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This is a deck I created after a lengthy discussion with my friends on the potential of Inferno Reckless Summon, a new card from the Chazz Duelist packs. Basically the idea is to use Marauding Captain to special summon a Don Zaloog, Matazza, or Wildeheart and then use IRS. Now since I will have at least 4 warriors on the field, The A. Forces powers them all up by 800 attack points. Now, the monsters should be able to take out any or all of the monsters that my opponent may have summoned due to IRS. Just think about staring down at 3 Don Zaloogs each with 2200 atk points. That is just one of the situations that this deck puts my opponents in.
Monsters x18
3x Marauding Captain
3x Don Zaloog
3x Mataza the Zapper
3x E Hero Wildheart
2x D. D. Assailant
D. D. Warrior Lady
Exiled Force
Breaker the Magical Warrior
Sangan
Spells x18
3x Inferno Reckless Summon
2x Smashing Ground
2x The A. Forces
2x Reinforcement of the Army
United We Stand
Mystical Space Typhoon
Lightning Vortex
Premature Burial
Nobleman of Crossout
Heavy Storm
Dark Hole
Snatch Steal
Swords of Reveiling Light
Traps x4
2x Sakuretsu Armor
Torrential Tribute
Call of the Haunted
Total: 40
Inferno Reckless Summon
Spell
Quickplay
You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
Any comments/suggestions will be appreciated, and I will return the favor.
this deck has a good idea going but for decks such as my equip one 2200 attack isnt gonna be much of a threat, so i would suggest puutng in more cards that beef up ur monsters, ie: UWS.
Uws would be terriffic in this deck. The swarming is awesome. I'd just put in a MoF just in case. At least side deck her. I get too lucky with Card Destruction. It would suck if you had all three Inferno's when someone played card Destruction.
Thanks for the suggestions. UWS is a good idea and I will test it. I was also thinking about using BTH's for extra protection and to use when my opponents summon monsters with IRS.
I agree with both of the previous posters that United We Stand would probably be a really good fit for this deck. Think about the massive attack boost that would give you.
Now are you envisioning running this as a one turn kill, or just as a massive surge for advantage? If you are looking for a one turn kill, I suggest adding in a few Giant Trunades. You're going to want to clear all your opponent's Spell and Traps. If you hit the field with Marauding Captain and Inferno Reckless Summon and then they Torrential Tribute or Bottomless Trap Hole all your monsters away, you've lost quite a bit.
I agree with both of the previous posters that United We Stand would probably be a really good fit for this deck. Think about the massive attack boost that would give you.
Now are you envisioning running this as a one turn kill, or just as a massive surge for advantage? If you are looking for a one turn kill, I suggest adding in a few Giant Trunades. You're going to want to clear all your opponent's Spell and Traps. If you hit the field with Marauding Captain and Inferno Reckless Summon and then they Torrential Tribute or Bottomless Trap Hole all your monsters away, you've lost quite a bit.
I think the deck looks like a really good start.
I will put in a United We Stand, thanks for the suggestions. The way this deck has been running, its mainly just a massive surge for advantage. I am not too worried about opponent's traps. Most likely the only thing they will have down will be a Sakuretsu Armor or Widespread. The only real threat is Torrential Tribute and the odds are that they won't have that down.
Also, thats why the Wildhearts are there. If I recklessly summon them, then I don't worry about anything my opponent has down. BTH is no problem either because all the monsters I would summon are under 1500 atk or are unaffected by traps.
really get some bths in there and get a mof its a must trust me but if you want to swarm even faster i would throw some last wills in heh i was gonna do that with my cyber deck can u r/f in my sig.
Thanks for the suggestions. I have thought about BTH and it is one of the cards that I am rotating in and out of this deck.
I was also thinking of adding some stall cards, like either MoP, Gravity Bind, or Limit Level Area B. Most of my monsters can fit under all of these cards. What does everyone think?
This is a deck I created after a lengthy discussion with my friends on the potential of Inferno Reckless Summon, a new card from the Chazz Duelist packs. Basically the idea is to use Marauding Captain to special summon a Don Zaloog, Matazza, or Wildeheart and then use IRS. Now since I will have at least 4 warriors on the field, The A. Forces powers them all up by 800 attack points. Now, the monsters should be able to take out any or all of the monsters that my opponent may have summoned due to IRS. Just think about staring down at 3 Don Zaloogs each with 2200 atk points. That is just one of the situations that this deck puts my opponents in.
Monsters x18
3x Marauding Captain
3x Don Zaloog
3x Mataza the Zapper
3x E Hero Wildheart
2x D. D. Assailant
D. D. Warrior Lady
Exiled Force
Breaker the Magical Warrior
Sangan
Spells x18
3x Inferno Reckless Summon
2x Smashing Ground
2x The A. Forces
2x Reinforcement of the Army
United We Stand
Mystical Space Typhoon
Lightning Vortex
Premature Burial
Nobleman of Crossout
Heavy Storm
Dark Hole
Snatch Steal
Swords of Reveiling Light
Traps x4
2x Sakuretsu Armor
Torrential Tribute
Call of the Haunted
Total: 40
Inferno Reckless Summon
Spell
Quickplay
You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
Any comments/suggestions will be appreciated, and I will return the favor.
Thanks for looking.
You know why I like this deck? cause it makes me have to think about what you could add in here to make it better. there are good cards to put in this deck, but the mix of monsters you have hinder them. but damn if they don't look good together. Bare with me but here are my changes.
That was hard to do but I think this will benefit you a lot. I took out A forces for one reason and one reason only. Horrible topdeck. I saw the combo you wee going for and all, but you need to factor in the fact that if this is drawn it at less then desireable time, then game over. Your best bet is to try to get to UWS as fast as possible. Magical Mallet should do that fr you. I felt 3 IRS was too much so I took one away. It shouldn't be that difficult to get to it. Hero kids increase the swarming thats going on in your deck. When one hits the field by special summon, the other 2 come out. That way IRS isn't the only way your comboing with UWS.
nice deck I dont have any changes because I can see why all of the cards are in this deck. I dont like cards like the a forces. but I know why they are there spirit reapers are really all I can suggest putting in there but I have nothing to remove for them. and they are only added because you might need that stall to build up the resources.
I like your deck. It's warrior without being generic. That's a good feeling. The only thing I'd do is lose the Lightning Vortex in favor of something to refill your hand, I can see losing your hand in a hurry with this deck. (Avarice, Morphing, Cyber)
this deck looks awesome.. only a few fixes.. this deck will prob be moving pretty quickly so its important that u not get stopped by oppoent m/t
- Lightning vortex
- Swords oRL
Plauge - I'm not too sure about the Hero Kids. I will test them out when I get some (hopefully this weekend). The other suggestions look good. I'll try them out and see if the stall cards make the deck work smoother. Thanks
darknecrophear21 - Thanks for the suggestions too. The spirit reapers are a good idea. They may work better than the wildehearts. I'll test them out.
Aqua - The Lightning Vorkex is necessary in this deck. IRS could allow my opponent to summon up to 2 more monsters and with LV I can get rid of them all and attack with either 3 dons, matazas, or wildhearts.
L Fisherman600 - Again the LV is a necessary part of this deck. I was thinking about using giant trunades, but it is a bad topdeck and I am already using alot of bad topdecks. I really don't have a big problem with opponent,'s set s/t. The only thing I'm worried about is Torrential Tribute and if I summon Wildheart, its not a problem anymore. The MS Lv2 is a good idea, I'll test it out. Thanks for the suggestions.
Thanks to everyone who posted suggestions. I believe I have looked at everyone's deck if a link was left. If I missed a deck, let me know.
you know... the A. forces combo would be nice.... But, how about a monster that would do just about the same thing ... Command knight. it instantly becomes a 1600 by itself then it becomes a 2000, then a 2400 you have 3x 2400 attack monsters plus it also boosts that marauding captain to 2400... guess what it's good game.. you could try it instead of the mataza's and it's not really a bad top deck because if you have another warrior out it boosts it and it's 1600 attack on the field. I don't know i think that's OTK material.