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hi there, I would like to know what wrong rulings have you noticed on the yugioh NDS game compared to the official rulings.
I ask because I can tell somebody who wants to know how to play yugioh: "just play the yugioh NDS game and you will learn the rulings" but if there are bad rulings I could tell him/her what rulings are changed compared to the official ones.
I just remember this one, the "Last will" card rulings are different, in the NDS game you can activate itīs effect before or after your monster is sent to your graveyard, in the official rulings you can only activate itīs effect before your monster is sent to your graveyard only
To tell someone to learn how to play yugioh based on the NDS game is just wrong in itself. If they want to learn, try the tutorial on www.ude.com/yugioh
NEVER tell people to play a certain Yu-Gi-Oh! game if they want to learn rulings as EVERY SINGLE ONE will have some rule glitches in them in how some cards work or some will be used incorrectly...
Simply have them go to the link mortals posted...that's the only way to TRULY learn the rules correctly...
evillllll... Evilllll... EVILLLLL..... games are notorious for wrong rulings. NEVER rely on a ruling from a videogame. Thay may have gotten somewhat better since the first game released ages ago, but they are still WRONG!!! sorry for the caps, but sometimes they are necessary.
ok, let's all settle down here for a second. Yes, it is true games do not get all the rulings right, but it is my understanding that Nightmare Troubadour (which I have not played), gets a good enough amount of basic stuff correct that would make it a decent place for someone to learn how to play by actually playing. Remember, some people learn by reading, some people learn by watching and some people learn by doing. It's a very basic educational concept.
It's not like it's a travesty to let someone learn how to play by playing Nightmare Troubadour, and then when they start playing for real, to correct them on the very few things that the game does incorrectly, and just tell them "yeah, there are a couple of things the game has wrong because the programmers couldn't figure out how to get it right."
ok, let's all settle down here for a second. Yes, it is true games do not get all the rulings right, but it is my understanding that Nightmare Troubadour (which I have not played), gets a good enough amount of basic stuff correct that would make it a decent place for someone to learn how to play by actually playing. Remember, some people learn by reading, some people learn by watching and some people learn by doing. It's a very basic educational concept.
It's not like it's a travesty to let someone learn how to play by playing Nightmare Troubadour, and then when they start playing for real, to correct them on the very few things that the game does incorrectly, and just tell them "yeah, there are a couple of things the game has wrong because the programmers couldn't figure out how to get it right."
Agreed. The games, although imperfect, are a good way to learn the basics.
If you want to start making a list of the concepts that are wrong so that you can fill your friend in, I'll start you off...
1. It doesn't let you chain to your own cards. If they don't respond to one of your cards, the chain just resolves without letting you add something else first.
2. The game doesn't even attempt to mess with the concept of priority, but then again, most players don't even fully understand it.
Agreed. The games, although imperfect, are a good way to learn the basics.
If you want to start making a list of the concepts that are wrong so that you can fill your friend in, I'll start you off...
1. It doesn't let you chain to your own cards. If they don't respond to one of your cards, the chain just resolves without letting you add something else first.
2. The game doesn't even attempt to mess with the concept of priority, but then again, most players don't even fully understand it.
Which is why I encouraged them to try out the Demo on the Upperdeck website
I thought Enternal Duelist Soul had a pretty good way on the rules, with chaining and all.
To tell you the truth I started to play yugioh because of Dark Duel Stories, with the basics like the phases and what you could and couldn't do. Sure it wasn't the best learning tool but it was still good for back then.
I heard theres a demo on ude. They should have one for yugioh since they have one for vs.
1. It doesn't let you chain to your own cards. If they don't respond to one of your cards, the chain just resolves without letting you add something else first.
2. The game doesn't even attempt to mess with the concept of priority, but then again, most players don't even fully understand it.
actually the game does do both of these. if you hold the "L" shoulder button the game will ask if you want to chain, or start a chain at the first legal opportunity. (this is often overlooked, but can be very helpful)
also the game does touch on priority very well. if you have an ignition monster on the field after a chain resolves or you summon something etc. the game will say something like "you just summoned a monster, do you wish to activate an effect" or if you say used premature burial on exiled force "a monster was just equipped with an equip card, do you want to activate an effect." or something to that effect. it does a very good job with priority although if you don't have an ignition monster effect and want to use priority to activate a trap you need to use the "L" shoulder trick mentioned earlier.
also, i think for the DS game is good enough to suggest it to a complete beginner to teach them how to play. but also tell them that there are some mistakes in the game. the reason i think this is a good way to learn, is that unlike the rulebook and even the online demo, is that they don't represent the the many possible scenarios that the game can have. but the video games can represent them. the games can't teach you every ruling etc. but it can let you get the basics and a feel for how to play and even for how to build a functional deck.
after they've learned how to play from the game then it makes it much easier to teach them what's left for them to learn. sure you might have to correct them on some of the errors in the game, but otherwise you'd be teaching them those same corrections anyways plus a bunch of other stuff.
like was said earlier, many people learn by doing. and the video games give a near infinite amount of practice duels.
Yeah...if you summon Black Luster Soldier - Envoy of the Beginning, Exiled Force, Barrel Dragon, Tribe-Infecting Virus, etc, it immediately says you summoned a monster and asks if you wish to activate a card effect, which is where you can highlight the monster and choose "activate".
It's also good that, in the KC Card Shop, there's the table where you can learn with a long list about phases, gameplay, specific cards and such with all their rulings.
The game even touches on missing the timing, so you discard Archfiend of Gilfer as a cost, a text will pop up saying "Missed your chance! Cannot activate effect."
exactly, they did a VERY good job integrating priority into the DS game. (and its probably a good thing that they didn't call it priority, since that word tends to cause more confusion than the mechanic itself).
also the "table" in the card shop is very good, the information stuff covers a lot of stuff, and the "puzzles" can help to teach the concept of creating combos.
also the reason to made it so that you need to hold the "L" shoulder to activate things is likely because of priority. some people refuse to acknowledge the fact that priority is involved in much more than just summoning, and the if the game asked you if you want to activate something at every possible moment, it'd take forever. (if you don't believe me hold down the L button for an entire duel, and see how long it takes for the promts to drive you insane.)
exactly, they did a VERY good job integrating priority into the DS game. (and its probably a good thing that they didn't call it priority, since that word tends to cause more confusion than the mechanic itself).
also the "table" in the card shop is very good, the information stuff covers a lot of stuff, and the "puzzles" can help to teach the concept of creating combos.
also the reason to made it so that you need to hold the "L" shoulder to activate things is likely because of priority. some people refuse to acknowledge the fact that priority is involved in much more than just summoning, and the if the game asked you if you want to activate something at every possible moment, it'd take forever. (if you don't believe me hold down the L button for an entire duel, and see how long it takes for the promts to drive you insane.)
Yeah....I remember way back with Eternal Duelists Soul....it ALWAYS went though "Activation" "Do you wish to activate <whatever>?" "Resolve" over and over and over again and got soooooooooooo annoying....it got MORE annoying with WC2004 with the really reduced speed as well...
Without the L button function, I'd probably find myself just zooming through the prompts when it asked if I wanted to activate a card, which would put me in danger of missing the timing of the activation of a card.
But otherwise, I believe Konami when they do say it's up to date with the current official rulings. Playing without them is very annoying (one thing why I think "The Sacred Cards" isn't too great).
Without the L button function, I'd probably find myself just zooming through the prompts when it asked if I wanted to activate a card, which would put me in danger of missing the timing of the activation of a card.
But otherwise, I believe Konami when they do say it's up to date with the current official rulings. Playing without them is very annoying (one thing why I think "The Sacred Cards" isn't too great).
Yeah....the whole Type > Type and Attribute > Attribute makes it so...Pokemonish...
I always got SO annoyed when my The Masked Beast Death Guardius (Shadow) would get taken down by like...some low ATK, low level Dream monster....(where'd the "Dream" type come from anyways...."Shadow" makes sense I suppose, but "Dream???" Oy...u_u;; And with all the Rituals or higher up mons and such considered "Divine" was pretty annoying too..)