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Lava Golem(2)
Solar flare(2)
Needle worm(2)
Hero shadow scout(2)
Stealth bird
Spirit reaper
Cyber jar
Magician of faith
Night assailant
Ebon Magician Curran
Morphing Jar
Chaos necromancer
Spell:(14)
Soul reversal
Level limit area B(2)
Wave motion cannon
Card destruction
Mystical space typhoon
Messenger of peace
Giant trunade
Upstart goblin
Swords of revealing light
Rain of mercy(3)
Snatch steal
Traps:(11)
Bad reaction to simochi(3)
Secret Barrel(2)
Cemetery bomb(2)
Gravity bind(2)
The eye of truth
Ceasfire
The combos are pretty much self explaintory. Get cards in hand with shadow scout, secret barrel. Or use scout+needle worm to get in graveyard with some other cards(jars) and cemetery bomb. Back up, or finish with simochi+rain of mercy, eye of truth, snatch steal. Other back up damage= Lava golems, stealth bird, solar flare dragon, wave motion cannon, ceasefire. Soul reversal is to help boost your needed effect(depending if your about to pull off bomb or barrel). It surprisingly works extremely well, theres always a way to pull off heavy damage with this deck, and chaos necro is a backup beatdow for ya.
-Ok so it's not unbeatible, buy ppl on this site suck and don't reply or view at all. So i needed a good title. Matter of, I'm gonna check the views, and if you dont respond you r catergorizing yourself as someone who sucks. The choice is yours, oh suggestions/ratings are very welcome, matter of fact I'm encouraging. So plz respond, or YOU say that YOU suck. :devious:
I think your friend should use 2 Bad Reaction to Simochi and 2 Eye of Truth. That way, you won't be stuck with Bad Reaction or Eye of truth without the other part of the combo as often. Also, Magic Drains would be nice in the deck. A deck like this needs spell/trap protection.
True enough that s/t protection is needed in this deck. However the eye of truth/simochi isn't the only combo. Simochi plays with upstart goblin, rain of mercy, snatch steal. It ranks in points when combined with lava golem, stealth bird, ebon magician, other damage cards. We're not worried too much about that combo alone. He could take out a simochi I guess for a s/t protection, then maybe 1 rain of mercy for another. I dunno, seems then it would hurt the combos a little. Mybe magic reflectors? Thanks though :grin:
Running a deck like that you have no right to tell anyone they suck.
Jinzo would destroy this deck... Only form of killing you have is Cyber Jar...
P.S. It's "Hiro's Shadow Scout" not "heros shadow scout"
Ugh, It's sad I need to say this but here goes;
Any deck based on traps i.e. my Greed deck must have a few Fake Traps.
It negates anything attepting to destroy your traps. Also if your opponent plays Heavy Storm you can activate Fake Trap and nothing of yours is destroyed, just theirs.
Sense its a waste to have Messenger of Peace, two Gravity Binds, AND two Level Limit Area - B's remove atleast one Gravity Bind, one Level Limit Area - B and replace with Fake Traps. Even adding a third and replacing the Messenger of Peace would be fine. Do you really need 5 forms of stoping attacks? No! Wasting space, besides, if you had forms of protection, Fake Traps..., you woulden't need so many!
Take out Upstart Goblin. Sure, it's 1000 damage directly to the opponent if you have bad reaction, but other than that, it clogs up your deck, and there are lots of cards that can do 1000 damage. Rain of Mercy isn't really needed, either. Again, 1000 damage isn't really useful. The life point gain isn't really neccessary.
1st-Darkman:
Thanks for the comments, but ditching rain and upstart kills the simochii combo, which is the fun of it. The lifepoint gain is just an added benefit. Now there are few cards that can deal a 1000lp strait up, without conditions or cost. With this combo, it really works well. Trust me, this deck nails for high damage, take the standard damage cards, such as lava golem, stealth bird, secret barrel, cemetery bomb, ceasfire, wave motion cannon. Combo those with snatch steal, eye of truth, draining 1000 each turn, then throw in a 4000 damage possibility with 3RoM and 1Upstart Goblin. The damage adds up really quickly. While your advice is solid and good, it was cause me to change his deck's goal, which is simochii combo. But thanks very much.
:angry: 2nd-play~4~cash:
Now as for you. To begin, dont say anything unless you double check. This is my friends deck, not mine, so I DON'T RUN A DECK LIKE THIS!! The whole thing about ppl sucking, is not about their dueling skills, or decks, it's about their refusal to reply to good decks. I have posted uniques decks before, but to get like 2 responses if even. Oh 1 time I got 3, and all 3 agreed that the deck was pure genius, a similar comment went for my others. Now as for Jinzo, he has never been a problem for this deck, believe it or not. Let's see, Cyber jar kills Jinzo, soul reversal brings it back, Night assailant kills Jinzo, 2 lava golems kill Jinzo, chaos necromancer was put it to take out Jinzo, pheniox, blowback dragon, Solar flares cause lock against jinzo, spirit reaper stops jinzo, Level limit area b stops him, messenger of peace stops him, as does swords. Jinzo has never been a problem, and this deck won at 2 unofficial tournaments and 1 supported by upperdeck, so to I suck if I ran a deck like this is wrong buddy. Oh and Hiro's shadow scout really doesn't help with your statement, i can read the freakin card if I really want to spell check my thread guy/gal.
-Ok, now the messenger and LlAB, help stop Jinzo, so that suggestion is dimissed. Oh and YES, we do need 5 forms of stopping attacks, its a burner if you couldn't tell. The deck isn't just based on traps, i.e. bad reaction to simochi, that is one of the many combos. Granted I'll give that there are alot of traps, like Secret barrel, cemetery bomb, and ceasfire, but those all can be activated if destroyed. Fake trap could help, but it's not the best suggestion, though a good one.
-On another note, i might have been a little harsh to play~4~cash, but man, you started off offending me, without double checking my thread, then give me a spelling correction which doesn't help with deck at all, and also through in some, meh, ok suggestions. Though I believe they work in your greed deck, you think they work in all decks that use a good amount of traps, F.Y.I just because it works for you in one of your decks, doesn't mean it works for everybody in all decks. When reviewing you shoulod take your personal favorite cards into small consideration and respond on what's best for the deck.
Anyway, thanks for your response as well, i guess. Any others?(i promise i won't bite your heads off, as long as you aren't rude without proof to back it up) :laugh:
Inuyasha:
Very true, but like I said ealier, we're at loss with what replace for a s/t protector. Suggestions would be helpful, and as for the second upstart, We had it in there originally, but 2 took up too much room. Something on how to fit it would appreciated, maybe raising the deck count to 42 total instead of 41?
Oh, about the whole invincible thing, i stated my purpose in having that as a title at the beginning, of course no deck is unbeatable. Thanks for the post though, and watch out for those moons. lol. :laugh:
1st-Darkman:
Thanks for the comments, but ditching rain and upstart kills the simochii combo, which is the fun of it. The lifepoint gain is just an added benefit. Now there are few cards that can deal a 1000lp strait up, without conditions or cost. With this combo, it really works well. Trust me, this deck nails for high damage, take the standard damage cards, such as lava golem, stealth bird, secret barrel, cemetery bomb, ceasfire, wave motion cannon. Combo those with snatch steal, eye of truth, draining 1000 each turn, then throw in a 4000 damage possibility with 3RoM and 1Upstart Goblin. The damage adds up really quickly. While your advice is solid and good, it was cause me to change his deck's goal, which is simochii combo. But thanks very much.
:angry: 2nd-play~4~cash:
Now as for you. To begin, dont say anything unless you double check. This is my friends deck, not mine, so I DON'T RUN A DECK LIKE THIS!! The whole thing about ppl sucking, is not about their dueling skills, or decks, it's about their refusal to reply to good decks. I have posted uniques decks before, but to get like 2 responses if even. Oh 1 time I got 3, and all 3 agreed that the deck was pure genius, a similar comment went for my others. Now as for Jinzo, he has never been a problem for this deck, believe it or not. Let's see, Cyber jar kills Jinzo, soul reversal brings it back, Night assailant kills Jinzo, 2 lava golems kill Jinzo, chaos necromancer was put it to take out Jinzo, pheniox, blowback dragon, Solar flares cause lock against jinzo, spirit reaper stops jinzo, Level limit area b stops him, messenger of peace stops him, as does swords. Jinzo has never been a problem, and this deck won at 2 unofficial tournaments and 1 supported by upperdeck, so to I suck if I ran a deck like this is wrong buddy. Oh and Hiro's shadow scout really doesn't help with your statement, i can read the freakin card if I really want to spell check my thread guy/gal.
-Ok, now the messenger and LlAB, help stop Jinzo, so that suggestion is dimissed. Oh and YES, we do need 5 forms of stopping attacks, its a burner if you couldn't tell. The deck isn't just based on traps, i.e. bad reaction to simochi, that is one of the many combos. Granted I'll give that there are alot of traps, like Secret barrel, cemetery bomb, and ceasfire, but those all can be activated if destroyed. Fake trap could help, but it's not the best suggestion, though a good one.
-On another note, i might have been a little harsh to play~4~cash, but man, you started off offending me, without double checking my thread, then give me a spelling correction which doesn't help with deck at all, and also through in some, meh, ok suggestions. Though I believe they work in your greed deck, you think they work in all decks that use a good amount of traps, F.Y.I just because it works for you in one of your decks, doesn't mean it works for everybody in all decks. When reviewing you shoulod take your personal favorite cards into small consideration and respond on what's best for the deck.
Anyway, thanks for your response as well, i guess. Any others?(i promise i won't bite your heads off, as long as you aren't rude without proof to back it up) :laugh:
It's a plain pathetic deck and your friend should give up, none of your statements aren't probable and lack reality. Your friend focuss' on putting crappy little burn cards. Oooo! 1000 Damage! Only... 7000 to go? Try adding Dice Jar + Barrel Behind the Door. Also, all of your "Jinzo Destroyers" I had a good time lauging at that, thanks.
Ok, do you even listen at all!!
--To say a deck is plain and crappy is simply you venting anger because I proved you wrong. The deck won 3 tournaments, obviously it's not plain and crappy! Its not unbeatible, but its not pathetic. I can't believe I'm responding to this, but here buddy.
--Dice jar and barrel were used before, but only because we had ring of destruction in there. Barrel has lost alot of use besides 1 combo. Dice jar is a high gamble without barrel. While the thought is there, it just not as effective as before.
--As for Jinzo, I told you, Cyber jar, morphing jar, giant trunade+card destruction, all equal a good number of cards in your graveyard. 8 cards in graveyard makes Chaos necromancer 2400, ooo-, equal to Jinzo(also phenoix, and tougher than blowback). Add one more and Bam! tougher. Now with 2lava golems, there's a good chance that we'll have one when jinzo's out there. You can laugh, but add up the others I stated and 5cards to stop him. Add soul reversal to bring back cyber jar or night assailant and add another way to kill him. Now two salr flare dragons cause a lock holding Jinzo off until LlAB, messenger of peace, swords of revealing(can't believe I had to spell this out for you). I'm telling you, Jinzo has never been a problem, It has been pulled off too, more than once, and at tournys, so you can stop your laughing, because nothing's funny.
--Now as for crappy burner's, ooo 1000lp's, only 7000 to go. Did you read at all before you responded?! Again without the double checking. Here we go:
Needle worm(2)=10 cards from deck into grave, Hiro shadow scout(2)=6 cards from deck(estimate)2 cards into grave, morhing Jar=5 cards from deck (estimate) 4 cards into grave, Cyber Jar=5 cards from deck(estimate) 2 cards into grave, Card destruction(estimate) 4 cards into grave and 4 from deck(combine with Giant trunade add 2 to each), open hand and draw makes 6 cards from deck. Total from deck= 36(38 with giant trunade+card destruction). Ok add in regualr draws and this deck comes pretty close to a deckout deck, now if Jinzo isn't killed by this(ooo, did I forget to mention it is deckout burner, oops, I thought you could tell) Yeah the deckout is it's biggest protection kill there s/t removals and Jinzo/blowback before they get a chance to pull em out. Do you understand a little more now. Total cards in graveyard=23(25 with giant trunade+card destruction combo) Cemtery bomb hits for 2300-2500, and maybe more, remaining lp's=5700. Hiro helps put cards into hand(did I mention that most s/t removals used are spell, so wouldn't that mean Hiro could kill them? Hmm interesting) 2Hiros adds 6 as i said earlier, minus the estimated 2 sent to graveyard. This means +4 to hand, +800lp. to secret barrel. Play 1 hiro in combo with Giant trunade+card destruction, (estimate) hand=4, giant trunade+2, Hiro +2(1 discarded we estimate) Total hand equals=8, sent to grave from carddestruction. (Estimate) 2 monsters on field, secret barrel=2000 (then with +800 in grave to cemetery bomb). Ok so lets add up damage, 2300 for cemetery bomb +2000 for secret barrel=4300lp's. Remaining lp's=3700. Now don't forget soul reversal or night assailant who can take back any flip(i.e. Needle worm, Hiro, cyber jar, morphing jar)
--Ok now lets take in those measly 1000lp hitters, as you call them. Rain of mercy(3)=3000lp damage, upstart goblin=1000lp damage(in case you don't know, this is already enough to kill them). Ok, eye of truth+snatch steal(all in combo with bad reaction to simochi) equal a 1000lp drain each turn, let's say 2000 total to be realistic(as you say). Stealth bird=1000 total we'll say, 2 lava golems=2000 total we'll say, ebon magician=1800 total we'll say(2 turns with 3 monsters on your opponents side, and when stalling, that's not hard to accomplish). Solar flre(2)=1000 minimum. Wave motion=1000lp, and finally Ceasfire=1500lp total we'll say(with all effect monster's in this deck that should be reasonable).
--Now let's add it up= 4300 for secret barrel+cemetery bomb, 3000 for 3 rains of mercy, 1000 for upsart goblin, 2000 for eye of truth+snatch(highly underestimated is I say, but for your sake), 1000 for stealth bird, 2000 for lava golems(again underestimated), 1800 for ebon magician Curran, 1000 for (2)solar flare dragons(very underestimated), 1000 for wave motion, 1500 for ceasefire. Total= 18,600 life point damage, now you said 1000 ooo-, only 7000 to go, well I think this covers the bill.
--It's not just the 1000 hitters, it's those in combo with the entire deck, if one combo fails another picks up the slack, and believe me, it really works like that. Now add a few 1000 more for eye of truth, snatch steal, lava golems, add a couple 500 more for ceasfire and solar flares, and add a couple 300 more for ebon magician. None of this even states about the chaos necromancer coming out and attacking for damage either.
----on a final note, i shouldn't have to spell it out for you, you act as you know the game, but couldn't decipher a simple method as this. Any other responses are welcome as well :)
no ill be the first to say that i am no real authority on burn decks but with the amount of stall your running why not one more stealth bird if you have one
and whynot dark snake syndrome with des wombat on the field? :classic:
p.s.
as for you p-4-c ive seen your decks you REALLY shouldn't be making fun of other peoples decks
---------------------------------
Quote:
it is better to remain silent and thought a fool
than to speak and remove all doubt
I am looking for a way to throw in dark snake syndrom, as terable said earlier, the idea is good. I'm at a loss as what to toake out though. A second stealth bird would really help with all the the stalling, but its hard to take out a monster for it. I could take out ebon, but she really adds up, night assailant helps with monster destruction and bringing back the flips for reuse, and chaos is the big defense to jinzo, blowback, and only defense to pheonix. While these seem most likely to replace, they are needed, ebon could go I guess. With night assailant soul reversal could go as well, but would those be used for dark snake syndrome combo? Or dump 1 for stealth bird. Thanks anyways. Suggestions on this possible switch out would be helpful. :classic:
It's to funny how you cry and complain trying to create an illusion that it works. I love the way I put you into these childish little tantrums and you feel you need to spend hour upon hour trying to explain why its good. The only thing its good against is probably the old school starter decks. Also I was nice enough to give you a 8/10 rating because I feel sorry for your friends deck, I even gave a few tips, Im not a mean person... but your the type that makes me drown puppies. I give it a 3/10... if that. I wasen't born yesterday, I know of all Barrel's posibilities, check my Chaos deck... Ring and Barrel are in it.