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I'm still testing this deck and it's working ok right now. I'll take it to the next regionals if I get the chance. Tell me what you think everyone. I'll return the favour as soon as I can.
Total Cards {42}
Monsters {18}
{2} Dark Necrofear
{2} Goldd, Wu-lord of Dark World
{1} Silva, Warlord of Dark World
{3} Brron, Mad King of Dark World
{3} Giant Germ
{3} Newdoria
{1} Sangan
{1} Tsukuyomi
{1} Magician of Faith
{1} Breaker the Magical Warrior
Spells {16}
{3} Smashing Ground
{2} Dark World Lightning
{2} Gateway to Dark World
{1} Lightning Vortex
{1} Dark Hole
{1} Book of Moon
{1} Nobleman of Crossout
{1} Snatch Steal
{1} Premature Burial
{1} Heavy Storm
{1} Mystical Space Typhoon
{1} Scapegoat
Traps {8}
{3} Sakuretsu Armour
{2} Dust Tornado
{1} Call of the Haunted
{1} Bottomless Trap Hole
{1} Torrential Tribute
drop both gateway to the dark world. you aren't using that many dakr world monsters to really utilize them and they take away from your necro fodder. it will also cut you down to 40 cards which can be nice. drop either vortex for a card destruction, helps get your dark world monsters on the field and provide fodder for necro. also drop a bottomless trap hole for a return from the different dimension. you can come back with a big quick hit to end the game.
Thanks terroking. I was running Card Destruction before but took it out for some reason. I prefer Vortex, but I'll toss it back in. It does, as you say, fuel Necrofear. I don't how much use it would be for Dark World, though, since I only have 2 Golds and a Silver.
However, with only two necrofears for RFG, Return might be a little situational and a dead draw at times, but we'll see. Maybe if I ran Bazoo or some Assailants, Return would work better. I think I'll stick with Bottomless, but your other changes would work nicely. Thanks again.
After your changes, here's the deck:
Total Cards {42}
Monsters {18}
{2} Dark Necrofear
{2} Goldd, Wu-lord of Dark World
{1} Silva, Warlord of Dark World
{3} Brron, Mad King of Dark World
{3} Giant Germ
{3} Newdoria
{1} Sangan
{1} Tsukuyomi
{1} Magician of Faith
{1} Breaker the Magical Warrior
Spells {16}
{3} Smashing Ground
{2} Dark World Lightning
{1} Card Destuction
{1} Dark Hole
{1} Book of Moon
{1} Nobleman of Crossout
{1} Snatch Steal
{1} Premature Burial
{1} Heavy Storm
{1} Mystical Space Typhoon
{1} Scapegoat
Traps {8}
{3} Sakuretsu Armour
{2} Dust Tornado
{1} Call of the Haunted
{1} Bottomless Trap Hole
{1} Torrential Tribute
1 x Dark Necrofear
1 x Sillva, Warlord of Dark World
1 x Brron, Mad King of Dark World
3 x Giant Germ
1 x Newdoria
1 x Scapegoat
1 x Card Destruction
1 x Smashing Ground
1 x Torrential Tribute
1 x Sakuretsu Armor
ADD
1 x Dark Ruler Ha Des
2 x Broww, Huntsman of Dark World
2 x Archfiend Soldier
2 x Goblin Elite Attack Force
1 x The Cheerful Coffin
2 x Dragged Down into the Grave
2 x Forced Requisition
These changes create hand and field control in addition to swarming with the Dark World monsters. The trigger is Forced Requisition where your opponent discards the same amount of cards as you do...
Dragged Down - Your opponent will lose 2 cards instead of 1
The Cheerful Coffin - Combo this with your DW monsters and your opponent loses up to 3 cards.
Also, Dark Ruler is there to help them negate effects and Archfiend Soldier & Goblin Elite provide offense....
If you want to, check out my deck - The '06 Dragon Control