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fiendish demise! another site article with much versatility.
As with my sphinxes, ancient gear, and lekunga return decks, please pardon the article-ness of this, as it is an article on another site written by yours truly, and if you don't wanna read the whole thing, you can skip the crap and go to the full decklist at the bottom.
Hello again, readers! I have once again found an interesting card that truly deserves looking into, but as of yet has not been seen in play (Not in my area, anyway).
Set: Shadow of Infinity
Number: SOI-EN035
Level: 8
Group: Fiend/Ritual/Effect
Type: DARK
A / D: 2400 / 2000
Rarity: Super Rare
Card Text: Effect: This card can only be Ritual Summoned with the Ritual Spell Card, End of the World. By paying 2000 Life Points, destroy all cards on the field except this card.
Can you guess? YES! It's the ever-popular Demise, King of armegeddon! This is one exceptional card! By losing two to three cards from your hand or field, you can bomb anything for a mere 2000 lifepoints! If some people pay heavier costs just for one negation with solemn judgment, why not pay a simple two thousand to negate them all? Demise will kill just about any kind of deck imaginable, assuming you can get his effect off, and his attack makes sure that your opponent loses more lifepoints than what you pay! I have decided to build a deck with him, and see just what this great card can do!
We must keep in mind, however, that Demise IS a ritual, and will therefore need a healthy handful of support to keep him playable. so we can start building a deck with a few key cards, such as manju, the obvious end of the world, and plenty of self-replacers to ensure that we'll always have something to offer for him. I would recommend using two Manju, three Mystic tomato, three giant germ, two end of the world, and an Invader of darkness. The last may seem like an odd choice, but with it's ability to stop enemy controller, rush recklessly, and MST with just one card, on top of the fact of it being a one card drop for demise, it works great for the deck.
After Demise's part of the deck is well-filled, and we notice that already we have seven fiends, we can feel pretty comfy turning this into a fiendish build. With three Mystic tomato in the deck, Dark Jeroid and Newdoria are close to being necessities, and Dark Necrofear is a staple to any fiend deck. I recommend using two each of the aforementioned. Slate warrior is another fun card to run as well, though only one, as any more tend to become repetitive, and there are much more fun things to play. Once we consider all these things, we can look at the deck, now more or less half done. We now have a build looking something like this:
MONSTERS: (19)
Demise, King of Armageddon x3
Invader of Darkness
Dark Necrofear x2
Mystic Tomato x3
Giant Germ x3
Newdoria x2
Dark Jeroid x2
Slate Warrior x1
Manju of the Ten Thousand Hands x2
SPELLS: (2)
End of the World x2
Now that demise's hunger for field control and assured entrance is satiated, we get to move on to ensuring his effect will be used. The deck is already a bit monster heavy from the main support, but the fiend leech kiseitai is a great card, because not only will it stop any battle damage while attacked in facedown defense position, but also it will attatch itself to your opponent's monsters, and suck them dry at the start of each of your turns, replenishing your own LP! As fun as they are to run, I only recommend using one of these fiendish leeches, as they can be a tad situational, and we are already monster heavy as it is.
After kiseitai, we can add one of my personal favorites: Solemn wishes. every time you make a draw, you gain 500 lifepoints! this will truly help keep you alive, and prove an excellent decoy for spell/trap removal if necessary. again, however, we will only use one, as on top of it being a trap, thereby negated by Jinzo and Decree, it will more than likely be destroyed by demise once we gain enough to use his wicked effect.
The real powerhouse LP gain card is Poison of the old man. Being chainable, it is very fun to gain twelve hundred lifepoints, simply because your opponent played their Mystical Space Typhoon. In addition, it is a spell, and has the option of inflicting damage, as well as raising, just in case you find yourself in need of a finishing blow. Three of these in here would be just fine, as with Demise being the key card and bombing anything, using the usual amount of removal in this deck would clog, and we have much more room to play around with.
Now that we have his cost under control, along with a well-built defensive wall of fiendish monsters, we can focus more on the offensive side of the deck. The fun thing about Demise is that his sumon is a special summon, and if you wait to summon before using his effect, than your opponent is in for a world (or end of such) of damage. One of the best thing about fiends is the large amount of beatstix to be found in the type. Between terrorking archfiend (who won't be in this particular deck, but deserves mention here all the same), archfiend soldier (see Terrorking archfiend), Giant orc, Slate warrior, and Goblin elite attack force, Fiends are one of the most offensive types I've ever seen, while still able to defend themselves. One orc, and one Goblin elite will ensure field presence, and really help do damage while waiting for demise.
Now, once again, unfortunately, it is time for the part of the deck we all know and hate: the Staples. With Necrofear in here, not to mention the need for searchers, Sangan and Graceful Charity are great selections for this deck. With Demise bombing everything every time a threat appears, we really don't need to worry too much about removal, but all the same, a heavy storm and mystical space typhoon couldn't hurt for spell and trap removal, and saku and mirror force are always useful to have. Three is always a magic number for sakuretsu, because who doesn't love a good one for one now and then? Brain Control is always fun, offering their monster for your Demise, or simply attacking with them, but only good when run in one here, or else we'll be run over by our own costs. to make sure our guys stay on the field, premature and COTH are good selections to.
The deck now looks like this:
MONSTERS: (21)
Demise, King of Armageddon x3
Invader of Darkness
Dark Necrofear x2
Mystic Tomato x3
Giant Germ x3
Newdoria x2
Dark Jeroid x2
Slate Warrior x1
Manju of the Ten Thousand Hands x2
Kiseitai
Sangan
SPELLS: (7)
End of the World x2
Poison of the Old Man x3
Graceful Charity
Premature Burial
Traps: (6)
Sakuretsu Armor x3
Mirror Force
Solemn Wishes
Call of the Haunted
Now that we have that down, we can focus on tech. The deck is a bit monster heavy, though that may be necessary to make sure we always have something for demise, so we'll try to make it spells and traps that go in here.
Regular tech like wave motion cannon doesn't really work here, as Demise will generally kill it off straight away. Different dimension capsule is a great card for tech for this deck; If you don't have Demise yet, or don't think you'll need to use his effect for a while, you can play this to get that Manju for the other piece, or a necrofear for yet another easy summon, or maybe just a tomato for defense. Using two in here isn't a bad Idea, because the deck kind of needs Demise out to truly be stable, and capsule will help to ensure his summoning. Last minute lifepoint gainers are always helpful, so If you feel like throwing in another solemn wishes or Kiseitai, be my guest. I'll go with another Solemn wishes. Last but not least, for the sake of Cycling, Magical mallet would be a great addition, if run in twos; If you can't seem to get your hands on demise, this card can make it all the easier. So, after everything, the deck looks like this:
MONSTERS: (23)
Demise, king of armageddon x3
Invader of darkness
dark necrofear x2
mystic tomato x3
Giant germ x3
newdoria x2
dark jeroid x2
slate warrior x1
Manju of the ten thousand hands x2
Kiseitai
Sangan
Giant orc
Goblin elite attack force
SPELLS: (11)
Different dimension capsule x2
Magical mallet x2
end of the world x2
Poison of the old man x3
Graceful Charity
Premature burial
Traps: (7)
Sakuretsu armor x3
Mirror force
Solemn wishes x2
Call of the haunted
This puts the deck at forty-one cards, and whereas the deck may be a bit monster heavy, it needs to be, so as to ensure Demise's summoning.
Here's how it works:
We can start with a self-replacer like mystic tomato or giant germ, if we're the more conservative type of player, or we can come out fighting with an orc or a Slate Warrior if we feel aggresive today. either way, the deck is about controlling the way things go in the duel until demise comes out, and using the lifepoints we've gained via poison, solemn, and kiseitai to hack our opponent's lifepoints to pieces. Whether it needs to be or not, the deck IS monster heavy, and can be unstable if played incorrectly. It takes practice to know the best time to bomb, and the two thousand LP cost is just not so great. The deck can run without demise, though with less stability, and when it all boils down to it, we have a nice, versatile deck, with control and aggro capabilities. This deck gives great tactical advantage (here's looking at you, Xav), and in the hands of the right duelist could easily be competitive with the right sideboard. Unfortunately, that's all the time we have for today. until next time, keep on winning!
I just love how you explain the way you build decks. For this deck, since you are running Demise, you wouldn't want him BTH'ed, so drop one Demise for a Jinzo. Great build yet again.
An excellent build. You don't really need any more s/t removal once you get Demise out. A problem might occur with Different Dimension Capsule, so don't use it on anything too important, as some decks can whip up a heavy storm/MST/etc., and then the card will be lost forever. 9.5/10 because I'm sure there are cards out there that could make this deck better -- I just can't seem to think of them. Way to go!
>Jackalghost: I really appreciate your reviews on almost all my decks thus far. I'm considering trying for staff writer again... think I should? as for the deck, I dfon't think it's such a hot idea to drop a copy of the focus of the deck, but I definitely will look into jinzo... ooh, and emergency provisions.. that card never crossed my mind... teeheehee....
>CB/one: what do you recommend?
>Uber de eiza: I appreciate the compliments. do you have any decks you wanted me to look at?
PS: I'm pretty good with decks, unfortantely, I have no talent whatsoever when it comes to sidedecks... any help with that?
I like the way you explain how you build your deck =D
Humm...i think you should replace your premature burial by a samsara so you can recycle the 2~3 monsters you had to sac for demise.
Also...maybe replace the invader of darkness...or a demise since you only got 2 rit for him...by an Ha Des. Because right now you can't do a thing against a face-down dd or a man-eater bug type of monster.
As for the side deck...sorry, i guess i'm as good as you for that =/
You have a gift for making the construction of a deck an interesting read, so sure go for the staff writer position. If you don't want to drop demise, try out Royal Decrees in place of a Sakaretsu or two. I just worry taht traps might be your undoing with this type of deck. But it is an awesome deck, keep up the good work.
Well, I don't think using continuous spell/traps is a wise idea. Although it can help you when you are getting up to the point of summoning Demise, once you get it out, all cards get nuked, and even then it might not be enough. Spell/Trap removal is always a good idea, Heavy Storm, although limited to 1 per deck, could help you out against any Decrees that show up against your Wishes.
Cards that let you draw cards are your friend when looking for Demise and Necrofear. Say you play Card Destruction when you have some unneeded cards (and fiends) in your hand. You might disrupt your opponent's strategy, as well as draw that Demise or Manju you might have been looking for. And if you draw Necrofear, you might have enough fiends to make it work, too.
Side deck suggestions might include magic/trap removal, or FD monster removal. That's the only thing that this deck might not be able to handle before getting Demise on the field.
Its a very good build, the only thing I could even dare to change is to remove Invader and Slate for another copy of Manju and Dark Master Zorc. Damn, very original deck though. I like your tech
like the others, I like the way you explain your decks... I've read most of the ones you've posted, but have not had the time to comment.
I have never been a fan of monster counts over 19. period. however, I think that in this particular deck, it fits somehow...
I agree on the adding in of jinzo, and for kicks, you could side the ever-present return from the different dimension...
I like the idea, and think that it could very well shut a lot of things down. I think you should think about divine wrath for two reasons. 1: (depending on the meta where you live) for your opponent's monsters (mainly Zaborg, and mobius) and 2: it might be used against you... so as you think about that, you might want to have a back-up plan (main or side deck)
awesome deck once again will post more another time...
>Aradil: I think I will replace invader, thanx, but I do love my demise (I am very poor, and I'm just scraping together the money to even think aboiut being able to ebay my first, or maybe buy one from a store.... prolly the ladder of the two, those auctions get pretty high...). I have not yet been able to playtest this particular deck yet, as I don't enjoy using deck that are more than half proxies, and it makes me seem cheap, but until I do, I think I'll stick with a trio in here... in the end, you may be right though... I'll let you know.
>Jackalghost: thanx for anotheer supportive comment! I think I will try out, after all.. I already have once, and it didn't really work out, but I may actually get a reply this time.... as for decree, I like the idea, but I think it may contradict with my solemn wishes. I think I'll swap one saku for one decree, and see how it goes from there. thanx for the help!
>Uber de eiza: wow, with demise in their the thought never occured to me that I may not always have him out... I think I will put in soime s/t removal, at least a storm and 1 NOE! (I prefer it to MST.. mst has it's uses, sure, but NOE can blow up every copy... and I just love breaking armor.) hhhhmm... card destruction... it always seemed unstable to me, but in a deck like this.. well, I might drop a mallet for it.. thanx!
>Gutterpuppy: well, berserk dragon is a... fun card, I'll admit, but the deck is kind of hard to work already, with demise being the key card in it, making sure you have just the right amount of searchers and big guys in the deck is hard in one like this, and I think that dragon might mess it up a bit. I appreciate your attempt though, and any other help you have to offer would be great;y appreciated! :)
>2weeke: Well, I don't really like zorc, cuz dice are never quite happy with me, and Slate is afun card because of his stata changing effect, which makes him a possible one/one at least, along with field advantage. I've already said I'll drop invader out though... I'm thinking Ha de, like Aradil said, or one of my personal favorite, horribly underrated fiends, mefist the infernal general. thoughts?
>return is too evil, even for my tastes (from the guy using the king of armageddon... you NO that's gotta be bad), and as for divine wrath... I'll side deck it, but most of the people who come to my tournaments are the sad little kids who either run e-heroes (and missing the fusions, except a neo bubbleman, if their lucky), or just a 90-card jumble. But there are some good ones, so I may side deck a divine or two. I wil consider Jinzo, and I don't want to itch my third demise for it, so do you have any ideas as to what I could lose for it? (assuming I lost invader for Ha des already)
I really appreciate all the comments you've posted on this one, it's gotten more hits than any of the others. Remember people, I'm R/F for R/F, so if you simply tell me which deck to post, or leave A link, I'll do that for you. those of you with links have already been helped. or hurt... take your pick..
Oh, I didn't mean for you to use Zorc though you can if you want ^_^. What I was thinking was that End of the World requires you to sack monsters that has to EXACTLY be 8 stars. No more, no less. If you add in manju and Dark Master, It gives you a free sacrafice to bring out Demise. Basically, I was thinking of you using Zorc as bait.
Oh yeah, if you choose to do that. It would be very good if you use Contract with the Abyss. Its the same as End of the World except better IMO since your opponent wouldn't have a clue as to what ritual you are going to bring out. It'll become obvious to him if you use End of the World. After all, who wants to use Queen, she's terrible.
huh, never thought of that... that's an awesome idea, but it's what I out invader of darkness in for... nice idea though, you're thinking, I like that. XD
yea.... i am a deck creating genius aren't I. "sarcastic look*. I still think there is no reason why you can't run Abyss over End of World though. Abyss is better.