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Sangan
Sand Moth
Tsukuyomi
Strike Ninja
Exiled Force
Spirit Reaper
Spirit Reaper
D.D. Assailant
Magician of Faith
Magical Merchant
Magical Merchant
Gravekeeper's Spy
Gravekeeper's Spy
D.D. Warrior Lady
Dekoichi the Choo Choo
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Breaker the Magical Warrior
Chaos Sorcerer
Mobius the Frost Monarch
Mobius the Frost Monarch
Eleven Spells
Dark Hole
Scapegoat
Snatch Steal
Heavy Storm
Pot of Avarice
Premature Burial
Smashing Ground
Smashing Ground
Smashing Ground
Nobleman of Crossout
Mystical Space Typhoon
Kuriboh
Kuriboh
Kuriboh
Sand Moth
Mystic Swordsman Lv2
Mystic Swordsman Lv2
Elemental Hero Wildheart
Goldd, Wu-Lord of Dark World
Goldd, Wu-Lord of Dark World
see you at long beach. um, nice deck. only thing I see that is bad is that you have VERY low amount of tribute monsters, and while that is good, most of your cards are better for more tributes.
see you at long beach. um, nice deck. only thing I see that is bad is that you have VERY low amount of tribute monsters, and while that is good, most of your cards are better for more tributes.
*hiss* *hiss* tributes are BAD!! The two I have screw me over more than anything else. Field presence is what's vital here.
I still think that Brain Control is worth considering for this deck. Even if you can't use it to grab something to tribute for Mobius, you can still use it to get rid of a Spirit Reaper.
I really don't see too much I'd change about this deck. It seems pretty well thought out. Good luck at SJC.
meh, I still think that you should tryout a goldd just cuz it is a sick card if you pull its effect off.
btw can you r/f my deck, its the deck a little below this thread.
meh, I still think that you should tryout a goldd just cuz it is a sick card if you pull its effect off.
btw can you r/f my deck, its the deck a little below this thread.
Goldds are side-decked dude.
And I checked your deck by mere coincidence (I think). LMK if that's no the one.
Even though it's too late now; int the future you might want to consider changing your trap holes for compulsory evacuation devices. They are chainable and in the case of high levels they normally get stuck in your opponent's hand from it. Especially Phoenix lol the big chicken.
Even though it's too late now; int the future you might want to consider changing your trap holes for compulsory evacuation devices. They are chainable and in the case of high levels they normally get stuck in your opponent's hand from it. Especially Phoenix lol the big chicken.
Got it covered in the side-deck, thanks.
Quote : Originally Posted by spell
Well Sand Moth is good, here is my suggestion
- Kycoo the Ghost Destroyer
+ Zaborg the Thunder Monarch
- Bottemless Trap Hole
+ Dust Tornado
Nice Deck 9/10
Good Luck at Long Beach
Check my deck in my sig.............
I want fewer tributes if possible. I was thinking about maining Goldds instead of Mobius.
And I've thought about using Dust Tornado. I'll try out both, thanks.
Bump-age. I did some tests with Goldd and there were some situations I wished he were Mobius (somehow a Reaper hit around him THREE times and never hit him).
I'll think about using Dust Tornados instead of Trap Holes of some kind. And like St. Clair did in Florida, I'm thinking about teching 1 Ninja. Good? Probably over a Sand Moth or maybe Dekoichi if I can find something to fill the other spot. Maybe I'll try out Merchant. I don't know anything . . .