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3|Rds|The Creator
2|Rds|The Creator Incarnate
3|Mrd|Thunder Dragon
3|Ioc|Sacred Crane
1|Mfc|Breaker the Magical Warrior
3|Een|Goldd, Wu-Lord of Dark World
1|Mrd|Sangan
3|Mrl|Shining Angel
1|Mrd|Magician of Faith
1|Tp2|Morphing Jar
1|Dcr|D.D. Warrior Lady
1|Lod|Exiled Force
1|Mrd|Heavy Storm
1|Sdp|Graceful Charity
2|Lod|Reinforcement of the Army
1|Een|Pot of Avarice
2|Ioc|Smashing Ground
1|Psv|Nobleman of Crossout
2|Lon|Card of Safe Return
1|Mrl|Mystical Space Typhoon
2|Tlm|Brain Control
1|Mrd|Mirror Force
1|Lon|Torrential Tribute
3|Tp4|Royal Decree
-SIDE DECK-
2|Psv|Dust Tornado
2|Sod|Mobius the Frost Monarch
1|Psv|CeaseFire
1|Sye|Card Destruction
3|Een|Sillva, Warlord of Dark World
3|Ep1|Return from the Different Dimension
3|Ioc|Freed the Brave Wanderer
+1 Exiled Force
+2 Molten Zombie
+1 Blowback Dragon
Just a few changes. Goldd can only be set off by two cards in your deck. Two is enough, it would act as a detterant so your opponent won't discard stuff from your hand and is a fair sized target for the creator. The angels, I felt, had to go. They can only search out more angels and that one DD Warrior Lady. ROTA will search out the lady and Molten Zobie will act as a fourth and fifth Sacred Crane. The extra Exiled Force and Blowback Dragon is reusable distruction for whenever you see fit.