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01.Mefist The Infernal General
02.Berserk Gorilla
03.Berserk Gorilla
04.Kychoo The Ghost Destroyer
05.DD Assailant
06.Breaker The Magical Warrior
07.DD Warrior Lady
08.Don Zaloog
09.Don Zaloog
10.Mystic Tomato
11.Mystic Tomato
12.Exiled Force
13.Sangan
14.Spirit Reaper
15.Spirit Reaper
16.Magician Of Faith
Magic Cards 14
01.Dark Hole
02.Smashing Ground
03.Smashing Ground
04.Nobleman Of Crossout
05.Confiscation
06.Premature Burial
07.Reinforcement Of The Army
08.Heavy Storm
09.Mystical Space Typhoon
10.Snatch Steal
11.Brain Control
12.Book Of Moon
13.Swords Of Revealing Light
14.Scapegoats
Trap Cards 10
01.Torrential Tribute
02.Call Of The Haunted
03.Dust Tornado
04.Sakuretsu Armor
05.Sakuretsu Armor
06.Time Seal
07.Time Seal
08.Bottomless Trap Hole
09.Magic Drain
10.Magic Drain
I think the traps slow down the deck. I think with Dons and Reapers, Mehist, u dont need anymore Hand D, just my suggestion
-2 Time Seal
-2 Magic Drain
-Bottomless
+2 Dust Tornados
+Smashing Ground
+Enemy Controller
Maybe try Thestalos?
Plz return the favor http://www.yugiohrealms.com/forum/sh...d.php?t=438910
The high trap count should work. Watch out for decree. It hurts much.
Try out Mirror Wall over Sakuretsu Armor. It's a bigger risk with a much bigger pay off. Nailing three cards in two of your turns with Don Zaloog or Mefist is priceless.
Could you please take a look at the deck in my sig? I figure that I could use the perspective of a good control player on it.
I've been debating whether to use that card for a very long time and have yet to play test it, I think I will try it out very soon and if it plays well I might main deck it or side deck it.