You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
for spells and traps are you allowed to play as many of those a turn as you can, is there some kinda limit. for spells and traps they have to be set to used right(unless quickplay)? Thanks for the help appreciate it.
You can play as many cards as you have as long as there is an open zone. For instance, you can't play 6 spell/traps at once because you only have 5 spell/trap zones to use (not counting Field spell cards, as they have a separate zone)
Traps must ALWAYS be set for one turn face down on the field before you can use them, unless a specific effect says otherwise (there are a couple of special cards that let you play traps directly from yoru hand, but we're not going to talk about those here). After the end of the turn you set them, you can then activate them at any time as long as the activation requirements are met (you can't activate a trap that destroys a monster that was just summoned if a monster wasn't just summoned, for example).
Spell cards do not ever HAVE to be set in order for you to use them. You can only activate a spell card, ANY type of spell card, on YOUR turn, with one exception: quickplay spell cards. Quickplay spell cards can be activated on your opponent's turn, but NEVER from your hand. They must be set face down on the field, just like a trap card.
One other thing to remember. If you set a spell card face down on the field, you are still allowed to activate it that turn. They are not like traps. The one exception, again, is quickplay spell cards. If you put a quickplay spell card face down, you are NOT allowed to activate it that turn and must wait until the next turn starts (just like a trap card). You can then activate it at any time, on either player's turn (just like a trap card).