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Armored Blaster Valdios x4
Doboulgyser, Giant Rock Beast x4
Volcanic Arrows x2
Magma Gazer x4
Searing Wave x2
I have 2 of each of the other Rock Beasts because I can't decide which one I want to use yet. Same thing with my spells, this is more of a prototype to test and figure out which cards help more.
looks good. i would probably take out detonatror and arrows for 4 hammers since valdios and geyser should handle there barkwhip anoying blocker etc.and i think detonator sucks(someone is bound to object to this). i would use tyrannus instead of tropus since if u start sacrificing lands then u cant evo doublegeyser. maybe add in some dude joe since for turn 3 u seem limiter to another human or arrows. rumble ate would probably work nicely.
drop the arrows and detonators for 4 crimson hammers. In my friends and I's experiences with these cards, arrows never comes at the right time to do what its capable of, taking down a flametropus/ABV. It'll usually take down a weenie blocker, or weenie creature, but instead of simply taking that creature down like hammer, you also have to lose a shield. Also, mega detonator without draw is wrong, and always will be.
As for your doublgyser evo line, go with flametropus. While im a gigantic fan of meteosaur, you've already got 2 wave, 4 hammer, and 4 doublgyser for weenie kill, which is enough to me. Also, you'll make up a little for the loss of your mega detonator.
It looks good, i dont have much to change, but what is that one card that when it attacks each player loses 1 non-red mana? Well i think that would be a good card for your deck...
There is a card like that, but its stats are too crappy to use it.
I think its name is Armored Walker Quelos. 5 for 2000, like all lose other cards with good effects. When this creature attacks, each player loses a non-red mana.