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i need to fix this deck. the traps/magic ratio out wieghs the monsters, well in my mind it does. this is how i want it, for every two monsters there should be a trap/magic & hope for no repeat. i want to keep the sacrifice monsters to a minimum, that is why there is only two. last time this deck had no sacrifice monsters at all. before you say add mirrorforce, i'll let you know ahead of time that i don't have it. add your comments, thoughts, rates, fixes if any.
all criticism is welcomed. thank you all.
I really dont under stand the theme of your deck. Is it a light deck? a Coutner Trap? What exactly. Please Reply Back with your EXACT theme and possibly your THEME card. Once you do that we can better help you constuct a better working deck which meets your orginal standards with out losing it Orignial value to you.
well theme is light based as you can tell be the attribute types.
so theme would be light. i want to stick to being orignial type deck w/o creating something that everyone has seen. i tried to base my deck around monsters with light attribute with kick game effects. Vanity's Ruler is the newest edition to this deck w/o her this deck was either doomed or had some short of semi luck. with this in mind that i wanted to make my own deck that revovled light monsters but using what cards that i have.
Card # CDIP-EN024
Card Name Vanity's Ruler
Card Type Monster
Monster Type Fairy
Attribute LIGHT
Level 8
Attack 2500
Defense 1600
Is Effect Yes
Is Fusion No
Is Ritual No
Is Union No
Is Spirit No
Is Toon No
Text
This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.
Quote
Card # CDIP-EN017
Card Name Vanity's Fiend
Card Type Monster
Monster Type Fiend
Attribute DARK
Level 6
Attack 2400
Defense 1200
Is Effect Yes
Is Fusion No
Is Ritual No
Is Union No
Is Spirit No
Is Toon No
Text
This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
I'd Run Vanity's Fiend over Vanity's Ruler because you dont have any monsters which you can special summon. So Drop 2 Vanity's Ruler and add a 3rd Vanity's Fiend. Also keep in mind that running 48 cards is way to many. The maxium you should run on any day is 45 cards (which are usally mill decks), but this is the deck I came up with....
Monster: 23
3 Vanity's Ruler
2 Zaborg the Thunder Monarch (you should by these ASAP)
3 Soul of Purity and Light (Works well late Game)
3 Thunder Nyan Nyan
1 Breaker the Magical Warrior
1 Blade Knight
1 D. D. Warrior Lady
2 Mirage Dragon
3 Shinning Angel
1 Time Wizard
1 Otohime
1 Magician of Faith
1 Sangan
Spell: 10
1 Heavy Storm
2 Soul Exchange
1 Graceful Charity
1 Creature Swap
1 Book of Moon
1 Pot of Avraice
1 Mystical Space Typhoon
1 Premature Burial
1 Swords of Revealing Light
Trap: 7
1 Call Of The Haunted
1 Torrential Tribute
1 Ring of Destrution
2 Sakuretsu Armor
2 Seven Tools of the Bandit