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Exodia the Fordidden One
Left Arm of the Fordidden One
Right Arm of the Fordidden One
Left Leg of the Fordidden One
Right Leg of the Fordidden One
Sangan
Emissary of the Afterlife x3
Nimble Momonga x3
Thunder Dragon x3
Spells: 12
Graceful Charity
Upstart Goblin x2
Swords of Revealing Light
Messenger of Peace
Level Limit Area B
Monster Reincarnation
Pot of Avarice
Scapegoat
Magical Mallet x2
Premature Burial
Traps: 13
Skill Drain x3
Solemn Judgement x3
Magic Jammer x2
Torrential Tribute
Mirror Force
Gravity Bind x2
Call of the Haunted
Maybes:
Jar of Greed
Card of Safe Return
The Shallow Grave
Lightning Vortex
Seven Tools
This was a very random idea. The idea is to lock them down with Skill Drain and the Jammer/Solemns. Since Exodia usually gets screwed by Mystic Swordsman, Chaos Sorceror and Reaper. The Thunders are for Jammer/Monster Reincanation discard. And before you say it, the Emissarys/Sangan/Nimbles get the effects, since they activate in the GY, and Skil Drain doesnt negate that.