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Funny, I thought for certain I'd already posted this. Ahh well. Anyway, I got bored this morning and wrote up, on the fly, an E-Hero deck that didn't utilize the Fusion forms.
Elemental Hero Bubbleman x3
Elemental Hero Wildheart x2
Elemental Hero Bladedge x2
Command Knight x2
Blade Knight x2
Sangan
Breaker the Magical Warrior
Apprentice Magician x2
Magician of Faith x2
Hand of Nephthys
Sacred Phoenix of Nephthys
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Premature Burial
The Warrior Returning Alive x2
Nobleman of Crossout x2
Mystical Space Typhoon
Heavy Storm
Bubble Shuffle x2
Bubble Blaster x2
Graceful Charity
Skyscraper x2
Terraforming
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Call of the Haunted
Hero Signal x2
Torrential Tribute
Mirror Force
Sakuretsu Armor x2
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An Elemantal Hero Deck that doesn't use Fusions. Interesting... :rolleyes: I would think of using more cards to compliment more Elemental Hero's maybe such as Clay Rush for Clayman and A Hero Emerges for all elemental hero's in general. I used A Hero Emerges in my Helpoemer deck and it did well. True, it is random but you can manipulate your hand in certain way to special summon certain monsters in a certain way. Cool, original deck in general but may need some raw power. Keep up with the good work. ;)
You only have 5 monsters that are retriveable with the Signal, granted they go to the field, but with RotA, you can have up to 9 monster choices that you can choose from depending on what would best serve you at that time. Toolbox sort of.
Comments:
I used to run 3 Bubblemen in my hero deck along with 2 Bubble Shuffle, in hopes to get any 1 of my 3 Bladedges to the field. It proved to be to unreliable to be able to pull off. Cool when it did happen but no where near constistant enough to continue running. I see that you are running a similar number but also with a pair of Bubble Blasters. To me, this would appear to be a clogging scenario more than a playable scenario. The 2 Warrior Returning Alives may help ya here, as well as the RotA fi you decide to add one. I would almost suggest dropping a Bubble Blaster for a Bubble Illusion with all of the traps that your running, but I do feel that one is more bad hand management than good play. If you decide to rework this portion of the deck, it would open up alot of space.