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sangan
wroughtweiler
breaker the magical warrior
winged kuriboh
magician of faith x2
exiled force
elemental hero clayman x2
elemental hero avian x3
elemental hero sparkman x3
elemental hero burstinatrix x3
Spells
hero flash!!
h - heated heart
e - emergency call
r - righteous justice x2
o - oversoul x2
united we stand
fusion recovery
heavy storm
mage power
axe of despair
nobleman of crossout
swords of revealing light
polymerization x3
nightmare's steelcage
Traps
elemental recharge x2
mirror force
call of the haunted
torrential tribute
dark mirror force
also do not suggest me putting in more fusions cause i only want the two differant fusions i have in there
1.) DO NOT BUMP YOUR TREADS. There are people on the site who are dedicated to rating decks with 0 replies.
Well Elemental Heros work the best when you have 4 Cards, 1 Polymerzation, 2 of the Fusion Materail mosnters, and finally a Bubbleman or Mirceal Fusion. Those cards allow for you to summon any thing you can think of and still have a hand!! Dont concentrate you attenetion on just 1 Elemental Hero Fusion mosnter. You should think about possibly adding more fusions.
Example:
"Elemental Hero Avian" + "Elemental Hero Burstinatrix" = Elemental Hero Phoenix Enforcer OR Elemental Hero Flame Wingman! All you have to do is throw in Sparkman and Bubbleman and you'll get 5 more fusions that you could summon.
Lvl4 or lower monsters
Spirit reaper
sangan
Command Knight x2
breaker the magical warrior
magician of faith x2
exiled force
D.D. Warrior Lady
elemental hero clayman x2
elemental hero avian x3
elemental hero sparkman x3
elemental hero burstinatrix x3
Spells
united we stand
Skyscraper x2
heavy storm
Reinforcements of the Army x2
swords of revealing light
E-Emergency Call x2
polymerization x3
Miracle Fusion x2
Traps
Sakuretsu Armor x3
mirror force
call of the haunted
torrential tribute
also do not suggest me putting in more fusions cause i only want the two differant fusions i have in there
Thanks for the r/f... all that I see at the moment is that you should run E-Hero Flame Wingman.
If you're running avian and burstinatrix to fuse into phoenix, then why not include Wingman? He requires the same two fusion material monsters as phoenix. That would give you more versatility when fusing.
1.) DO NOT BUMP YOUR TREADS. There are people on the site who are dedicated to rating decks with 0 replies.
Well Elemental Heros work the best when you have 4 Cards, 1 Polymerzation, 2 of the Fusion Materail mosnters, and finally a Bubbleman or Mirceal Fusion. Those cards allow for you to summon any thing you can think of and still have a hand!! Dont concentrate you attenetion on just 1 Elemental Hero Fusion mosnter. You should think about possibly adding more fusions.
Example:
"Elemental Hero Avian" + "Elemental Hero Burstinatrix" = Elemental Hero Phoenix Enforcer OR Elemental Hero Flame Wingman! All you have to do is throw in Sparkman and Bubbleman and you'll get 5 more fusions that you could summon.
first off i have seen some topics that havent had any posts on the last few pages so i didnt wanted this to be like that
second off it was on the second or third page before i bumped this
third thank you for letting me know not to bump but i was figuring that it would be like the trading forums aslong as it wasnt on the first page which i let them get down to the second page or more before i bump them so ill try not to do that again
now to everyones fixes ummm ive did what i could for the fixes with the cards i have so im sure theres more then what i did so hopefully i can get some more help thanks to all how have helped sofar
first off, i don't realy see a need for the hero flash set in here, most times it will just be a dead draw....the only one that is realy usable is e-emergency call
SPELLS:
-1x hero flash (to hard to play, and also you don't realy have any normal heors to attack dirrectly with and actually be worth it anyway)
-1x H- heated heart (the 500 attack boost isn't needed, because it is only for one turn, skyscraper would be a better choice)
-2x R- righiteous justice (with only a few of the heros in the deck, this card could be useful, but can be replaced with something more helpful)
-2x O- over soul (not worth the space, considering the heros you are using)
-1x nightmare's steelcage (the fact that you can't attack either is a bad thing)
-1x polymerization (miricle fusion is better)
+2x reinforcements of the army (search cards are always good)
+1x e-emergency call (search cards are always good)
+2x miricle fusion (can fuse from the grave, good when it takes you a while to draw a fusion card and don't have the proper fusions anymore)
+2x skyscraper (good attack boost when you don't have your equips)
+1x fusion gate (good for a consistant way to fuse)
TRAPS:
-1x elemental recharge (ok card, but more than one isn't needed)
-1x dark mirror force (bad card unless playing with some for of stratagy behind it)
+1x sakuretsu armour (a little extra protection)
+1x return from the different dimmension (if you use the suggestions i have made, then you will be removing a fair amount with miracle fusion and fusion gate)
MONSTERS:
-1x avian (to week to do much)
-1x bursinadrix (to week to do much)
-1x wroughtweiler (not going to help very much, because everyone is running ways to kil face down cards without attacking them)
+1x DD warrior lady (feild control)
+2x king of the swamps (can search for poly, or it can be a fusion substitute, so you can skip pheonix enforcer and go strait to shinning pheonix enforcer)
Bernie's fixes were right on... They're not that expensive and offer you a lot more playability. THe one last thing i would do is take out the mage power and axe of despair for fissures or smashing grounds...
further imo all hero decks should be running 3x Elemental Hero Wildheart. he's great tech.. especially if your friends play a lot of traps... if you pack a lot of removal he's going to be hitting directly a lot. atleast play a couple..
as a test i'd like you to drop the elemental hero clayman.. and the winged kuriboh to test him out.... after you make the changes that bernie suggested.
his only fix that i don't like is the one fusion gate... Bleh.. I'd rather play 3x Miracle Fusion.
uberdueler: the only problem with wildheart in the current meta is that most people arn't playing very many traps, or are playing royal decree anyway, i would just maby play one wildheart, and as for the gate, that is only a preferance, but i like the gate :P
honestly i think it does a good job... It probably works better than the 2x Clayman... 2000 defense monsters just don't cut at all in the meta... a monster immune to all your and your opponents traps... now that does... Summon Wildheart activate Torrential.. Bam.. he's definately attacking directly and your opponent can't do anything about it... He forces your opponent to overextend himself to get rid of it because they can only use spells... Now, I want to get rid of Elemental Hero Wildheart so I'll smashing ground it.. But guess what.. now that you miracle fusion'd your shining Phoenix enforcer i can't do anything. Besides that if he plays the field card... 1500 attack monster is definately going to run into things that have a higher attack than it... 2500 attacking Wildheart > Cyber Dragon... Further its 1600 defense is going to stand up to just as much stuff as a clayman... what is commonly played that will take out that 1600 defense that won't take out the 2000 defense... come on.
i didn't say whild heart was a bad card, i know it is a great card, my freind got his invite to nationals playing a deck based around wild heart and tenkabito shien....so i know they are good, i was just saying that there arn't alot of traps he is going to screw over.......but i guess the pros do out way the cons, and yes, i do agree wild heart is better than clayman, unless he was to add rampart blaster....i think the blaster is the best fusion, just because he won me a few games and got my freinds realy annoyed....lol
Add in some miracle fusion and a RftDD. Also, morphing jar would helpout with the massive hand disadvantage fusions often create. Try working them in, and play around with skyscraper too. It's not the best, but atleast your e-heros won't be sitting ducks.
And erm, I know you said you didn't want to add any other fusions, but really--options help. Consider getting some more fusions.
Add in some miracle fusion and a RftDD. Also, morphing jar would helpout with the massive hand disadvantage fusions often create. Try working them in, and play around with skyscraper too. It's not the best, but atleast your e-heros won't be sitting ducks.
And erm, I know you said you didn't want to add any other fusions, but really--options help. Consider getting some more fusions.
6.66/10
i dont like skyscraper but ill see if i can fit it in somewhere and for morphing jar i only have one and its in my deck destruction deck and ill see about getting some miracle fusion's
sangan
breaker the magical warrior
magician of faith x2
exiled force
elemental hero avian x2
elemental hero sparkman x2
elemental hero burstinatrix x2
beastking of the swamp x3
spirit reaper x2
d.d. warrior lady
d.d. assailant
2x marading captain
Spells
2x reinforcements of the army
heavy storm
2x nobleman of crossout
2x smashing ground
2x skyscraper
swords of revealing light
polymerization x3
miracle fusion
Traps
mirror force
call of the haunted
torrential tribute
royal decree
2x sakuretsu armor