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Hi all. I'm here to write a short article about hand conservation and the coming of a new age for DM decks all together. I'm gonna skip good writing and cut to the points of this article.
Going Second
One and Two drops
Going second?
Some Kind of Pig in Water..waterpig : BUT MONTE, I THOUGHT GOING FIRST WAS TEh pwN?!
Monte : You children are awful.Why must I be so amazing?
Going first does allow you to drop mana first. And going second does have this disadvantage. But think about it. You're gonna draw one extra card over your opponent. This is gonna give you a zero for one advantage already. THATS A FREE CARD. Not to mention this will help combat against control decks, with their discard spells. Before I carry on, I must give credit where its due.
GRANDINQUISITOR THOUGHT THIS UP, NOT I, OR SOME FOOB.
Ok. Moving on.
One and two drops. Think about this, one drops are made to go out in the first two or three turns. Chew on that. One drops will go out, but with you losing at least two cards from your hand. One for the one drop, and one for the mana. So, if you did this at the (normally) ideal time, then you've got three cards in your hand, drawing into four. Two drops are a bit better, but I still feel these should really be limited to one or two cards, maxed out. Ghost Touch and Emeral.
Just my one thousand cents. I may post a deck around this, not sure yet. Last time I posted a new idea, the five civ I went to was plagued with netdecks.
I'm a little backwater with netspeck...what's a FOOB? hehe. Isn't waterpig a member here or something?
1 Drops? What are those? LOL. Only decks that should care about hitting drops that early are Weenie Rushers. They don't care as much about card advantage as they do time advantage (quick win). Hence why they fizzle out when they can't bust early, but must bust early or they have little chance of winning = reason why some "Rush" decks run Water.
Da netdecking...maybe you shouldn't post the deck until after your 5 civ where folks would have been beaten by it and prolly tried to commit it to memory by then from seeing it played. Hehe.
The fact is all this is true...but any GOOD player knows all this anyways. I dont know what people get out of netdecking, it just makes the game less fun and more stressful. Like, In my meta, only 2 decks are the same, being Me and my friend, they arent netdecked in any way, nor are the other decks.
May I summarize my points:
Netdecking=Suck
GOOD players know all this anyways
This isnt profound. I have been going second often based on which decks I use... I thought most people knew it was a free card... and btw NFG if you dont make your messages between you and a noob to make urself seem to be a meister of the game then maybe people like JMathew and I wouldnt think this was to be a revelation for DM players everywhere. As for your 1 and 2 drop statements, it really depends on the deck whether you should run more than 2 maxed out 2 costs and no one costs. In a 40 card aggro, lots are needed and in a 40 card control less but in a 48+ card control more than 8 are needed to maintain tempo unless you have other means of dealing with aggro and the more potent rush. Decks should not be based on a proportion and if u intended to go 2nd with 8 2 drops then rush should have a field day and i realize you could change to going first in the case of rush but you wouldnt know that round 1 and with less 2 costs the chances of getting a hand of all 4+ mana cards is alot more plausible. This style only works for certain decks and the application of this article is for lack of a better word lacking. That's my 1000 cents, no offense.
Originally posted by JMatthew Oh my gosh! How original! I've now been set straight by the almightly NFG! I've been a moron for so long now...
Or maybe we came this whole realization in Magic: The Gathering ages ago - Agro draws first, Control plays first (or so the controversy goes)...
Okay - maybe that didn't rock my world after all...
Jeeze chill dude. I haven't done anything too you. I would have expected a post like that from GK or someone else that (knowingly) hates me. Despite what you may think, not everyone on this board used to play or still does play Magic. But even in Magic, thats not true. You pretty much go first no matter what. ESPECIALLY with aggro, since Mono Blue can Mana Leak/Condescend. This isn't supposed to tell all the pros stuff, this is more for the noobs/ignorant people. Jeeze. Don't be so freaking crazy with people and their articles. Just because I don't have the time to poop out an article every five minutes doesn't mean I don't know what I'm doing.
Immortal Borg, thanks for saying what JMatthew should have said if he didn't like this. Props to you. FIVE NFG POINTS FOR YOU!
Originally posted by JMatthew Oh my gosh! How original! I've now been set straight by the almightly NFG! I've been a moron for so long now...
Or maybe we came this whole realization in Magic: The Gathering ages ago - Agro draws first, Control plays first (or so the controversy goes)...
Okay - maybe that didn't rock my world after all...
WHA!?!?!?!
What's up with you man? Your'e post really disgusted me. That doesn't sound like you at all. I really respect you but that post makes me super mad.
I don't play Magic so maybe I didn't know his theory of playing second. I am just STUNNED by your post. Via reading your articles on P0 J0 I respected you so much but now.......GRRRRR!!!!
Why did you have to Spaz?
If I could flame I would.......GRRR...I guess I will leave it at this.
I may be full of myself, but at least I back it up. I still help people as much as I can. Get mad at the people that suck and are full of themselves. Not the good people that are full of themselves.
Originally posted by newfoundglory I may be full of myself, but at least I back it up.
I just accept it as your style, and, well, I'm old enough not to be bothered by it. :)
Hum...after eating some chips & thinking more about the subject:
Depends on the strategy...
Weenie Rush wants to go first. Why would you pack 8 one drops if that wasn't the goal? LoL. Weenie Rush isn't going to win thru card advantage, it can't even create solid 2 for 1s for itself over time. Instead, it willingly does crazy stuff like Snake Attack to cut down the time it takes to win. In order to win that quickly you will be incuring some card disadvantage.
Aggro, things like mono-Fire that runs affordable double breakers like Valdios and mono-Nature, wants to go first generally, and doesn't have to pack one drops, but defintely needs to have a spread of 2 drops b/c it's still trying to win quickly. It's still about time advantage here, but b/c it brings fat online early or runs a bit more kill it can afford to bring on the charm a turn slower.
An Aggro-Control can get away with not packing one drops at all since it'll run more control to have ways to stay in the game. It's going to opt to go second depending on how much it doesn't go Aggro, but generally should go second. It's about using the card advantage it can generate (think Fire/Water) to keep the beats going past the point where Control would crush it, but also have the 2 drops to keep Rush from overruning it.
I think Control is the strategy that adheres the most to your quick drop and going second statements, because it can afford to wait and feeds off the extra cards. It wins thru card advatange and packs the best late-game strategy = loves the free card. It shouldn't give an opponent cards early--it should try to take them away, like your Touch and Emeral example.
= why I think Control (and sometimes Aggro-Control) is the way to go in this game.
Just my opinions, and I could be missing something or be plain wrong, lol. Sorry I wrote so much. But, you know me. I just like typing stuff to see all the pretty words on the page.
Originally posted by JMatthew Oh my gosh! How original! I've now been set straight by the almightly NFG! I've been a moron for so long now...
Or maybe we came this whole realization in Magic: The Gathering ages ago - Agro draws first, Control plays first (or so the controversy goes)...
Okay - maybe that didn't rock my world after all...
Wow, just, wow. I saw this quote and had to read it again just to make sure you said what I though you did.
I'd rather not get into a heavy argument over Magic in a DUEL MASTERS forum, but I will point this out: Every single competitive deck in Standard plays first. No exceptions. That first land drop is as crucial vs. aggro as it is vs. control, and your logic that "aggro draws first, control plays first" makes absolutely no sense. Aggro needs to play first to get in under the counters of a deck like MUC, and MUC needs to play first to minimize the amount of time they are unable to counter. Therefore, your logic is flawed.
To all of you that don't play Magic, sorry for wasting your time. I just had to make a point to some people who clearly need to see it in writing to understand.
As far as the draw first concept, I have to say that despite many of you pointing this out as "obvious" I have not met a SINGLE player that has actually chose to play second, except for the newer player who is immediately "corrected" by more "experienced" players. So maybe its not as apparent as you'd like to believe.
I will say that yes, this is almost a necessity for control to gain an early free advantage, both in control vs. control matchups and in control vs. aggro. However, the realization I have just begun to make, is that aggro may have a better match up vs. control going second. Sounds crazy I know, hear me out. Aggro decks have more or less no forms of card advantage (I'm using mono red as an example here). By drawing that extra card, you may in fact lose a little bit of tempo, but against the average control deck that won't matter much. What you gain, however, is an advantage over your opponent that the control deck has to work to balance in his favor.
This gives the rush deck more oppurtunities to find threats, and forces the control player to both find a way to get ahead at the card advantage war and maintain a field prescence strong enough to keep up. With the right kind of aggro deck, most current control decks would be hard pressed to find that many answers in such a short time frame.
Now, while I'm sure going second with a control deck is the optimal play, the aggro plan mentioned above is more of a theory. Give it a try, see if it works for you. I think you might be surprised by the results.
So maybe going first is going to go the way of U/B, a concept that was good for awhile but has outlived its welcome. If this idea takes off like it should, don't be surprised if the person sitting next to you at nationals chooses to play second after winning the coin flip. Now THAT would make my day. ^_^