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Ok guys, i sort of revised my Dark World deck that some of you may have seen about a month ago or more, and this is what it looks like now.
Monsters:22
3 Sillva, Warlord of Dark World
3 Bronn, Mad King of Dark World
2 Goldd, Wu-Lord of Dark World
2 Broww, Huntsman of Dark World
2 Beiige, Vanguard of Dark World
2 Gravekeeper's Spy
1 Gravekeeper's Guard
1 Spirit Reaper
1 Magician of Faith
1 Sangan
1 Treeborn Frog
1 Morphing Jar
1 D.D. Warrior Lady
1 Breaker the Magical Warrior
Spells:12
3 Dark World Lightning
2 Smashing Ground
1 Gateway to Dark World
1 Premature Burial
1 Card Destruction
1 Graceful Charity
1 Heavy Storm
1 Mystical Space Typhoon
1 Nobleman of Crossout
Traps:7
2 Sakuretsu Armor
1 Bottomless Trap Hole
1 Ring of Destruction
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
Dark World works best in a straight Dark World deck, so my suggestion would be to drop all the non-Dark Worlders except the Morphing Jar. Now we have 9 open slots to fill, but first I'm gonna drop a Smashing Graund and a Sakuretsu (don't think you'll need that much removal). Finally I'll drop the Nobleman (doubt you'll need it with 3 Dark World Lightning) That gives us 12 open slots to work with, so my additions will be:
+ 1x Goldd
+ 1x Broww
+ 2x Scarr
+ 2x Gateway to Dark World
+ 3x Card of Safe Return (BEST card in here, a Dark World deck can't live without this!)
+ 2x Dark Deal (again, excellent with a bit of preparation)
+ 1x The Forces of Darkness (it's basically Pot of Greed in Dark World-Form)