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Modified the deck again. Berserk Gorilla out for 3 Chainsaw Insect. 41 cards is slim enough.
Thanks, and quality rates returned as given, and at request.
Azurai Aeon
You can get most of the stuff I'm about to suggest for very cheap
Lose:
-----------
-Fake Trap
-Skill Drain x2 (You use to many effect monsters)
-3 Dust Tornado (Side deck 2)
-2 fissure
Add:
-----------
1x Royal Decree
1x Lightning Vortex
1x Brain Control (only one that may be diffucult to get)
1x Scapegoat
1x Confiscation
1x Swords of Revealing Light
2x Smashing Ground
That should give you a little power boost
Btw, could you please return the favor and rate/fox my deck:
Uhm, Ghetto, what are you talking about? That's the point...he's negating his own effects...
Anyhow.
-1 Fissure
-1 Dust Tornado
-1 Sakuretsu Armor
(try to replace the other Fissure with a Smashing, but it's trivial)
+1 Swords of Revealing Light
+1 Swords of Concealing Light
+1 Card Destruction
Alrighty Sonne, I'm one for quirky stuff, you know that. So, the SoRL is for flipping those little things face up. Since they're all going to be Skill Drained anyways, it shouldn't matter. And making it so taht your opponent can't counter when you HAVE no SD is a plus. Concealing is for flipping the strong face up stuff face down for some killing, I had it in my DR =P. And as for Card Destruction, well, just to cycle out the pointless stuff. Drawing is important.
getto: the skill drain, minus the slate warriors, does EXACTLY what I want it to do. Stop my monsters from turning to defence, where they are vulnerable. Fake Trap protects the 12 other traps I run. A single copy has worked wonderfully for me so far. The Dust Tornado's are MASSIVE M/T hate, just like the heavy, mst, and 2 trunades. Me getting through as many 2200/2300 attacks as posible = faster game. This deck aims at 5 turns or so, and gg. Massive aggression. Yes, when I get them, the Smashing Grounds go in for Fissures, duh. :) Ive considered taking the Slates out, and puting Cyber Dragons in there in place, due to they are free summons anyways. Esp if my field gets cleared in some way.
ivie: =o? 2 Smashings is nice, and Fissure does the same thing, bc lowest attack can be deadly sometimes. (don, reaper, lily) so we get the point, right? Meh, yea, drawing 3 DT's turn after turn after turn hurts, but that m/t hate kept me in the game, you think, bc exiled force wasnt killing me much. heh. Sakuretsu? Never, 3 is grand, and covers what 3 bth wont. Swords of Revealing light was taken out for a second skill drain. I may find room for it, but as a counter measure for NEEDED defense, I may up my deck to 19 monsters, as 20 seems a BIT suicidal.
Swords of Concealing Light. Meh, I dont see why, as you learned earlier, my deck is very unforgiving when you leave a monster in attack mode. The deck excels at that.
ummm in my opinion keep the fissures in the beatdown deck because it destroys highest attacker on their field, u shouldnt really have to be scared of highest defence since most of ur creatures will own them. my 3 cents.
I like it. I would add maybe 2 Final Attack Orders to help when you don't have Skill Drain. I don't know what I would take out for them, maybe one Sak and one BTH. Can you return the fix? Link in sig.
My logic runs around: "Less tech, more wreck."
3 of everything works, you would be suprised. I will be taking this to a regional. :)
I modded the deck today anyways, -Slate Warrior, + Fusiler. I love his 2800ness.
Thanks,
Azurai Aeon
PS: With fissures I would destroy what ISNT a threat to me. With highest defense, I am most likely destroying the most threatening monsters to me.
Besides, when they leave a weak monster in attack, they pay for it dearly. :devious:
Man this deck will own j00 you all. Deck looks h a w t and needs no changes except drop the Fissure for Smashing Ground. I have played this kind of deck before and is very hard to beat unless side decking. Great deck and watch out for stupid ### burn. Return the f l a v a to my W a V e C o N T r o L deck in my siggy!!! Peace.....
:devious: Heh, thanks, the deck is good, but needs a fully flexible side deck to do alot better. Stupid warriors... -_-
Thanks, ill get to your deck right now.
Azurai Aeon
PS: Smashings are pretty scarce in south NJ. =/
Hey pretty interesting deck and definetly a scary one to face but I would do the following:
-1 Sakuretsu Armour
-1 Dust Tornado
+2 Skill Drain
Skill Drain would be the backbone to this deck, it keeps all of your high attack monsters in attack mode and it doesnt effect Cyber Dragon/Fusilier because his effect does not activate on the field but before. Skill Drain is also a defensive trap. Most people will be running tech/effect monsters with much lower attack. So Skill Drain in 3's is a must in this deck.
That'll allow your monsters to be used much more effectively, because as it stands now, the turn after most of them attack, they'll be destroyed by some random weak monster. Final Attack Orders works wonderfully with monsters that change to defense position, and your opponent's monsters will have to stay in attack as well (even if you attack them while they're face fown). Your only real problems will be Jinzo and Decree, so you may want to find room for some DDAssailants or Newdorias, and some more M/T removal.
I make it so skill drain isnt the main focus of the deck. Getting at least 1 attack off with each of the monsters I draw ends games relatively quickly. 19 mons provides this too.
And for the rest of the suggestions, I'll refer back to my quote for this deck:
Less tech, more wreck!
I couldnt drop a sakuretsu or a dust tornado, they work very well at 3 each.
DD665: Yes, they destroy my monster, then leave theres in attack. Then they take 1000+ damage the following turn. It works, and until the deck falls to something, I'll find that weakness and tweak accordingly. I would however like to find a tinsy bit of room for a second Skill Drain, and maybe a fake trap. Just worked a bit faster that way. Not to mention, this deck packs INSANE M/T hate. 3 dusts, 2 trunade, mst, heavy. What else? Chiron or breaker? A third trunade?
Thanks,
Azurai Aeon
I didn't tear it apart, I focused it. As it stands, it's basically "I'll hit you for some nice damage, you'll kill my mon and gain advantage, I'll summon another big monster and hope you don't kill it to gain more advantage." Rinse and repeat. Final Attack Orders is great in decks packed with high attack monsters like this, which is why I suggested (and made fixes accordingly to) it.
DD, its that theory that ends games so fast. That combined with M/T destruction that makes 8000 lp's go so fast. Again, Less Tech, More Wreck! :)
3 of everything is focus to me. Whats funny is this deck was only suppose to be for my fiancee, but its been doing so well.. Its now my main deck. Something to stray away from my cookie that I use.
Not to mention FAO is good and all, its just I dont care if they kill my zero DEF monsters. By doing so Cyber Dragon works, and they suffer for ever thinking of puting something in attack.
Thanks,
Azurai Aeon
try the spiritual earth arts out. you have 3 gaf 3 geaf 3 indomidable and 3 beserk gorillas. all which can be earth arted. it is nice. it provides offense and defense.