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I'll look at this deck considering that POTD cards were not available at the time of construction. Simply because Future Fusion changes everything.
The deck as posted, well..., it could be better. Things that stand out to me are simply the use of all the HERO letters. I's just not a reliable combo to be able to get to activate Hero Flash. Your simply left to the luck of the draw in order to get the needed letters into the grave. On top of that, there are only 8 normal Hero monsters to use "O" with which isn't bad, so to say, but I feel that the number should increase especially if your gonna have 2 "O's" in the deck. In my opinion, the "H's, "O's" and Hero Flash could be dropped. This would give viable reasons to drop a couple of normal Heros for King of the Swamps and Polymerization.
The greatest power for the E-Heros comes from thier fusion forms. this deck only has 2 Miracle Fusions to get you the fusions on to the field. Granted there are 2 Magician of Faiths to help recycle those but that's not all that reliable. Besides, there may be better options in the grave at the time of flipping. The ability to fuse needs to be increased in the build (see previous paragraph).
Those are really my biggest quarrels with the build as shown. I have a hero deck but it is built quite a bit more aggressive than this one. Check it out:
The problem with this deck is that it is an intelligently built E-Hero deck. It takes more than just intelligence to build a functioning E-Hero deck. It takes some originatilty, and some sense. The problem here is that it tries to do everything that E-Hero's can do. This is very near to impossible. In my mind there are several cards here that I wouldn't use:
Skyscraper: only good on the offensive, which really won't be enough much of the time.
'H' Heated Heart: same as Skyscraper except for here we also have better cards such as Rush Recklessly. Admiteddly it doesn't do piercing, but it is more versatile.
Hero Flash!!: It's just generally to hard to pull off, let alone to pull it off in a situation where it would be worthwhile.
Another thing is that the only method the deck has to get out its fusions is Miracle Fusion. Not that there's anything wrong with it, but E-Hero's really need their fusions, and two cards to get them out just won't cut it.