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basic machine deck, unsure of winning %, plz analyse
ok this is the deck please rate/fix it:
is there some kind of card that lets you draw more than once each turn?
monsters:
v-tiger jet x3
w-wing catapult x3
x-head cannon x3
y-dragon head x3
z-metal tank x3
Reflect Bounder x2
Gear Golem the Moving Fortress
Morphing Jar
Magic:
dark hole
heavy storm
premature burial
swords of revealing light
mystical space typhoon
Soul Release
Re-fusion x2
limiter removal
frontline base x2
Luminous Spark
Two Man Cell Battle
Traps:
Call of the haunted
Magic Cylinder
Negate attack
Rope of Life
Rollout! x2
Return from the different dimension
Ultimate Offering
Fusion deck:
VWXYZ dragon catapult cannon x2
XYZ dragon cannon x2
XY dragon cannon x2
XZ tank cannon x2
YZ tank dragon
VW tiger catapult x2
Running Cyber Dragon fusions in parallel to a VtoZ deck is extremely difficult. Are you sure you want them combined? You're also aware that Power Bond won't be able to fuse any of your VtoZ pieces, right? I'll help you on your deck when you've decided.
I would agree with iVie that Frontline base will help the deck a bit - give you a bit of swarm /field presence. Stick one or two in there.
I notice that you have two RfDD traps in there but at the minute you have no remove from game cards in there, so try a soul release to remove your monsters.
Last thing I would sugest you might want to try is Luminous Spark. Usually don't recommend field cards but the 500 boost would help keep your VWXYZ pieces on the field a bit longer. I would suggest that you give it a try just to see how it works out.
you kind of lsot me... on post number ten you say you have 9 traps... and i counted your cards and you only have 39... or maybe i miscounted... anyway fix that please...?
I would say the main weakness of an VtoZ deck is hand maintenance. Cards that promote bad hand maintainence (ie. Cyber Dragon, no matter how godly anyone might think it is), should be left out.
From your latest deck modification:
You don't need perfect Machine King or Blowback Dragon. In fact, they add to the the clutter of the deck. The deck has a speed problem, so if you have to add anything in, it'd either be some Jars, or some Dekoichis. You don't need tributes, really. If you can fuse an XZ (which you definately should be able to do if you play smart, and hold your FLBase and XCannons), it can practically take out anything. A Hero Emerges might go great with those Big tributes, but then again, A Hero Emerges is a limited trap card that can only be activated during battle phase. It will most likely fall prey to Mobius, Breaker, Dust Tornados, MSTs, or heck, Decree. Concentrate on bringing out VtoZ. You're looking for consistency and speed. I'd take 3 Dekoichis instead of A Hero Emerges and those 2 Tributes.