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Well, I think this is the deck I really want to work on, so I moved it to its own thread.
Mystical Knights of the Light
total 4
Monsters - 20
Mystical Knight of Jackal
Zaborg x 2
Majestic Mech Goryu
Cyber Dragon
DDWL
Blade Knight
Mirage Dragon x 2
Magician of Faith x 2
Tsukuyomi
Treeborn Froggie
Sangan
Kaiser Seahorse x 2
Ninja Grandmaster Sasuke
Reflect Bounder
Airknight Parshath
Freed the Brave Wanderer
Spells- 15
Graceful Charity
MST
Heavy Storm
Scapegoat
Metamorphosis
Brain Control
Snatch Steal
NoC x 2
NoE x 1
Swords of Revealing Light
Smashing Ground x 2
Book of Moon
Pot of Avarice
Traps - 5
Royal Decree x 2
Mirror Force
Call of the Haunted
RftDD
Fusion
TER
Ojama King
Dark Balter
Ryu senshi
Fiend Skull Dragon
Side
Spirit Reaper x 2
DMoC
Mystic Tomato
Gravekeeper's Guard
Mobius x 2
BTH x 2
Divine Wrath
Solemn Judgment x 2
Lightning Vortex
DD Assailant
Might help, Soul Exchange is good card because you have quite a few tributes, especially if you add Airknight, which is a great card in most decks and its light. Try and maybe fit one or two Freed the Brave Wanderers into your deck/side deck. Hope it helps :)
this deck seems pretty good I would try to add a magical mallet and A lighten the load since there are so many sacs but other than that Ill give your deck an 8.5/10
Might help, Soul Exchange is good card because you have quite a few tributes, especially if you add Airknight, which is a great card in most decks and its light. Try and maybe fit one or two Freed the Brave Wanderers into your deck/side deck. Hope it helps :)
along with exchange add of the follow if u have the room
Enemy Controller
Brain Control
Level Conversion Lab
Obelisk, I don't have Enemy Controller, but I think I can find some room for Brain Control.
Yu gi 197, I like your advice, but I really don't like soul exchange. I hate giving up my battle phase. I understand the Field Control aspect of it, but LP is the thing I shoot for every time.
True, it all depends on experience and preference when it comes down to picking individual cards. If you can get your hands on maybe a few Enemy Controllers and a brain Control, they'll do the job too. Nice touch with the Bounder, I missed that, still think you should try and provide some room for Shining Angels for field advantage, but again that's just my opinion. Good luck with the deck.
You didn't miss it. I edited the deck to account for the advice that I am getting in addition to the thoughts I keep having. Thanks for the advice. If I haven't rated your deck yet, let me know.
Looks good. The only thing I might add is soul of purity of light because of your high amount of light monster. It also works with rftdd. Watch for bad hands. 7/10
This is a nice deck but, where are the trap cards that help negate attacks or send damage back to your opponent. That would be the one thing that I would add to your deck
This deck is very good i might think about putting in a share the pain, it kinda does the same as soul exchange but still lets you use your battle phase. And while there is a subject on cards that bring your hand to your deck reload would be a good one to put in as well.