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magics:
dark world lightning x3
gateway to dark world x2
mst x1
united we stand x1 :devious:
smashing ground x2
card destruction x1
lightning vortex x1
heavy storm x1
dark hole x1
snatch steal x1
creature swap x1
scape goat x1(maybe)
traps:
the forces of darkness x2
dark deal x3
call of the haunted x1
sakaretsu armour x1
torrential tribute x1
magic cylinder x1
total cards:42-43
so? what do you think? it needs some serious work to make it better.
:nervous: any of you guys wanna help me by rating/fixing my layout for the deck! :nervous:
thanks in advance!
you can click here to see the dark world deck that i ran last monday and only lost once with. the question is do you want to go straight dark world or do a hybrid that might be a little more competative?
here are my suggestions for a straight dark world deck, the hybrid one is the link i gave you.
drop
dark deal x1 (three is too many)
the forces of darkness x2 (you really don't need these, you monsters really won't be in the graveyard))
magic cylinder x1 (s. armors and bth are more helpful)
lightning vortex x1 (you don't get the discard effect of you dw monsters)
dd warrior lady (maybe)
add
sillva/goldd (these guys are fun to discard)
sakuretsu armor x2 (defense)
bottomless trap hole (take out mobius and some other heavy hitters)
chiron/breaker (chiron as a reusable effect and since some of your spells are situational chiron is a good way to use them for something else)
tsukoyumi (combos well with dark world lightning)
book of moon (combos well with dark world lightning)
spells (16)
dark world lightning x3
gateway to dark world x2
mst x1
united we stand x1
smashing ground x2
card destruction x1
heavy storm x1
dark hole x1
snatch steal x1
creature swap x1
scape goat x1
book of moon x1
traps (6)
call of the haunted
torrential tribute
dark deal x2
s. armor/bth x2
You really don't have many Flips to abuse with Tsuku with and the Creature Swap-Morphing Jar combo is too strong in Dark World to rely on just one Creature Swap. If you can swap MJ while you have 2 or 3 DW monsters in your hand you can do some field clearing and a lot of damage.
thanks guys! that's some good advice! i think mighty dingo is right though i should drop tsukuyomi and add another creature swap for some serious damage with my morphing jar combo! but your advice was good as well! :cross-eye :p :classic:
hajime saito get your ### over here and give me help with this deck!
hajime saito get your ### over here and help me with this deck!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i neeeeeeeed your help reeeeeeeeeaaaaaaaaly baaaaaaaaaaaadly!!!!!!!!!!!!!!!!!!!!!
:knockedou :sleep: :disappoin :ermm: :cross-eye :rolleyes: :cheeky: :p :classic:
IS ANYBODY OUT THERE?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!??!?!?!?!?!?!!?!?!?!?!?!?!?!?!?!?
c'mon guys i need some more advice just a rating would do! pleasepleasepleasepleasepleasepleasePLEASE!!!!!!!!!!!!!!!!
:( i need more help :(
i'll rate your decks if you rate mine(with and without fixes)
just leave your decks in your signature!
I don't have enough DW yet to try and build a full-fledged DW deck, but when I do I want to try adding a card to it(probably 2 or 3 of them). That card would be Grave Protector. It seems I am trying this in many decks and he doesn't quite fit(maybe he has found a home in my GY Denial deck, only time will tell). But I think he could work well in a DW dedicated deck. If your monsters are destroyed in battle while he is on the field, they go back to the deck instead of the GY. With MJ, Card Dest, and all the DW support/discard cards, it seems you could keep recycling and special summoning the DW mons long enough to run over your opponent. The key would be to disable his searchers with spells and traps so they would not go back to his deck for later use, then keep the swarm on.
Take it for what it is worth. This is an untested theory, but unless I am missing something, it seems it should work.
i know another card that would work well in a dark world deck.........RISING ENRGY!!!!
you get to discard 1 card from your hand(dark world monster) and increase one of your monsters attack by 1500!!! it's in cybernetic revolution and it's only a normal rare,but in a dark world deck it would quite well for mass summoning and pounding your opponent into the ground with goldd and silva!!! :devious: :devious: :devious: :devious: :devious:
i'm just so evil!!!!!!!!!!!!!!!!!!
i know another card that would work well in a dark world deck.........RISING ENRGY!!!!
you get to discard 1 card from your hand(dark world monster) and increase one of your monsters attack by 1500!!! it's in cybernetic revolution and it's only a normal rare,but in a dark world deck it would quite well for mass summoning and pounding your opponent into the ground with goldd and silva!!!
From UDE:
Quote
These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting Virus”, or “Infernal Incinerator”. They will not activate if sent to the graveyard by a card effect like “Last Turn” or “Chaos Emperor Dragon – Envoy of the End”.
Won't work. The discard in Rising Energy is a cost, not an effect. DW monsters have to be discarded by effect to get their return from the grave. Good thought though.
oh...well that sucks...that really sucks...that sucks really badly...THAT SUCKS!!!!
i wasn't gonna put it in anyway because i need traps for removing m/t so it doesn't really matter. it's just i traded a jacks knight for that card!!!
HELLO EVERYBODY!!! i've been working a little bit with Hajime Saito to take this dark world deck even further!!!
here's what i've got so far:
Monsters: 15
Dark Ruler Ha Des/Dark Necrofear X2
Goldd, Wu-Lord of D.W. x3
Sillva, Warlord of D.W. x3
Brron, Mad King of D.W. x2
Broww, Huntsman of D.W. x3
Beiige, Vanguard of D.W. x3
morphing jar x1
magics: 17
Dark World Lightning x3
Gateway to Dark World x2
Msytical Space Typhoonx1
United We Stand x1
The Cheerful Coffin x2
Smashing Ground x2
Card Destruction x1
Nobelman of Crossout x1
Heavy Storm x1
Dark Hole x1
Snatch Steal x1
traps: 7
The Forces of Darkness x2
Dark Deal x3
Call of the Haunted x1
Torrential Tribute x1
now i think i should lower the amount of tribs to 6 by removing a goldd and a silva and go with dark ruler ha des to protect my dark world monsters from flip monsters effects and well any monsters effect!!! i also think i need 2 creature swaps in there!!! so i was thinking of dropping snatch steal and a nobleman of crossout for them because i have 2 smashing grounds in there and dark hole and i've got torrential ribute in there so it does balance out plus that way i can do my m.jar c.swap combo and mass summon my ### off!!!!!!!!! iwas thinking of putting d.d. warrior lady and breaker back in for a monster/magic/trap removal which is good in this deck(the more th merrier, right?) so the deck would look something like this:
monsters:17
dark ruler ha des x2
goldd x2
silva x2
brron x2
brrow x3
beiige x3
breaker x1
d.d. warrior lady x1
morphing jar x1
magic:16
DW lightning x3
gateway to DW x2
mst x1
uws x1
cheerful coffin x2
smashing ground x2
card destruction x1
heavy storm x1
dark hole x1
creature swap x2
traps:7
forces of darkness x2
dark deal x3
call of the haunted x1
torrential tribute x1
it's good right? but what about my sakaretsu armours!?! WHAT ABOUT THEM!!!!!!??????
:p
i've been running DW since it came out. this version will clog your hand fast. 8 tributes, and 15 monsters total?
this is what i would do.
ha des (1)
goldd (2)
sliva (1)
thats 4 tribs that will be easily brought out.
may test "my body as a shield" or "interdimensional matter transporter" to keep your monsters on the field.
also i've found that DW decks need a lot of S/T removal, because of the swarming abliity you want to be able to attack when you do summon them, otherwise they wont be on the field long.
unfortunately i've found out that running straight DW is too unreliable to seriously compete. if you have time, try out this version. the best and more reliable combo isn't morphingjar / creature swap, (even though its devastating) it's attacking with bronn, discarding goldd/sillva/beiige and then attacking with them. taking out 3100 a clip can wi the duel sometimes.
creatures..18
goldd x2
sillva x2
bronn x3
beiige x2
morphingjar x1
mystic tomato x2
newdoria x2
breaker/chiron x1
sangan x1
cybernetic cyclopian x1 (nice tech for DW decks since you hand will low a lot)
necrofear x1 (just for backup)
spells...15
DW lightning x3
gateway to DW x2
snatch x1
MST x1
heavy storm x1
card destruction x1
dark hole x1
smashing ground x2
scapegoat x1
premature burial x1
crossout x1
traps...8
dark deal x2
gateway to dw x1
call of the haunted x1
sak armor x2
dust tornado x2
this version although not full DW fiends, has nice support, searchers for speed,newdorias for removal, breaker/chiron s/t removal, c cyclopian, a 2400 att monster and no tribute.and finally necrofear for your trumpcard if you get into a bind.
hey!!! did you even read the whole message!?!?! i took a goldd and a silva out so i only have 6 tribs and 4 of those are going to be special summoned from discarding!!! dark ruler ha des is to protect all my better monsters from getting stopped by some crappy little flip effect monster!!!!!!!! the m.jar, c.swap combo isn't the basis of this deck! the basis of this deck is like any other dark world deck and that's to mass summon and kill my opponent with all my DW monsters and preferably my dark ruler ha deson the field!!! that way i have a very good chance of killing my opponent quickly and oh so painfully! :devious:
thanks for the advice and your deck list but i think i'm gonna try this as a straight dark world deck and if it needs something else i'll put it in to make it better!
thanks!
:classic: :cool:
instead of having 2 dark rulers i could have 1 dark ruler and royal commandtrap card in there somewhere!!!! that way i cut down on my tribs and that makes it easier summon them!!!! so what do you think guys? guys? guys? hello? anyone there? please answer ME!!!!!!
:p