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Blockers are for anti weenie rushes. The follow up with mass drawing power. Then finish the game with evolutions and bouncing. The draw in this deck is amazing.
And for some reason I followed that 3:1 Basic and Evolutions rule that DFX made up. I guess it makes sense.
I dunno. Something about King N seems to be weak to me. Either its b/c it would raise the highest cost of monster in this deck from 6 to 8. Or the fact that most normal monsters can't match the speed that the game has become. Once I summon it, my opponent will do all he can to deal with it. I suppose I could try it out for those one shot deals that all unblockables face. Any suggestions on what to take out?