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Alright, first, I have a few questions. First of all, Ive heard there is a team bonus and a team sub bonus. What is the sub bonus that Ive been hearing about? Is it just one of those Winner Circle or "play from discard pile" cards, or is it an actual team bonus? And Murkuro gets the Murkuro team bonus, right?
Secondly, Im wondering what cards should exactly go into this deck. Im thinking of making it a hand disruption/beatdown hybrid, but I only know of a few cards that should go in there. Should I be more focused on items or events, and what should I use for each? Any help would be great, and thanks in advance!
well raver is more of the beatdown and Murkuro is more of a mill/burn deck.. the bouns is discard the top two cards of your opp..deck for every tap you deal them..the sub bouns is mukuro's unforgiing glare its a set up card and what it does is the 1st time you play a card that discards a item or tech for your opp deck you may play it with playing its cost..and the card you can play from you discard pile is demonic presence and its says until the end of the turn when you discards cards from your opp deck discard a additional card and i think i would use abouy 75% burn cards and 25% beatdown cards
First off team Mukuro has a sub-bonus and a card that can be played from the discard pile. The sub-bonus is Mukuro's Unforgiving Glare and the other card is Demonic Prescence. I am going to tell you right now that the King Mukuro is made for mill. The sub-bonus and support card are also made for a mill deck. Currently, I am running a Mukuro Mill deck, and it works incredibly well. In order to run Mukuro correctly you are going to need a lot of ghosts/ubers/spirits. If you are running mill, then some of the cards you need to run are: Darkness Approaches x3, Halt! x3, Faces of Sensui x3, Orb of Baast x3, King Yama's Wrath x3, Demonic Prescence x3 and other mill cards. Of course there are also the staples for any deck.
Focus on items, and events, leave the techs at a minimum, and run A LOT of cards because of her effect, you'll need a ig deck. Also the more Points of damage you do the more you mill, so focus on a beats/mill hybrid.
Ok, well, going with what you all have, this is what my deck looks like thus far:
Lineup:
[1] King Mukuro [Top Left]
[2] King Mukuro [Top Right]
[3] King Mukuro [Bottom Left]
[4] King Mukuro [Bottom Right]
[5] Mukuro's Unforgiving Glare
Events:
[1] Villionaire Wages
[1] Darkness Approaches
[1] Burst of Power
[1] Empowered Emotions
[1] Ooops!
[1] Kuramas Last Stand
[1] Test of Champions
[1] The White Mist
[1] Im Callin' You Out!
[1] Im Calling You Out!
[1] Surprise Attack
[1] Recuperation
[2] Good Reff
[2] Signature Moves
[2] Faces of Sensui
[3] Uncontrolable Power
[3] King Yamas Wrath
[3] Raise Your Team IQ
[3] Lost
[3] Bang!
[3] Halt!
[3] Dark Angels Presence
[3] Flashback
[3] Demonic Presence
[3] Bui's Final Strike
Sorry, Ive bought about 4 packs of Exile, so I dont know what almost ANY of the new cards do. Please tell me which Exile cards I should add in, and tell me what they do, and Ill think about it.
-2x Kitty Love (way too costly; you already have enough Draw power)
-1x Faces of Sensui (this is Limit once per Match, so it may end up being a dead card in your hand)
-2x Surprise Attack (I would take this out if you're going for mill because it is too costly)
-1x Demon Compass (You can add better regen)
+1x Recuperation (a must-have)
+2x Arm Blast (this card gives an attack boost, mills, and is pretty cheap)
+3x Uncontrollable Power (stops Stand Offs and more)