Cyber Dragon
Power Bond
Nobleman of Crossout
Kinetic Soilder
Kinetic Soilder
King Tiger Wang Hu
King Tiger Wang Hu
Manticore of Darkness
Fusions Deck: Notables
Blue Eyes Ultimate Dragon
Cyber End Dragon
Cyber Twin Dragon
Thousand Eyes Restrict and at least 1 fusion for every level From 1- 10
except I can't find a level 2 fusion to morph my Cyber Stein or an opps. level 2 if u know of 1 I missed please post it.
*******Ok a bunch of Explantions I warn u I may put u too sleep or make u loose interest but it is informative, I warn u again u may fall asleep:
@@Goals, Strategies and reasonings of cards in the deck@@(If u need to explain why it is here please post and I will put here):
Ok if u can see how this deck will work and what every card does skip this and please don't get caught up with the card count with MG and Reasong t is not really an issue.
Monsters:Ok 1st why so many Tribute monsters and how are they played, they are all the best of the best in my opinion no matter the situation the work, that is why I went this way instead of using the Monarchs, their effects don't play well with Monster gate and Reasioning. 1st. Pheonix, for it's ease of summoning due to Hand of Nephthys and all the goats and lambs I can tribute for its summon and it's wicked "I will be back and take all your m/t with me" effect. Jinzo, a machine that ties in the theme and all I can say is NO TRAP's SUCKAS not that there are that many game changing 1's left. Blowback Dragon, he is a machine as well and his effect can be game altering and no matter how he is summoned u can use it and if u are good at filippin coins like myself u can really destroy your opponents field very easily. Now for Skull-Mark Ladybug new new fav. card that u can call the B-witch of the deck(that replaced mecha dog-marron) gains u 1000 lps no matter how it goes to the gy, so I can trbute summon tribute with cards like hand of neph. and mass driver, Monster gate, Enemy Controller, Destruction Ring (my opponent loses 1000 and so do i but I GAIN IT BACK), If u guess a 3 with reasoning it goes to gy and I still get 1000lps , and unless u have a trample and u destroy this I will get 1000 without breaking a sweat, I just love this card and he plays well with IFL and CS. Cyber- Stein, oh come on CYBER DRAGONS and soon BEUD and he works well with ladybug, in 1 duel I was able to summon 2 Cyber End Dragons with 1 monster on my opponents field and a jinzo to stop traps t was beautiful and proably once in a lifetime :( . the rest of monsters won't go into detail with I think u can get it.
Magics: Reasoing MonsterGate and Last Will the ultimate field swarm combo if u can work it right get strong low and high level monsters in 1 fell swoop if u can play it right and they run better in 3's. Enemy Controller so many combos with the lambs goats monsters (Ladybugs :laugh: ) and mass driver that is is not even funny maybe a little. Soul Exchange I can Trubte in some fashoin to easy through Monster gate , Enemy Controller Trib Summon mass driver and they all work well with last will although I lose battle phase most of the time am not in a hurry if I play it right or it can be a desperation when gettin rid of all types of power monsters quick,fast. Rest of them u can prety much figure out.
Traps no comment if u can't see it u never will I guess I can tell u Ladybug + D.R fo a quick finish fo your opponnet.
Goal: Quick Rampage of my opps. lps hopefully through my dragons and my other machines that simple
I know I am long winded but I hope it solved some questions. Peace
Ok, it has been a couple of weeks of play testing so I will do my own analysis, when they add Exchange of Spirit into the realm of cards that are humanly attainable I will put it in here that will be so awsome cause it won't be hard to get 15 cards into the gy at the rate that u go through cards with this deck design. I am thinking of taking out IFL, cause at times it can take away from using Cyberstein, although it happens rarely and it is awsome card. I am thinking of adding in D.D. Warrior Lady or another reaper in it's place. anythoughts????
Just wanted to update my win/ lose record from the past tournies and repost it to see if any 1 has come across a level 2 fusion yet. I know no one will post anthing so I guess this is for my benefit.
Remember Everybody Loves a pimp. When Your pimpish , your pimpin.
Judging from the amount of posts on this thread not everybody loves the pimps. Oh well...
Forty-eight cards is generally a high number, but whatever floats your boat. You've got some good Reasoning in this deck (pun intended).
There are currently no level 2 fusion monsters in print. I guess that Konami simply doesn't like level two monsters.
As for the deck itself, it seems that your trying to go in two or three directions and are getting caught up on conditional thinking.
It seems that your deck doesn't fare to well as far as keeping yourself alive or keping your lifepoints up enough to use Cyber Stein once or twice. You've got quite a few ways to tribute your own monsters instead of letting your opponent have his way with them. Maybe you should try out a copy or two of Grandadora. It's a 1900 atk 4 star monster that gains you 1000 life when summoned, sp4ecial summoned or flip summoned.
Give Immortal of Thunder a shot, gaining 3000 lp in one flip could be useful.
Please respond with a simple concise thing that you want this deck to do and I'll provide a more detailed fix to the best of my ability.
You think outside the box and that is a good thing. Please check out the deck in my sig, I'm trying to promote a new deck archetype and I could use some help.
Actually this deck is very sick by results in duels and you are right not alot of poeple here love the pimp(Cheap shot but prety funny) that how it goes. This deck is very complex and it is not set for 1 win it has multiple win factors(in most decks that would be bad) and the size of the deck is not an issue for as fast as I go through cards and there are a lot of deckouts in my meta area as well so it doesn't hurt. This deck really focuses on taking my own opponents monsters and twisting them to my use, as u can see I go through alot of Enemy Controllers and Soul Exchanges but my monsters don't necessarily need to attack the first turn like BBD or my other high powered monsters. I use my ladybugs as fodder in this deck for tributes and destruction and to controll my opponents monsters. I use my monster gate, reasoning and last will combos (which always wrok with all the destruction going on Hahaha!! Sorry gaining abcak my composure) for field swarming and my mass driver(like beter than cannon soilder) for taking out threats in combo with any of my control cards. I thank you for your suggestions but this deck does very well against the typical deck, I know it doesn't look it but it is my cup of tea. I am thinking about replacing IFL but I don't know what to put in place so I guess I will tinker with that. If my YVD was acting right I could demonstrate how it works(not trying to sound jerkish in that statement in any way but I like tesitng this deck to see how it will do). I thank u for posting, I will think of your ideas but so far it works really well for me as is. I will rate your deck for at least posting here. All I can say is see it in action. Peace T.N.P.
hey dude don't let anyone tell you that you have too many cards in your deck. if it works for you and you win with it then run it that way. i also run decks that run over the 40 card limit norm and they worked well. and as for having to many ways for the deck to work, hey i say the more ways to work the marrier. with all of your different strategies i'm affraid that i too am unable to think of any suggestions to your deck, though i do find it quite an interesting deck.
GOOD LUCK IN ALL YOUR DUELS! and cudos to your originality of thinking. i'm finding that a rare thing in some of the decks that i play against and see played around here.
Sorry about the pimp joke, but thank you for reposting the general purpose of your deck. Also, I would enjoy playing against this deck on YVD.
As for the fix that I promised:
You've got a total of three cards that stop or destroy spells or traps. One of those cards is the Sacred Phoenix, which may or may not trigger, given use of Bottomless Trap Hole and DD monsters.
You've also got the potential to reach through your fusion deck for Ryu Senshi, Dark Balter or Fiend Skull Dragon via Metamorphosis or Cyber-Stein, but, however you cut it, you've got a low amount of Spell and Trap removal/ negation.
This deck is set up for an alpha strike to kill the opponent through special summoning tons of big things fast or using Cyber Stein to pull a monstrousity.
Then finish with burn of some kind if you couldn't take all their LP in one shot.
Given the nature of this deck I'd reccommend trying out a Feather of the Phoenix or two so that you can recycle spells or traps that you've thrown in the grave with Reasoning and Monster Gate.
I'd also reccommend adjusting your trap lineup for two copies of Royal Decree. It would provide enough negation that you should be able to squeak by against Bottomless Trap Hole, Sakuretsu Armor and other commonly played traps.
As Destruction Ring is an enabler with Last Will I think that it finally may have found a home in this deck.
Did you reply on my thread? It's in my sig. Thank you.