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SPELLS-(18)
x1 Future Fusion
x3 Overload Fusion
x2 Power Bond (1 of them replaced x1 Fusion Gate)
x1 Dimension Fusion
x2 Inferno Reckless Summon
x1 Limiter Removal
x1 Enemy Controller
x1 Heavy Storm
x1 Mystical Space Typhoon
x1 Giant Trunade
x1 Nobleman of Crossout
x1 Last Will
x1 Reasoning
x1 Graceful Charity
TRAPS-(5)
x1 Mirror Force
x1 Solumn Judgment
x1 Ring of Destruction
x1 Return f/t Diff. Dim. (swapped w/x1 Sakuretsu Armor)
x1 Call of the Haunted
FUSIONS-(9)
x2 Chimeratech Overdragon
x2 Cyber End Dragon
x3 Cyber Twin Dragon
x2 Blue Eyes Ultimate Dragon
SIDE DECK-(15)
x1 Fusilier Dragon
x1 Cyber Kirin
x1 The Light–Hex Sealed Fusion
x1 Heavy Mech Support Platform
x1 Inferno Reckless Summon (3rd-replaces x1 Monster Gate)
x1 Brain Control
x1 Premature Burial
x1 Rush Recklessly
x1 Polymerization (out of deck-replaced x1 Pot of Avarice)
x1 Miracle Dig (replaced x1 Card Destruction)
x1 Nobleman of Crossout (2nd added in place of Beckoning Light)
x1 Royal Decree
x1 Bottomless Trap Hole (replaced x1 Forced Back)
x1 Torrential Tribute (replaced Ultimate Offering)
x1 Sakuretsu Armor (swapped w/x1 Return f/t Diff. Dim.)
Changes made/in-progress so far(9-21):
-1 Limiter / +1 Dimension Fusion to deck from sidedeck
-1 Cyber Phoenix, -1 Shining Angel / + 2 Dekoichi
(Testing> -Bounder, -MoF / +Spell Canceller, +Jinzo)
(Testing> - Sakuretsu Armor /+ Torrential Tribute)
Edited: Additional changes noted in parentheses in deck(10-14)
Ultimate goal of this deck is to fuse monsters as quickly as possible. It works pretty smoothly in play testing. Usually can bring out a Twin or End by Special Summon quickly with Hex-Sealed Fusion, or have a normal fusion by second or third turn.
It hasn’t gone to tournament yet. I have 4 of these cards coming in trades to complete it. My son will be playing this deck so please explain for him why you make each change/fix, thank you.
Other side deck options: Threatening Roar, Trap Jammer, Heavy Storm, Tribute t/t Doomed, another Giant Trunade, De-Fusion.
Question: I’ve read that Cyber Dragon is brought out by Inferno Reckless summon by Proto-Cyber Dragon, but are other Proto-Cybers also, until you fill 5 spaces?
Answered- x3 Cybers only. Thanks, Monkeyman666
Will try to return rate/fixes if you have an active link. Thank you for your help.
Limiter Removal is limited. So that can easily be taken out. Personally, just to help the IRS, i would add in a Marauding Captain. I know taht it doesn't quite fit the theme, but as long as your opponent has a monster, summon Marauding, special proto, IRS.
Duh, forgot about the Limiter! Removed one. Thanks everyone for the fixes, will do some more testing. Marked changes made under the deck.
Will check out your decks a little later, when I get back.
YataLockeduAre:
- Fusion Gate <<< will stay until a 2nd Power Bond can be acquired.
- Limiter Removal -----out
- Shining Angel x1 ----out
- Return f/t D D.--------sidedecked
+Power Bond -----still waiting on mail for the 1st one
+(Reflect Bounder+Dekochoi or) Dekochoi x2 ---will get x2 back, had traded off.
+Dimension Fusion ----brought in from side deck
---------------------------------
TerrorkingIV:
+power bond ---still waiting on mail for the 1st one
+scapegoat ----don't want to fill spaces before Inf. Reck. Summon is activated
--------------------------------
Jackalghost:
+Marauding Captain. ----like idea, will sidedeck it until I playtest it!
if you are going to use dimension fusion i might sugest adding in a jinzo and spell canceller. mainily for fusion with chimera and the field control they can bring when brought back.
if you are going to use dimension fusion i might suggest adding in a jinzo and spell canceller. mainily for fusion with chimera and the field control they can bring when brought back.
drop
bounder
MoF
add
spell canceller
jinzo
I see, to limit the spell/trap interference when making the final attack!
Going to test this before I edit the change, Thanks!
Wow, this looks like it's a pretty fast deck. This deck could easily win within 5 turns. I'm not sure what to add or subtract, since the cards I would suggest are already in your side deck at the very least. Good job, 9/10.
Wow, this looks like it's a pretty fast deck. This deck could easily win within 5 turns. I'm not sure what to add or subtract, since the cards I would suggest are already in your side deck at the very least. Good job, 9/10.
Yah, can be REAL quick! If you get a half way decent draw, it can be down-right AMAZING! In 2 or 3 turns, I've had 2 Fusions out!
It hasn't had a real test at the card shop yet though, and I'm afraid of the lack of real defense. It's so offensively built, for summoning that I'm worried that there's a stopper out there that I'm just not seeing!
Few traps for Jinzo or Decree to stop. Cybers can walk over Spell Canceller. 1 MoF, so Nobleman doesn't make much damage. Giant Trunade to lift backfield out of the way.
That's why I wanted to have experienced eyes look at it and try to figure out what it's weaknesses could be. I want to be prepared. I build the decks and phantom test them. I've sat and play tested it for hours, imagining all the biggest/baddest cards assaulting it, but ultimately a 12 year old is going to have to be prepared for anything they can throw at him! He's good, but he's only played his friends lately. He hasn't played the shop players in a while!
Yah, can be REAL quick! If you get a half way decent draw, it can be down-right AMAZING! In 2 or 3 turns, I've had 2 Fusions out!
It hasn't had a real test at the card shop yet though, and I'm afraid of the lack of real defense. It's so offensively built, for summoning that I'm worried that there's a stopper out there that I'm just not seeing!
Few traps for Jinzo or Decree to stop. Cybers can walk over Spell Canceller. 1 MoF, so Nobleman doesn't make much damage. Giant Trunade to lift backfield out of the way.
That's why I wanted to have experienced eyes look at it and try to figure out what it's weaknesses could be. I want to be prepared. I build the decks and phantom test them. I've sat and play tested it for hours, imagining all the biggest/baddest cards assaulting it, but ultimately a 12 year old is going to have to be prepared for anything they can throw at him! He's good, but he's only played his friends lately. He hasn't played the shop players in a while!
All help has been greatly appreciated!
This deck, as I said before, looks to be quite fast, so defense isn't too big a concern, since your opponent won't have time to set one up!
There's a problem in what you said, though. You've been the one testing the deck out, but you're not the one who's going to be using it. Even the "best" deck in the world is useless in the hands of one who doesn't know the strategies or card combos involved. You should have your son use it in his duels against his friends, or watch you use it in play testing, so he can see how the cards work together and how the benefits of some cards outweigh the negatives when used in certain ways. In other words, let him get a feel for the deck, so he'll be better prepared for when the actual tournament comes.
This deck, as I said before, looks to be quite fast, so defense isn't too big a concern, since your opponent won't have time to set one up!
There's a problem in what you said, though. You've been the one testing the deck out, but you're not the one who's going to be using it. Even the "best" deck in the world is useless in the hands of one who doesn't know the strategies or card combos involved. You should have your son use it in his duels against his friends, or watch you use it in play testing, so he can see how the cards work together and how the benefits of some cards outweigh the negatives when used in certain ways. In other words, let him get a feel for the deck, so he'll be better prepared for when the actual tournament comes.
He is! I just haven't said it. I speak for him, and he reads my results. People tend to listen more to an adult, than a kid, and he couldn't keep up with the typing anyways -LoL! I'm doing the leg work to get the right cards available for him, with everyone's wonderful help here! I get a little lengthy with my decriptions, so I just haven't elaborated on it. Thank you for your concern, and the first comment about the speed vs. defense. That's what I'm hoping!
He just can't see into my mind to see what I'm picturing, I can decribe what I imagine happening, but his friend's decks don't have the quality that he's going to face at a tournament though! I challenge him with our other decks, too! So he's getting a taste of it! We will go down to the shop, a few days before he plays it to 'hang' with some of the regulars who come in to play daily after school, so he'll get to practice it. We're still using some proxies though. I've got 3 trades coming to me in the next week to finish it!
He's been a veteran duelist, 2nd place shop Hi-point in the days when they gave the Millineum Puzzle Trophies. He just took a year and a half hiatus, and he's ready to come back and compete again. It's been up to him though, and he hasn't been happy enough with a deck to compete again. We play the regulars to sharpen his skills, and now he's chomping-at-the-bit to get this deck 'right'. It won't be long now!