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Complete and utter random destruction deck of doom
The idea behind this deck is simple if i role enough dice what i want to happen will happen. Now i know its not that solid but thats why im posting it; my main concern is a win condition as well as tips on how to improve the stall. and as a tribute to my decks credibility it held off a traditional chaos deck long enough to seriously disturb the player.
Monster: 17
1x time wizard
2x shining angel
3x sand gambler
2x dice jar
3x roulette barrel
1x mask of darkness
2x wall of illusion
3x mystic tomato
Magic: 11
1x heavy storm
1x mystical space typhoon
1x dark hole
1x lightning vortex
1x final countdown
2x upstart goblin
2x heart of clear water
3x Ekibyo Drakmord
-3 blind destruction
-2 heart of clear water
-2 upstart goblin
+3 genrai gumo (feel like a gamble win condition? if you can clear the field then gamble on genrai to take 2200 off the top)
+2 apprentice magician
+2 hand of neraphys
+1 sacred phoenix of neraphys
+2 sakuke samurai # ? (the one with the spear that involves coins)
+2 fairy box
+1 ordeal of traveller (pick a card any card)
+3 second coin toss
+1 smashing ground
This is a luck deck with everything you need. dice coins and cards are ready to go.
thanks for the ideas i really like the sacred phoenix idea espeically with all the mean traps ill have on the field they'll have to think twice about doing much cause one is bound to go off the way its supposed to. honestly im a little suprised you didnt touch final countdown. i like the second coin flips since the flips are the more game breaking effects, but i must ask a friend told me i could use blowback dragon, im not sure how that would work in the deck... but thats why im posting it. anyway thanks again i really like most of those changes