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ok, here it is the latest and meanest deck to hit the current advanced format. now before ppl start to pick it apart lets lay down a few rules....
don't bother posting if:
a) you are just looking for some one to r/f your deck cause i only r/f deck that interest me. if i have posted on your deck already,then hey, you have something i thought was cool/interesting/original enough that attracted my attention.
b) if all you have to post is a flame or something equally unconstructive.
ok now thats out of the way let me say that all rates are welcome. now with out further delay, i present to you.....
Sphinx Of Greaterness
Fusion Deck (1)
Thousand Eyes Restrict x1
Monsters (23)
Andro Sphinx x2
Sphinx Teleia x2
Exiled Forces x1
D.D. Warrior Lady x1
Enraged Battle Ox x2
Sangan x1
Luster Dragon x1
Molten Zombie x1
Spirit Reapet x2
The Creator Incarnate x3
The Creator x2
Summoner Of Illusions x1
Tsukuyomi x1
Cyber Jar x1
Berserker Gorrilla x2
Magics (12)
Heavy Storm x1
Mystical Space Typhoon x1
A Feather Of The Phoenix x1
Swords Of Revealing Light x1
Dark Hole x1
Lightning Vortex x1
Scapegoat x1
Giant Trunade x2
Premature Burial x1
Snatch and Steal x1
Pot of Averice x1
Traps (9)
Torrentail Tribute x1
Call of the haunted x1
Dust Tornado x2
Pyramid of Light x2
Sakuretsu Armor x2
Fake Trap x1
Ook. In truth, I really like the Sphinxes. I've been wanting to try something like this out for a while now, but anyways...
This deck should fully abuse the Sphinxes, while still minding the fact that they're bad topdecks and level 10 (despite Pyramid of Light).
-2 Yomi Ship (Good opener, but there are better destruction cards)
-1 Kuriboh (Hand advantage>LP 75% of the time.)
-2 Ninja Grandmaster Sasuke (If the Sphinxes were "NinjitsuArt-able, but they aren't)
-2 White Ninja (See above)
-1 Mobius The Frost Monarch (Overly tribute-heavy already)
-2 Des Lacooda (You lack the proper stalls to use this card effectively)
-1 Tribute to the doomed (Dark Hole should be fine)
-1 Lightning Vortex (Hand advantage problem)
-1 Axe Of Despair (You don't need additional attack)
-2 Dust Tornado (You don't need to 1-1 for m/t, you want Theinen)
-2 Sakuretsu Armor (Move it to the sidedeck, it's still good, just not enough room)
+3 Giant Trunade
+2 Nobleman of Extermination
+1 Metamorphosis
+2 Return from a Different Dimension
This is the version I had in mind. Anything that involves high-tribute monsters should run 2-3 GKSpies for easy fodder. A single Drillroid is enough to take down defense stuff, even though you have Exiled Force and DDWarror Lady to help out with removal. Metamorphosis is also just evil in this deck. Morph a non-Theinen Sphinx for and instant Cyber End Dragon. Blue Eyes Ultimate if you want to get rid of Theinen. With so much RFG cards in decks nowadays, take advantage of your "I'm bigger than anything you can RftDD" after you summon Theinen. This makes you strategy less dependent on Pyramid of Light. Giant trunade is a good all around one shot offensive card, and it can net you your Theinen too.
Before fixes: 6/10
After fixes: 8.7/10 (I don't want to be over-expectant of its results, since I haven't tried it out yet)
thx for the advise. I dont have alot of the cards you suggested but i have some. Im gettin kinda sick of losing to my brothers warrior deck and everyone at my local tourneys play warriors. I really need some tips on beatin them. Anyways ill post a revised deck here in a few minutes if any1 else has any advise. Also what about a level limit area b and gravity bind in there to slow down opponents?
i'd suggest monster gate and reasoning. with reasoning no one is going to call 10 stars so you'll likely get andro and teleia out for free. it's just an extra way of summoning them. i kind of like some of the cards the other dude suggested.
i like nimble momonga in a deck like this for thining and possible tribute fodder. besides that you get life gain for theinen's effect.
i think with some of the changes though this deck could be fairly amazing.
Gravekeeper's spy i think needs more abuse to really be good. like tsukiyomi or soul reversal. that's the only reason i choose nimble momonga over him.
oh and return from another dimension or dimension fusion would be good in here too.
If you can find some, I suggest Messenger of Peace. Gravity Bind is a good stall in a deck that uses mainly level 4 or below monsters, and same with Level Limit Area B. In order for you to pull off this deck to its fullest potential (while stalling), you need to be able to control when you want to stall and when you want to switch to offensive. MoP, with the 100LP upkeep, makes it the most versatile of the 3 stalls. It's definitely worth a try. My suggestions were simply what I would include in my version of the build. Try out Messenger of Peace and see how you like it.
If you play this deck right, it should be able to handle a Warrior Toolbox. With RftDD, you can turn their DDAssailants against them. Mobius becomes less useful (Since even Teleia has 2500 atk.)
How can i play MOP when i want to if i could do it with Gravity or level limit? I may be missing something here so thats why im asking. also thanks for the advise so far. Im currently searching for better cards for my deck. So yeah any more advise?Also how many MOP would be useful?
Messenger of Peace is the most versatile because you get to choose when it leaves the field, unlike the other 2. Basically, if you WANT to get it off the field, all you have to do is not pay at your next standby phase, and it's gone. however, with Gravity Bind and Level Limit Area B, even if you wanted them off the field, you can't "deactivate it" unless you used another card to get rid of it.
If you're going to use MoP, use 2. It's the most consistent number.
My suggestions if you can get the cards
- Aqua Mador x3
- Wall of Illusion x3
+ Legendary Jujitsu Master x 3
+ Tsukuyomi x 1
+ Sangan x 1
+ Newdoria x 1
- A Feather Of The Phoenix x1
+ Fissure x 2 or Smashing Ground if you can get them
- Lightning Vortex x1
- Soul Exchange x1
+ Premature Burial x 1
+ Dust Tornado x1
**Sakuretsu Armor x2 - Switch for Bottomless Trap Hole if you can get them.
OK, by adding the 3rd Dust you are setting yourself to use it's 2ndary effect. So when they set during their end phase you Dust and Set Pyramid fo light. Then it doesn't have to wait the normal turn on the field and you only have one set card so Heavy can't do as much damage.
Pre and COTH have a good chance of returning to your hand with Trunades so remember that. Wall of Illusion returns it to their hand, but Jujitsu master returns it to the top of their deck wasting a draw so much better and Drillroid won't prevent it from getting the effect, just MS2. If you were playing a Creator Style you can keep the Feather and Vortex so you can discard your Sphinx's for revival, but not with it like this. That would take a lot ov changes.
I updated the deck alittle. Im still workin on some cards you guys suggested. Try and keep in mind im rather new to the game so i may not have/know what some cards do. Sorry in advance for that. Also i really appreciate the help guys. any more advise would be great.
I improved the monster line up and gave it a little more speed. You can slim the deck down and swarm wth the nimbles, rescue cats and hyenas. Enraged battle ox gives almost all your monsters trample. Everyone has a personal preferance when it comes to morphing/cyber so pick one.
Magics (16)
Heavy Storm x1
Mystical Space Typhoon x1
Swords Of Revealing Light x1
Dark Hole x1
Lightning Vortex x1
Snatch and Steal x1 pot of averice x1 premeture burial x1 giant trunade x2 smashing ground x3 wild natures release x2 mettamorphosis x1
changed the s/t board. wild natures release with andro sphinx on the field when enraged is with him is brutal. 3000+2500 = 5500 atk monster that does trample damage AND damage = to the atk of the monster destroyed. it also makes beserk gorilla 3000 for one turn. the trunades are for when your ready to go on the offensive with that tramping behemoth, and pot of averice will return those andros and other beasts that go to the gyard back to your deck so if you wanted to you could swarm again. metta your andro/tiela into cyber end - 4000 with trample is very nice.
Traps (9)
Torrentail Tribute x1
Call of the haunted x1
Dust Tornado x2
Pyramid of Light x2
Sakuretsu Armor x3 fake trap x1
Almost the same, but fake trap will save you when pyramid goes bye bye as it gets destroyed instead.
Its good to see that I'm not only one in this forum with weak spot to Anubis' Sphinxes. Diffirence is that you have made great job. It looks good and it has great potential. I give 7/10 to it.
im gonna look into the hyenas. i only have 1 now so that wont help. If any1 has any to help me out for free it would be great. Well thx for the advise and ill post an updated deck tomorrow.
I'll be updating the fixes according to your newest version of the deck.
I'll first point out, in case you didn't read the card text, Andro Sphinx and Sphinx Teleia cannot be special summoned from the graveyard. Why would you want to add a pair of The Creator? The amount of Tribute monsters in this deck is already too high. The warrior swarm deck that you want to beat is built around having solid warriors and a lot of removal cards. Combined with the versatility of Reinforcements of the Army, the sheer speed of it will beat down a combo-based, power-oriented deck like this one. With so many tribute monsters, you won't gain enough advantage to win you the matches. We also have to trim the deck back down to 40 cards. If you're used to playing with a bigger deck, well, then it's your call, but 40-42 really is best for beatdown-style decks.
-3 The Creator Incarnate
-2 The Creator
-1 Summoner Of Illusions
-1 Summoned Skull
-1 Cybernetic Cyclopean
-1 Molten Zombie
-2 Ninja Grandmaster Sasuke
-1 Luster Dragon
-1 Tribute to the Doomed
-1 Soul Exchange
-2 Dust Tornado
+2 Berserk Gorilla
+2 Enraged Battle Ox
+1 Morphing Jar/ Cyber Jar
megaman7078's Magic lineup is good. Use it.
well thank you all so much for the help thus far. I put some proxys in there till i can get them. Anyways i need some more help/tips for the deck. thx in advance.