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[2] Bazoo the Soul-Eater
[1] Different Dimension Assailant
[2] Bronn, Mad King of Dark World
[3] Broww, Huntsman of Dark World
[2] Spirit Reaper
[1] Mystic Tomato
[1] Morphing Jar
[1] Different Dimension Warrior Lady
[1] Breaker the Magical Warrior
[1] Sangan
Spells ~ [13]
[2] Gateway to Dark World
[1] Dark World Lightning
[1] Card Destruction
[1] Dark Hole
[1] Mystical Space Typhoon
[1] Premature Burial
[1] Swords of Revealing Light
[1] Nobleman of Crossout
[1] Snatch Steal
[1] Heavy Storm
[1] Book of Moon
[1] Lightning Vortex
Traps ~ [10]
[3] Sakuretsu Armor
[2] Dust Tornado
[1] Return from the Different Dimension
[1] The Forces of Darkness
[1] Call of the Haunted
[1] Torrential Tribute
[1] Dark deal
This is nearly identical to the deck "hahn" (from pojo.com made)
I ran it at a small tourney and won 10 straight games
Take out Lightning Vortex for another Dark World Lightning.
Take out a Mystic Tomato and a Cyber Dragon for two Sillva's.
Take out your Bazoo's for either, Mystic Swordsman Lv2, Drilloid, Tsukuyomi, or another Assailant.
Take out RFTDD for a Widespread Ruin
Take out Dark Deal for either a Trap Hole or a Bottomless Trap Hole.
Take out The Forces Of Darkness for an Enemy Controller.
Take out Card Destruction for a Smashing Ground.
Belive me, these fixes will make this deck WAY better.
Uh... I don't normally post on decks, but why in the world would you take Card Destruction out of a Dark World deck? Especially if you want to add more Dark Worlders.
I wonder how the deck can function as well as you say. I guess it could, but what kind of competition do you see when playing the deck? You don't run very many Dark Worlders yet you run 2 Gateways, weird. I am not that good at fixes because I don't run this kind of version of the deck so I don't know how well it works. Although, if it works, it works :).
Take out Lightning Vortex for another Dark World Lightning.
Take out a Mystic Tomato and a Cyber Dragon for two Sillva's.
Take out your Bazoo's for either, Mystic Swordsman Lv2, Drilloid, Tsukuyomi, or another Assailant.
Take out RFTDD for a Widespread Ruin
Take out Dark Deal for either a Trap Hole or a Bottomless Trap Hole.
Take out The Forces Of Darkness for an Enemy Controller.
Take out Card Destruction for a Smashing Ground.
Belive me, these fixes will make this deck WAY better.
those are terrible suggestions....no offense but taking out card destruction is an awful idea.
Morphing jar and CD are the heart of this deck.
Dark Deal is also important, Lighting Vortex is one of my favorite cards for so many reasons.
I just think you need the sillvas because you have so much discarding but only two goldds. I din't know Card Destruction helped that much, I found that it didn't. I thought you could drop your second deck idea (out of play/bazoo) to add in some more utility cards, but it is good to see someone else on realms think out of the box.
PS - You probably already know, but Lightning Vortex doesn't work with Dark World.