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The new ban list hasn't been released yet but I have two different cards from the new set in here.
High cost monsters.
2x Chaos Sorcerer
Mobius the Frost Monarch (Somtimes Zaborg)
Cyber Dragon
Majestic Mech - Ohka
Light
2x Blade Knight
D.D. Warrior Lady
Magician of Faith
Dark
2x Don Zaloog
Kycoo the Ghost Destroyer
Breaker the Magical Warrior
Dekoichi the Battlechanted Locomotive
Sangan
Regulars
2x Goblin Attack Force
Injection Fairy Lily
Treeborn Frog
Traps
2x Sakurestu Armor
2x Dust tornado
Widespread Ruin
Forced Back
Torrential Tribute
Bottomless TrapHole
Call of the Haunted
Magics
2x Smashing Ground
2x Fissure
2x Reinforcements of the Army
Question
Snatch Steal
Graceful Charity
Mystical Space Typhoon
Premature Burial
Heavy Storm
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Side Deck
Mobius the Frost Monarch
Zaborg the Thunder Monarch
Exiled Force
2x Kuriboh
2x Spirit Reapers
2x Solemn Judgment
Brain Control
Pot of Avarice
Necrovalley
Nobleman of Crossout
Book of Moon
Last Will
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This deck is so far 10wins/1 lost and won the a tournament. There are a couple of odd cards not in my deck but in my side deck. Surprisingly this deck did fine. And well I am just looking for suggestions. If they are good.
On 3 June 06 - 10 wins/1 Lost.
On 10 June 06 - 18 wins/ 1 lost. (Won tournament Undefeated)
nice deck
the only thing im not sure about is the normal monsters that change to defense mode, i would remove both of them for + 2 spirit reapers their dark and they can get you some time to stall or even card advantage if an opprotunity opens up on your opponent
Well I see what you mean with the Goblin Attack Force. But I am not sure you understand its underestimated potential.
By the way take a closer look at my side deck its a monarch swap the reapers are for the monarchs. Monarchs require stal time before you can bring them out. You need to have a monster on the field to sack for them right?
Well in running Chaos I need not to worry about that and since I am wiping things off the field I have goblin to come in and take out those pesky annoying CYber dragons, Dark Worlds, And Chaos themselves when played agaisn't me. Not only that but there are three things that happen when deffending against Goblin Attack force. One they take it to their monsters and take the exceeding damage which sets you up for further attack when they summon out any little thing to kill it at its weak point. Two They take the damage because they don't want to waste their valuable traps and magics agaisn't it (The worst thing to do against it since if they take 2300 then they might not know if what follows behind him is stronger nor weaker.). And three They Stop it with their traps and magic cards which sets you up for the next attack which in essence should be your real attack
really nice deck i ran a monarch control but switch up for the chaos and was wondering how it ran
Thanks. Yeah my side deck has a swap to monarch control in case I am running anti-choas cards. (Not that it happens often)
But yeah chaos isn't really that hard. I love the way this deck works.
People like using spirit reaper other than don, and rather play cyber dragon over blade knight.
Well I play two Reinforcements which always allows me to have light and dark in my graveyard. Aside from that I have heavy hitters such as Goblin attack force and lily incase thing fall out of hand.
But yes I went through my last tournament undefeated and I felt good that this deck is working as well as I planned.
By the way. Most chaos players rung a 7/7 light/dark monsters. I run 6/6 I have a sufficent run with that but because I have the reinforcements. If you'd like you can do that and see how it works for you. Don't be surprised if you like it.
hm my chaos deck im still testing i must not ru enough control because my friend owned me every match with his orge goblin beat deck very vicious
Heh. 2300 attacking monsters eh?
Yeah You should try switching you style on him. Lure his attack and then retaliate. Thats the best I can offer.
Other than me running goblins myself I don't really know what to tell ya.
And by the way control is not your problem with him. Controling the field of goblins isn't very smart. Try using 2 or 3 fissures. That should also do the trick.