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My deck thins like crazy... Running three Chaos Sorcerers are scary, but if the time is right they're pretty cool. I'm kind of deciding wheter to run with Return and Strike Ninja, it's pretty rentsy. Thunder Dragons are in because they're cool, and I don't own any Cyber Dragons. All rate/fixes will be returned. Thanks
[^^^] Dark Magician of Chaos
[^^^] Chaos Sorcerer
[^^^] Mobius the Frost Monarch
[^^^] Thunder Dragon
[^^^] Gravekeeper's Spy
[^^^] Dekoichi the Battlechanted Locomotive
[^^^] Spirit Reaper
[^^^] Strike Ninja
[^^^] Apprenitice Magician
[^^^] Magician of Faith
[^^^] Breaker the Magical Warrior
[^^^] Kycoo the Ghost Destroyer
[^^^] Treeborn Frog
[^^^] Sangan
[^^^] Tsukuyomi
[^^^] Nobleman of Crossout
[^^^] Premature Burial
[^^^] Graceful Charity
[^^^] Mystical Space Typhoon
[^^^] Heavy Storm
[^^^] Scapegoat
[^^^] Smashing Ground
[^^^] Pot of Avarice
[^^^] Snatch Steal
[^^^] Sakuretsu Armor
[^^^] Mirror Force
[^^^] Bottomless Trap Hole
[^^^] Call of the Haunted
[^^^] Torrential Tribute
[^^^] Retrun from the Different Dimension
The main problem I see with running the 3 Sorcerers is that you are only running 5 light monsters. For me, 5 lights is barely enough to run 1 Sorcerer let alone 3. So I would drop the Sorcerer count to 2 and add in some more light monsters, like Magical Mercant and DD Warrior Lady.
The Dekoichi seems just randomly thrown in and is not needed. The Mercants will provide basically the same amount of advantage as the Dekoichi and is a light to feed the Sorcerers. With my fixes, you now have 8 lights, which is plenty to support 2 Sorcerers. This should also help eliminate some dead draws and allow the deck to run more smoothly.
I hope these suggestions help. Please look at "Warriors see the Light" in my signature. Thanks.
That seems like a logical reasoning, thanks. i'll see what i can do and play around with it. I'll probablly keep 1 Dekoichi, to help feed Ninja as well, and take out the Apprentice for a Merchant/Skelangel? And look for my D.D. Warrior lady somewhere in my commons..