You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Since I pulled two UTR Sillva's, I just HAD to remake my Dark World deck. I decided to go into a slightly different direction this time though. I decided that the most effective way to utilize the Dark World monsters' effects was in a more pure build, as opposed to the Hybrids everyone's used to seeing. Here's what I have as of now:
Monsters-18
[2] Goldd, Wu-Lord of Dark World
[2] Sillva, Warlord of Dark World
[2] Brron, Mad King of Dark World
[3] Beiige, Vanguard of Dark World
[3] Scarr, Scout of Dark World
[2] Mystic Tomato
[2] Newdoria
[1] Sangan
[1] Morphing Jar
Magics-16
[1] Mystical Space Typhoon
[2] Card of Safe Return
[1] Heavy Storm
[1] Dark Hole
[1] Premature Burial
[1] Nobleman of Crossout
[3] Dark World Lightning
[3] Gateway to Dark World
[1] Card Destruction
[2] Creature Swap
Traps-6
[1] Call of the Haunted
[3] Sakuretsu Armor
[2] Forces of Darkness
Let me explain a few of the odd choices in here.
-Triple Beiige. Basically, a mini version of Goldd and Sillva. Searchable via Scarr, and is abusable. Can be used as a decent beatstick if need be.
-Triple Scarr. The Dark World searcher. Searches out itself, Brron or Beiige. That diversity, as well as being searchable by Tomato, AND being able to be reused easily via Forces of Darkness, makes it a great (and underrated) card.
-Brron. Not seen in most Dark World decks. In this more pure Dark World deck, it's amazing. 1800 is nothing to scoff at, and it's searched by the above card. This card has been testing disgustingly well so far, due to having 7 monsters it can discard and special summon.
-Triple Dark World Lightning. In this deck, it basically reads " Destroy one face down card on the field. Special summon one Dark World monster from your hand." I've found that three works very well in this deck.
-Triple Gateway to Dark World. Most people use two at max, and one in alot of cases. I see this as being a chainable cost free recursion card, much like Rite of Spirit, and I always use three Rite of Spirit. This actually has a bit of an edge over Rite of Spirit, because it's a quickplay magic, meaning it can be used right when you draw it (even during your battle phase from your hand).
-Triple Forces of Darkness. This card is chainable card advantage. They use MST or some other form of M/T destruction on it, it's a +2. If I use it myself (which happens more often), it's a +1. Most of the time, I'll grab a Brron and a Goldd/Sillva, which equals great field presense (an 1800 and a 2300 onto the field from a single Trap....not too bad).
There's one thing I'm lacking right now. Removal (both monsters and M/T). I'm trying to work more of it in. Anyone have any helpful input?
1-2 Cursed Seal of the Forbidden Spell
2 Magic Jammer
1 Judgment of Anubis
Here's why you would need just 1 JoA ----- destroys any card responsible for m/t destruction against you, plus it'll destroy a monster on your opponent's side and inflict half of the attack power as Direct Damage to their lp. I find Cursed Seal to be funny as hell, because if your opponent runs a set of Trap-killing Spells, they become useless when they get removed from play. Anything else??
Well firstly, none of those activate the Dark World monsters' effects, so that basically means I'd be using out of place negation. I don't need to negate any particular Magics, nor do any of my M/T spend a lot of time on the field, so I don't think those are necessary. Thanks anyways though.
Here's exactly why: both Raigeki and Michizure make for quick destruction of your opponent's monsters, while Coffin Seller inflicts 300 points damage to their lp per destroyed monster, then Soul Release can be used to get rid of any powerful/effect monsters. Is that slightly better for you?? That, plus Coffin Seller is the only continuous card among those 4.
Here's exactly why: both Raigeki and Michizure make for quick destruction of your opponent's monsters, while Coffin Seller inflicts 300 points damage to their lp per destroyed monster, then Soul Release can be used to get rid of any powerful/effect monsters. Is that slightly better for you?? That, plus Coffin Seller is the only continuous card among those 4.
This is a stupid suggestion. Raigeki is not only banned in the format this deck is designed for it's also limited to 1 per deck anyway. The rest of the cards don't even help support the Dark World theme this deck has.
I would probably go to lengths of using a single copy of Card of Safe Return. Also Dark Deal is a nice card to use. It counters a lot of commonly used Normal Spell cards that people use.
Smashing Ground
Dark Hole
Heavy Storm
Brain Control
Swords of Revealing Light
Soul Exchange (soul control deck obviously)
So I'm not exactly sure why you don't use it really, most of your monsters activate from that card's effect and Sillva, Goldd, Broww's secondary effects will activate from that card.
I'll have to agree with Twiget.
Dark Deal negates to important Spells, mainly the monster removal kind. I would probably take out a FoD for one.
You might be able to get away with running 2 creature swaps, wih Tomato and Scarr. Card of Safe Return is also viable.
Try out Cheerful Coffin, just in case your hand gets clutterd with tribs.
My lastest build includes 2 Goldd, 2 Sillva, 3 Bronn, 2 Beiige.
personally i like the deck but the only thing that i would change is the three forces of darkness. i agree with why you use them but with your lower number of sillva, goldd, and brron FoD can be a dead draw. the three gateways are better because you get scar or anyone else on the field, to get some of those guys (scarr, brron) back in your hand is a waste, in my opinion.
-1/2 forces of darkness
+1/2 dust tornados (to get rid of BTH or s. armors)
or
+1/2 dark deal (can stop smashing ground, heavy storm, dark hole, nobleman, brain control and so one)
since you are running three dw lightnings you might see if you can find room for tsukoyumi. she can flip monsters, say mobius, face down and then use dw lightning and discard sillva, goldd, or biiege.
I really think about Twiggy's idea about adding Card of Safe Return, but in my view, I suggest one copy of Smashing Ground. It was a tough choice. Nice deck.
I've tried Dark Deal before, and found that most of the time, it wouldn't do what I wanted it to. I've been thinking about dropping a FoD, because if I draw it early game, it's pretty useless. The deck is currently different than what's in this post, because I forgot to update it. I'm making the following fixes/
-the forces of darkess
-swords of revealing light
+2 card of safe return
This deck special summons from the grave ALOT, so CoSR should net me some serious advantage.
i would suggest taking another dark deal out becuase they can hurt your ability to use gateay to dw. the only suggestions that i would suggest for replacement are smashing ground or dust tornados