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Here goes my deck
Spells:
4 Brain Serum
4 Crystal Memory
2 Teleportation
Creatures:
2 Crystal Paladin
4 Crystal Lancer
4 Corile
4 Aqua Hulcus
4 Aqua Soldier
4 Angler Cluster
4 Marine Flower
4 Hunter Fish
My aim is to get out Crystal Paldin or Lancer out quickly and finish the opponent.I find that this deck is weak against nature's mana acceleration.Bad thing about this deck is that the monster with the highest attack is Lancer 8000 attack.I find it difficult to play when my opponent plays a big evolution creature.If tried adding a splash of terror pit but my angler cluster will become weak and i cannot find a space to put in Emeral.Even if I bounce their creatures its useless as they will be able to summon the next turn.Can help with some fixes thanks in advance
Why are you using Crystal Paladin when 12 of your creatures are blockers, and if you don't count the evo-creatures, you only have 12 creatures that can attack. I can't see this deck winning against a fire/darkness creature destruction deck, as soon as that player sees that only 12 creatures have the potential to attack, they will be destroyed.
Corile is a good card, but in this deck there is not much support around it to make it too effective, two teleports are not enough to slow down your opponent.
You should drop at least 4-6 blockers, 4 crystal memory and the paladins, and add in more bounce cards like Spiral Gate, more teleports and unicorn fish.
Crystal memory isn't a required card to find your Lancers because you will easily draw into them.
So how do i fix my deck in such a way pls help me.I addded the paladin because i cant rely on just crystal Lancer so i drop in some to help me cbounce the field.People usually play the paladin when the person is winning so bouncing all your own blockers dose not pose a threat.Pls help me on my decklist thx in advance