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I would suggest to lower the count, but since you said dont than i would, also since you have 2 sets of Liquid People than maybe 4 lancer could work, but i dont know since Aqua Surfer costs a lot but it is triggerable so i guess its cool.
I say take out miracle quest just because its garbage. Crow winger is also garbag, in my opinion. Were are the aqua gurads for easy bait? And can you explain to us your logic behind using 52 cards?
I've used 52 cards in almost every deck I've ran in the past 4 months...the main reasoning is I can never fit all the cards I want into the deck...so I add cards that draw to compensate for the extra cards...and I don't use Aqua Guard because he has no effect...he's just a blocker which is pretty unneccesary for me...and the reason I'm using Miracle Quest is that if I can get Barkwhip out early, my Torcons, Barkwhips and Crow Wingers will be swinging at shields early, and generally uncontested...allowing major draw for me. As far as Crow Winger goes...he is teched due the tremendous amount of decks running Blue/Dark...about 85% (just a guess since I don't write it down) of the time the decks I play have some form of Water or Darkness in them...
Ahhhhhh! I can't take it anymore.
As seen in many decks like this. I just don't get why Brain Serum gets put in while having Hulcus, Merfolk, and Miracle Quests, too. You could even stand to lose the Quests and have plenty of speed. You might try Brutal Charge instead which can potentially search you the game-winner late game.
Lets think about it. Brain serum nets you a total of one card advantage, since serum goes away and you get two. Since everyone here must be awful at math, let me help you.
2 cards - 1 card= 1 card net advantage
Now, lets look at aqua hulcus. This card lets you draw one card, but since it is in fact a monster, you still gain a card advantage. Lets look now.....
1 card - 0 (monster) + 1 draw= 1 card advantage
Now lets look at merfolk. If you have a cyber lord in play, you can draw up to 3 cards. Lets look.......
1 card - 0 (monster) + 3 draws= 3 card advantage
There, if you haven't been convinced yet, let me continue. You may say, "But I am already playing those cards, and I want MORE draw power!!11!!!1" But, if you take those cards OUT of your deck, then you will have fewer cards, and thus a better chance to draw what you need without wasting 4 mana.
Along these same lines, miracle quest is just awful, plain and simple. You basically have to waste a turn to cast it, and then hope your opponent doesn't have blockers, shield triggers, etc. to ruin your plans. It just........doesn't........work.
Aqua guards should not be in this deck because they are blockers, but because you can pull out a lancer/paladin one turn gg, MUCH easier than using hulcus or..........surfer?!?!
Spiral gate is a million times better than surfer, because it is CHEAP. If surfer cost 4, then ya, even I would play it, but at 6 it is WAY too expensive. Same cost you could play a snare, a spiral gate and a hulcus, or something else awesome I'm too tired to think of.
I know this post was incredibly long, but people have to start somewhere. If only there were a way I could convince the whole community to give up this brain serum obsession........
^_^
Originally posted by GrandInquisitor Brain serum is AWFUL, people!!!
Lets think about it. Brain serum nets you a total of one card advantage, since serum goes away and you get two. Since everyone here must be awful at math, let me help you.
2 cards - 1 card= 1 card net advantage
Now, lets look at aqua hulcus. This card lets you draw one card, but since it is in fact a monster, you still gain a card advantage. Lets look now.....
1 card - 0 (monster) + 1 draw= 1 card advantage
Now lets look at merfolk. If you have a cyber lord in play, you can draw up to 3 cards. Lets look.......
1 card - 0 (monster) + 3 draws= 3 card advantage
There, if you haven't been convinced yet, let me continue. You may say, "But I am already playing those cards, and I want MORE draw power!!11!!!1" But, if you take those cards OUT of your deck, then you will have fewer cards, and thus a better chance to draw what you need without wasting 4 mana.
Along these same lines, miracle quest is just awful, plain and simple. You basically have to waste a turn to cast it, and then hope your opponent doesn't have blockers, shield triggers, etc. to ruin your plans. It just........doesn't........work.
Aqua guards should not be in this deck because they are blockers, but because you can pull out a lancer/paladin one turn gg, MUCH easier than using hulcus or..........surfer?!?!
Spiral gate is a million times better than surfer, because it is CHEAP. If surfer cost 4, then ya, even I would play it, but at 6 it is WAY too expensive. Same cost you could play a snare, a spiral gate and a hulcus, or something else awesome I'm too tired to think of.
I know this post was incredibly long, but people have to start somewhere. If only there were a way I could convince the whole community to give up this brain serum obsession........
^_^
I certainly don't disagree with such mathematical terms, but perhaps look at it from this angle. Just because another card is more powerful in the same effect as another card, doesn't mean that it will always replace it. Example? Chains of Sacrifice. I love it; we all do. Terror Pit, though less powerful, is often more practical.
Not to say that Merfolk isn't practical; we're all aware of its power. But just as Chains doesn't make Terror Pit worse simply by targetting a larger array of creatures, Merfolk doesn't make Brain Serum worse by drawing more cards (...it just does a better job of it! :))
Personally... yes, I agree that Merfolk and Hulcus outweigh Brain Serum... but then, shield trigger is always nice, and preferences often outweigh practicality in any event.
*sighs at thought of having to repeat himself*........
My point was not just that those cards are better than brain serum, but that they render it utterly worthless. A trigger of what is essentially an aqua hulcus without a body is just not good, people!
This deck is along the lines of some really great builds that I have seen at my store, but the brain serums and miracle quests are not a part of that.
For any and everyone who plays in an area with heavy brain serum play, there is the one card that just entirely owns it, and that is pokulul (I think I spelled that right). This guy untaps when he hits a trigger that is activated by your opponent. So, they play brain serum, and you get one more shield. Pretty good trade to me. ^_^
As if it were not bad enough even as a shield trigger, wizards decided to make it cost 4. If you reach your 4th turn and all you can do is draw two more cards, you are in deep trouble, especially if you are fighting a rush deck. Playing two spiral gates, hulcus and a guard, emeral, etc. is a much better option than basically wasting a whole turns worth of mana for two cards, no matter how good they are.
Key point to remember: Draw power does NOT win you the game. It can help, yes, but a deck that maximizes draw power while sacrificing everything else is not going to win. I have seen decks like that attempted, and they were just plain awful in testing.
In the end, between merfolk and hulcus your deck should have MORE than enough draw power to maintain a vast advantage over your opponent. Don't sacrifice the potential that a true Blue/Green deck has by putting in what I would consider "dead draw" cards like serum and miracle quest.
Just let me know if I'm making sense, or need to explain my views a different way. After all, I'm only trying to help. ^_^
I don't care what you say...you have not swayed me in anyway, your arguements are old. I have seen how well Brain Serum works and I'm going to keep it...also Miracle Quest (when played correctly) can be the most devastating draw card in the game.
Pokolul...why would you even argue that, nobody uses him.
Originally posted by miller1119 I don't care what you say...you have not swayed me in anyway, your arguements are old. I have seen how well Brain Serum works and I'm going to keep it...also Miracle Quest (when played correctly) can be the most devastating draw card in the game.
Pokolul...why would you even argue that, nobody uses him.
Pokolul is an excellent card to throw in 2 if playing with Cyber Lords. With all the modified shields set with Emeral, it is awesome. Even better is the very often Mana Nexus, another set Mana Nexus, set Holy Awe, etc...
Don't think you are safe for a turn with Holy Awe in your shields.
People used to think Merfolk was not good when it came out.
yeah serum is a s/t but it almost will never win you the game unlike awe or brutal charge.
you know what forget the brutal charge or awe you want a s/t that gets a card in your hand? Put in dim gate or crystal memory hell 2 of each!!
52 cards is crazy but i've seen higher number decks work and look at all the draw you have.
a smart player with a good control deck would utterly destroy this deck build up 8 attackers and swing away. Death Smoke, Terror Pit, and corile stops your deck in its tracks.
But maybe in your meta you don't have smart people with even decent decks.
i like the idea just not the way it's done.
look at it this way if your deck was a car mtv would have to pimp your ride.
4 Aqua Hulcus
4 Agua Guard
4 Emeral
4 Corile
4 Illusionary Merfolk
4 Lancer
2 Crystal Meth (mem)
4 Torcon
4 Crow Winger
4 Bronze-Arm Tribe
4 Barkwhip, the Smasher
2 Duel Fang
4 Natural Snare
4 Dim Gate
there 52 cards, run this garountee you it will work better
now if you don't mind splashin take out 2 duel fang and 2 crow winger for 4 holy awe. Keep in mind that you wanted it to be 52 cards.
IF ANYONE DISAGREES WITH EITHER CORRECTION OF MINE I WANT TO KNOW.
Originally posted by miller1119 I don't care what you say...you have not swayed me in anyway, your arguements are old. I have seen how well Brain Serum works and I'm going to keep it...also Miracle Quest (when played correctly) can be the most devastating draw card in the game.
Pokolul...why would you even argue that, nobody uses him.
I rather like Pokolul, but have not gotten a chance yet to play it. The only part of it that worries me is that by activating its effect, my opponent obtains additional card advantage; still, there is absolutely nothing wrong with this cool little Cyber Lord ^v^.
That 'nobody' uses him is a poor argument; perhaps builds with him aren't overtly popular, but so what?
example:
you hit a mana nexas untap pokolul, they place a holy awe w/ nexas, with your other creatures take out all but awe and and leave one of your creature able to attack and hit awe w/ pokolul, either way u win the game. If they activate awe pok. untaps and kills them, and if they don't then the other creature does.
Please, let's not insult miller for his views. You can argue your points effectively without insulting him or his meta.
I'd prolly run this deck at 44 cards, dropping 2 Quest, 2 Serum and 4 Surfer. Yes I know you said don't shave the deck but its just a suggestion. You don't have to follow if you don't agree. Plus, I've run decks over 40 with great success, so it's not like I think only 40 cards and nothing else ever. The reason I suggest that is with Hulcus, Emeral, Merfolk, Corile, Snare you should reap sufficient card advantage. 52 cards isn't instant death, but your draw power will simply be to compensate for the extra cards more than it will be for creating solid card advantage and getting to the right cards as quickly as possible. Still, if you want 52 cards, then I am not going to fault you for that. I like Surfer, it was very popular in Japan, but I understand why it has poor reception here in the US, especially in light of most players viewing Corile as the only acceptable bouncing creature for the current meta. Perhaps Gate would work out better, tho you lose the creature, simply for the cheapness and the fact that hard casting it is not as painful as Surfer. Surfer is okay when you can get it in the shields, which you have Emeral and Nexus, but then again your deck is 52 cards so it's more a chore to do in that regard.