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Monsters 19:
1 Jinzo
3 Ancient Gear Golem
3 Ancient Gear Beast
1 Mobius the Frost Monarch
3 Hydrogeddon
3 Nimble Momonga
2 Ancient Gear Soldier
2 Pitch Black Warwolf
1 Dark Dust Spirit
1 Horus the Black Flame Dragon Lv4
2 Horus the Black Flame Dragon Lv6
1 Horus the Black Flame Dragon Lv8
Spells 18:
3 Ancient Gear Castle
3 Mausoleum of the Emperor
2 Ancient Gear Drill
1 Pot of Avarice
1 Graceful Charity
3 Rush Recklessly
2 Brain Control
1 Soul Exchange
1 Double Attack
1 Limiter Removal
1 Mystical Space Typhoon
Traps 3:
2 Pole Position
1 Ring of Destruction
Side:
2 Terraforming
1 Pole Position
1 Kuriboh
2 Dust Tornado
3 Giant Germ
3 Waboku
2 My Body as a Shield
1 Heavy Storm
Why doesn't it work? It's a normal summon after all.
I think I may keep it in anyhow though, it recently saved me when I summoned Ancient Gear Golem from my hand during my opponent's battle phase by sacrificing Ancient Gear Castle.
You need to check your rulings as the cards you have in this deck don't work together on top of that you sacrifice defense for your win condition ,which in turn throws your ratio off balance. the only time you should have less than 4 traps is when your running royal decree or another lock trap in multiples. ont he other hand you do have some unique Ideas that I can help you with. don't worry about if you don't own the cards. just see what I make and you see if you want to continue with it.
Monsters 18:
1 Jinzo
3 Ancient Gear Golem
3 Ancient Gear Beast
3 Nimble Momonga
3 Spirit Reaper
2 Magician of Faith
2 Dark Dust Spirit
1 Sangan
Spells 20:
2 Ancient Gear Castle
3 Mausoleum of the Emperor
1 Terraforming
1 Snatch Steal
1 Graceful Charity
2 Rush Recklessly
2 Brain Control
2 My Body as a Shield
2 Mystik Wok
1 Limiter Removal
2 Calling Magic(I believe thats the Japanese name for the card)
1 Megamorph
Traps 2:
3 Royal Oppression
Calling Magic allows you to pull a quick play spell to the field face down. You have more than enough to do that. What i do like about this deck is that it takes advanatge of the lack of spell and trap removal opponents don't run too often unless its Mobius(and they can only play it their turn so it won't matter.
one Terraforming should be enough. 2 Castles should also be enough.
You have 7 monsters that ignore spells and traps when they attack so you have no need to defend yourself with traps of your own. on top of that, you can give yourself conditions to normal summon high attack monsters easily, so I opted for Royal Oppression. Normal summons are all you do anyway, so why not hinder your opponent from special summoning. Mystik Wok can always replenish your lifepoints and Megamorph can take advantage of your low life points. This deck needs to be aggressive and push for the win with a couple of massive blows to the opponents life points.
Your main monsters aren't affected by M/T when they attack, so what's the point of the 2 Pitch Black Warwolfs? Plus you also have Jinzo.
Here's my suggestions:
-2 Pitch Black Warwolf
-1 Mobius (again, your main monsters aren't affected by M/T when they attack, so you don't need that much M/T removal. All the extra Mobius is is an extra monster you have to tribute for)
-1 Terraforming
-1 My Body as a Shield
+1 Mirror Force
+1 Bottomless Trap Hole
+1 Exiled Force
+3 Giant Germ
Ok, that's all I can think of. I've never used this kind of deck, so I'm not very familiar with it. But, I hope some of my suggestions are helpful.
Thank you everyone, you have given me alot to think about. I'll play test each of your ideas some. But for the moment, I have updated the deck to the one I am now using. Say hello to Horus.
+2 Spell Cancellers
+1 Tsukuyomi
+1 Magician of Faith
+3 Blast With Chain
Personally, I don't see Horus coming out enough to make much of a difference. Adding in a couple Spell Cancellers will negate all spells all the time. When you no longer need it, either tribute it off or flip it face down with Tsukuyomi. Blast With Chain does give a smaller boost than Rush Recklessly, but it is more permanent and adds a small amount of advantage if your opponent happens to destroy it.
thanks for the suggestions in my thread i am unfamiliar with the gear stagedy although if your only going to run 2 traps why not add a couple decree so that they cannot activate theirs just a thought anyways thanks again and good luck !
It looks interesting to say the least, and i really don't think i can offer the deck any advice. With these kinds of decks, you just have to find it out for yourself. Although, i must say, i like Plauge's version more, seems to me that it's more focused. I don't think that he could have built his version without seeing yours though.