You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Deck Name:
Deck Theme: Dark World
Theme Song:
-----------------------------------------------
What I need help on is the deck speed. This deck is good at the begining but when the duel goes into the middle it gets low on monsters and too heavy on magic/trap. And please no big 'Staple' cards like Breaker. But I am trying to get 2 Smashing Grounds.
Monsters(28)
------------
Goldd,Wu-Lord of Dark World
Silva, Warlord of Dark World
Dark Necrofear
Marie The Fallen One
The Fiend Megacyber
Goblin King x2
Dark Mimic Lv1 x2
Dark Mimic Lv3
Brron, Mad King of Dark World
Zure, Knight of Dark World x3
Broww, Huntsman of Dark World x2
Beiige, Vangaurd of Dark World x3
Dark Blade x3
Des Feral Imp
Maigican of Faith
Kuriboh
Spirit Reaper
Exarion Universe
Pitch-Black Warwolf
Magic(18)
------------
Heavy Storm
Nobleman of Crossout
Scapegoat
Book of Moon
Gateway to Dark World x2
Dark World Lightning x3
Dark Hole
Premature Burial
Mystical Space Typhoon
Lightning Vortex
Card Destruction
Mystic Plasma Zone
Prohibition
Traps(5)
------------
Call of The Haunted
Raigeki Break
Royal Decree
Dark Deal
Ceasefire
What type of speed are you looking for? Well, either way, the monster selection has to be thinned. The typical Dark Realm set up (at least in my area) is 2 of each Gold, Silver, and Brron. The others are either a) bad topdecks, b) slow, or c) have better counterparts. Broww and Scarr are slow, though if you wanted to plow through your deck, 2 Browws are okay (im running 2 of each Gold, Silver, Brron, and Broww). Broww is a bad topdeck though, and you never want it on the field. Beatstick-wise, the better counterpart to Zure is Archfiend Soldier/Slate Warrior, and Beiges are just too weak to handle the Toolbox's DDA's.
Morphing Jar may be a staple monster in most decks, but in this deck, it's a key monster. Creature swap a f/d MJ1 to your opponent and attack it means getting to activate Gold and Silver's whole effects. Or just flip it yourself if you can't spare the Swap, whatever. It's swarmage.
Dark Realm decks are about making openings, then using that opening to swarm and deal mass damage, hopefully for game.
So, advice:
- Thin monsters, take out all the non-Dark Realm related stuff (ie. 3 Dark Blades)
- Get more Dark Realm crucial cards (ie. Morphing Jar 1, more Gold etc.)
- 1 for 1 monster destruction is your friend (If you can't get Smashings, Fissures are fine temp. replacements)
- More M/T destruction (Either 1 more Decree or drop everything except Call and take up 3 Dust Tornadoes)
- MOST IMPORTANT: cost effects don't trigger Dark Realm cards. Cards like Vortex and Geki Break are costs, not "discard effects".
Edit: I don't see a Snatch Steal either. 4 Staple magics today are Dark Hole, Heavy Storm, Premature Burial, and Snatch Steal.
Deck Name:
Deck Theme: Dark World
Theme Song:
-----------------------------------------------
What I need help on is the deck speed. This deck is good at the begining but when the duel goes into the middle it gets low on monsters and too heavy on magic/trap. And please no big 'Staple' cards like Breaker. But I am trying to get 2 Smashing Grounds.
Monsters(16)
------------
Goldd,Wu-Lord of Dark World x2
Silva, Warlord of Dark World x2
Brron, Mad King of Dark World x3
Broww, Huntsman of Dark World x2
Beiige, Vangaurd of Dark World x3
Maigican of Faith
Spirit Reaper x2
Morphing Jar
Magic(17)
------------
Heavy Storm
Nobleman of Crossout
Scapegoat
Book of Moon
Gateway to Dark World x2
Dark World Lightning x2
Snatch Steal
Dark Hole
Premature Burial
Mystical Space Typhoon
Smashing Ground x2
Card Destruction
Traps(7)
------------
Call of The Haunted
Sakuretsu Armor
Dark Deal x2
Ceasefire
The Forces Of Darkness x2
I fixed the dek, some of your discarding cards WOULD NOT activate Dark World effects.... Also too many monsters, random themes, I made it look like dark world.
Good fixes M Dark Paladin that makes i almost as good as my Dark World :p j/k. Anyway I personally like to play 1 Dark Deal because of it's ablity to stop SoRL, Heavy Storm, Reinforcements, ect..ect, and also I might consider Dragged Down to The Grave. Other than that after the fixes M Paladin made 9.3 out of 10 :)
oh my.... how do you run out of monsters with 28??? lol and keep the deck count to at least 43. here's how i'd run mine, but it needs more testing. use these ideas to make your deck.
theme: dark world
set-up: 18/18/4
format: advanced
3 Goldd, Wu-Lord of Dark World
3 Sillva, Warlord of Dark World
3 Brown, Huntsman of Dark World
3 Brron, Mad King of Dark World
1 DD assailant
1 DD warrior lady
1 morphing jar
1 mof
1 Tsukuyomi
1 reaper
1 dark hole
1 lightning vortex
1 brain control
1 snatch steal
1 giant trunade
1 heavy storm
1 mystical space typhoon
1 cheerful coffin
3 Gateway to Dark World
3 Dark World Lightning
3 dragged down into the grave
1 card destruction
2 The Forces of Darkness
1 torrential tribute
1 sak armor