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Hey everyboody hows it goin. I recently took this deck one of my local stores and took 3rd with it the other day. This deck has a couple issues but when it worked, my opponent could not keep up. Im trying to make this deck extremly competitive but I need a couple Ideas to help move the deck foward.
Total Cards: 40
Total Monsters: 18
Tribute monsters 4
3 Voltanis The Ajudicator
1 Airknight Parshath
non tributes: 14
3 Skelengels
3 Bountaful artemis
1 Magician of faith
1 DD assailant
1 DD warrior lady
1 Morphing Jar
1 Spirit reaper
1 sangan
1 Breaker the magical warrior
1 tsukyomi
Spells: 9
1 Graceful charity
1 heavy storm
1 snatch steal
1 mystical space typhoon
1 smashing ground
2 Nobleman of crossouts
1 premature burial
1 scapegoat
traps: 13
1 call of the haunted
2 solemn judgement
1 Judgement of anubis
2 magic drain
2 forced back
1 negate attack
2 seven tools of the bandit
1 mirror force
1 torriantial tribute
There are some obvious weaknesses in this deck. For one I think it needs another solemn judgement. . Ive thought about the Hearlds of green and purple light But I would have to completly change to a fairy deck. Im not against it, but this deck really has potential as is.
Things that worked;
Voltanis was so east to summon. Getting his second effect to go off took some work.
The cycle in this deck is quick if the monsters work and I have the right traps. But of course there where those times.
Jinzo was neer a problem.
The Magic drains gennereally gave me massive advantage. It was really funny.
Negate attack made people cringe because voltanis just comes out after tribue.
I didnt side deck much but mst of the side was other counter traps.
Anyways thanks for reading and I look foward to your replys.
-1x Judgment of Anubis
-1x Skelengel
-1x Bountiful Artemis
+3x Shining Angel
This will help ensure keeping a monster on the field to be able to get Voltanis out. Judgement of Anubis is pretty situational and you would appear to have plenty of draw power with 2 each of the Skelengels and Artemis'.
+1 herald of purple light
+2 mudora
+1 Airknight parshath
+1 Magician of faith
-1 Judgement of anubis
-2 magic drain
-2 seven tools of the bandit
+3 divine wrath
+2 synthetic seraphim
These fixes are closer to what you need. mudora and voltanis will likely be this decks game ending attackers. The synthetic seraphims will feed the one voltani's fairy tributes. while airknight, skelengel, and bountiful artimis create a engine of draw power to fuel the powerful divine wrath and herald of purple light cards.