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Monsters: 16
Ryu Kokki
Ryu Kokki
Vampire Lord
Vampire Lord
Vampire Lord
Pyramid Turtle
Pyramid Turtle
Pyramid Turtle
Spirit Reaper
Spirit Reaper
Spirit Reaper
Giant Rat
Giant Rat
Injection Fairy Lily
Magical Merchant
Sangan
Spells: 16
Dark Hole
Nobleman of Extermination
Mystical Space Typhoon
Nobleman of Crossout
Heavy Storm
Snatch Steal
Premature Burial
Call of the Mummy
The Shallow Grave
The shallow Grave
Smashing Ground
Smashing Ground
Smashing Ground
Book of Life
Book of Life
Book of LIfe
Find some room for a patrician of darkness or 2. They can be life savers. Give the boot to the shallow graves because they help your opponent sometimes more then they help you. And throw in a drilloid or something else that takes out set monsters. Traps and set monsters are zombie decks down fall. I run one so I know personally how these all work. Hope it helps.
Cards whoes uses, reliability, helpfulness, etc. I am doubtful of:
Ryu Kokkis
Giant Rats
Injection Fairy Lily
Magical Merchant
Nobleman of Extermination
Call of the Mummy
The Shallow Graves
Any suggestions for more solid replacements? I'm looking for something to give this a really nice kicker of a speed. Something that can easily get lots of my monsters out at once. Maybe card destruction.
well maybe if you didn't run the giant rats, your deck might slow down and more monster removal would be nice in here, that is all i see wrong in the deck