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Meh, one of my really lesser-played fun decks that I had built for quite a long time now with some improvements....basically combining all 3 "Instant Win" cards into 1 deck. Mainly was made just for fun and not really meant to be competitive....always experimenting...
Monsters: 16
Exodia the Forbidden One
Left Arm of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Forbidden One
Right Leg of the Forbidden One
Emissary of the Afterlife x3
Sangan
Dekoichi the Battlechanted Locomotive x3
Spirit Reaper x3
Marshmallon
Magic: 19
Monster Reincarnation x2
Dark Factory of Mass Production x2
Spirit Message "I" x2
Spirit Message "N" x2
Spirit Message "A" x2
Spirit Message "L" x2
Final Countdown x3
Emergency Provisions x2
Level Limit - Area B x2
Manticore of Darkness x2
Card of Safe Return x2
Broww, Huntsman of Dark World x3
Goldd, Wu-Lord of Dark World
Sillva, Warlord of Dark World
Dark Deal x2
The Forces of Darkness x2
Dark World Lightning x2
im definitely liking exodia + destiny board, that can definitely b made competitive with some work. however, final countdown simply doesnt fit.
exodia and FINAL are attempts at getting a quick win, using drawpower to access them as soon as possible. meanwhile, final countdown requires 20 turns worth of stalling. the two conflict way too much to function in the same deck, its like running water dragon in a fire deck. so
See...the thing is...I WANT to have all 3 in there....use Final Countdown early if I'm lucky and the spend the time getting Exodia and FINAL and such and even if they get messed up, the turn count still goes on the entire time which makes the opponent rush more to stop me.
Also...the Dark Coffin's are there for decoys and bait with FINAL, not for Emergency Provisions (I KNOW they don't work....you know me better than that T_T). The Provisions are getting rid of Gravity Bind or Level Limit or some Continuous card in my m/t zone that would get in the way of FINAL getting finished.