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Turbo Burn v.2.0. We can rebuild it Bigger/Faster/Stronger. Quality Fixes Returned.
I had at one point built a deck like this but slower and more stable. It worked rather well but could lose to an agressive player if I didn't draw the right cards. My favorite part about this deck is when the person you just defeat is pissed off and tells your your deck is crap. Good times.
I should say that the deck runs purely on insanity. Each of my cards does on average 1000 damage or can get me another card that can do damage. I basicly try to win the duel in like 3-4 turns. As for them swarming me it can suck but Secret barrel and Just Deserts can help me then. It's all luck. But statisticly it is fast. Almost to fast to side deck against.
I will have to work on a side deck but this deck is fast even if they side deck against burn it is possible for me to kill them befor they even get a chance to draw what they need.
Total (41)
Monsters (11)
3 Lava Golem
3 Des Koala
3 Big Sherild Gardna
2 Toon Cannon Soilder
Spells (19)
1 Graceful Charity
1 Scape Goat
2 Reinforcements of the Army
3 Toon Table of Contents
3 Chain Strike
3 Misfourtion
3 Poison of the Old Man
3 Card of Sanctity
It looks, well, unstable to say the least. You don't have many adequete defenses, the only ones I truely see are the Dimension Walls and the Cylinder, and though those are great in burn itself.
'owever, though I foresee you doing massive damage the counter balance of them being able to swarm you seems a bit too dangerous.
Also, I suggest that your sidedeck center -completely- around anti-swarm as it is your biggest worry, and with reason. Nobleman of Extermination, also, should be prepared for. Many are starting to run it more and more, thus the loss of your last line of major defense (Wall) would be very dangerous.
Meh, otherwise, I haven't run burn in ages and mine was a Fire Princess deck.
If you do return the fix, I request you look at both in my sig and decide which you like better of the two and post in there.
These suggestions are just to help keep you alive long enough to burn your opponent to death. Minus one Bubbleman or Koala for a reaper( to defend against the Golem) Drop the three Sanctities. They will hurt you if you don't run Dimension Fusion or RtfDD. A couple of soul releases and a DD Dynamite will help maximize the burn. And I'd say three Meteor of destruction over the Oozakis. Just more damage. But playtest it first. Maybe you'll fix it better than we can.
drop one tremendous fire and 1 ookazi for 2 meteor of destructions, and maybe make room for Bubble Blaster, if you need to protect Bubbleman (if you don't, then don't bother with it)
Well, The point of the deck isn't defense. The point is that I can run cards that will burn and nothing else. If they releace like 3 more good burn cards that are spells that do 800+ damage I can count on making this deck different. The decks main goal is speed and burn. Nothing else.
Ojama Tokens can be used for a special summon like Lava golem or Sacred Phoenix.
Now, Ojama trio is exactly what this deck needs. Not only can you use it to get out Lava Golem, but it will also stop the swarm you're so vulnerable to now and will give you a guranteed 1500 burn if you run Just Desserts. On top of that, if you are really close to winning you can destroy one for 300 or all with dark hole to do 900 lp damage and win the duel (which I've done many times). Another thing I've found to be very fun with this type of fast paced burn is a kind of suicde approach where you also run chain energy, Mecha Dog Marron and burning land, as well as toll. Those on top of the other cards will finish off most people really fast. Thing is, these decks are highly unstable and easy to side deck against. But Sakuretsu armor improves the stability tremendously.
One more thing: Des Wombat, Mystic Swordsman LV2, Mobius, jinzo/Royal Decree and now the nail in the coffin, Silent Insect will kill this deck and pretty much all the other alternate win condition decks easily.
Ojama trio could work but this deck relies on speed and not that many combos. Ojama trio needs combos and is slow. I have no use for drawing it on my 3-4 turn becuse they will have 3 monsters. I need speed and a dead card at a time when I only need to do 500 more damage.
"white castle" ojama trio cant be used for tributes
"sfair74" just dessert is alot better then alot of crap you got in
I am running 3 Just Deserts. I will playtest this in like 5 min. But my friend has faced my old deck like this befor so I don't know. The element of suprise usualy wins the first duel every time.
well if your gonna manage to give ur opponents 2 or 3 lava golems i suggest holding them down so they wont cause u any harm try gravity bind/ level limit A, so it protects ur monsters while their higher level monsters wont cause u much harm but then again u do have dimension walls and ancient lamps, its only a suggestion. Well anyways very awsome burn deck 9/10
Ojama Trio can't be used to special summon Uria I believe.
I see a couple weakneeses in this deck, if it wins the first found, most opponents will move to counter it in duels 2 and 3.
First is your trap cards, at 11 of them, You'll see Jinzo and Royal Decree and even Mirage Dragon pop up against you.
You have 2 reinforcements of the army, but only 3 warriors meaning that you have a very good chance of one or both of these cards becoming dead draws.
There are no traditional means of Monster Removal which will allow your opponent to quickly build up an insurmountable force against you and easily start dishiong out 3000+ per turn.
Simply put, you need defenses and a strong side deck.
Monsters (16)
3 Lava Golem
- 3 Elemental Hero Bubbleman - Good bye to them all, they'll work against you
3 Des Koala
1 Magician of Faith - Cut one for now, until next month :P
1 Dekochi
1 Sangan
+ 3 Ameba's. Use with mystic box and creature swap to dish out a helathy 2000 burn.
+ 3 Solar-Flar Dragons - or Stealth Birds - I know people don't like SFD's, but they do the job. Stleath Bird is an easy 1000.
+ 1 Morphing Jar - You'll deplete your hand faster than your opponent. This replenshes your hand will snafuing your opponent's hand.
Spells (15)
1 Graceful Charity - Planning for the new Meta? :P Swap it with Level Limit Area B for now until april :P
- 1 Scapegoat - Replace with Level Limit Area B, even one can choke up your opponent long enough to use a lava golem. Move to SideDeck
- 2 Reinforcements of the Army - Cut them both
3 Tremendous fire
3 Ozaki - 800 burn is good, but not good enough. Cut'em all
3 Poison of the Old Man - Same as ozaki, despite you can pad your life points, cut'em all
3 Wave-Motion Cannon
+ Dark Hole - Heavy Monster Removal
+Swords of Revealing Light - Additional Stalling
+ Mystical Space Typhoon
+ Snatch Steal - It might give your opponent life points, but this is something you must have in this deck.
+ 2x Mystic Box - Give your opponent a spent monster from your side to kill something on this.
+ 2x Creature Swap - Naturally complements Mystic Box.
Traps (9) - This is just under the current total average of 10 traps per deck.
1 Ceasefire
1 Magical Cylinder
2 Just Deserts - Cut one
2 Secret Barrel - Cut one
- 3 Dimensional Wall - Cut All, Dimension wall doesn't stop your monster from dying.
+1 Gravity Bind
+1 Ojama Trio
+1 Call of the Haunted.
Now.... As I mentioned beforehand, you might take duel 1 of a match, but duels 2 and 3 will be beyond you if your opponent has a side deck. Most players devote 5-15 spots in their sidedeck to anti-burn. Let's use that against them.
Side Deck - 15
+ 1 Giant Trunade/HEavy Storm - Matter of Preference, I like Giant Trunade because of the wave motion guns.
+ 1 Premature Burial
+ 1 Nobleman of Crossout
+ 3 Draining Shields - Negate Attacks and Pad your life points in style.
+ 2 Ojama Trios
+ 1 Just Deserts
+ 1 ScapeGoats
+ 2 Ninja Grand Master Sasuke - Use wil your stall cards to punish your opponent
+ 2 Spirit Reapers
+ 1 Dekochi - for safe measure.
This will change the nature of your burn throwing your opponent's off.
jt_l3o1: I have 3 Lava golems but this deck really only draws a few cards and it either wins or losses I only last for a few turns befor I win or loose. I may only draw 8-10 cards total. # golems is necacary to create a 1-3 or burn them.
Azselendor: I changed the deck a several hours befor you rated it and you used the old deck list. That and you are slowing the deck down way too much.