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These ones are just for fun. I noticed a surge of exodia milling decks lately and thought I'd post mine. Entirely for fun. They lack the consistency to hold up against top tier decks, but then again, so does every exodia deck I've seen to date.
3x Red Gadget
3x yellow Gadget
3x Green Gadget
3x Magical Merchant
3x Gokipon
2x Howling Insect
1x Sangan
3x Mystic Tomato
3x The Unhappy Maiden
3x Destiny Hero – Dasher
3x Snipe Hunter
3x Cyber Dragon
5 x Exodia
2x Dark Factory of Mass production
This build would work great if only there was a fiend searcher to complement the tomato/sangan. I need to get both merchant and Exodia the forbidden one in my hand in the first three turns. The rest takes card of itself. Average win time is 6 turns. A lot of deck thinning, then a merchant engine to dig for my spells as fast as I can. In the process I not only mill 3 or all 4 of the other exodia pieces in the grave so I can fish them out with my two spells. Game over.
Since things don't run ideally, you'll usually have anywhere from 5 to 15 cards left in your deck, and a lot of times your last exodia piece among them. Hence still the focus on deck thinning, and most importantly, survival. In the process of setting off merchant several dashers go to the graveyard and award you with extra summons of your blockers. The merchant engine works very well. If you don't draw a merchant in the opening hand, you'll likely draw gokipon to bring it to your hand. On the off chance you pull neither ? Howling insect can be set, to bring a defense position gokipon, getting you the merchant in two turns, no damage.
I tweaked the build slightly, took out the unhappy maidens and sided in 3 soul reversal. Lose a snipe hunter for recycle and you are in business, then the deck looks like this :
2x Dark Factory of Mass production
3x Soul reversal
1x Recycle
The downside of this build is that it needs more turns to keep getting merchant off. The good part is that, as you doyou'll get recycle in your hands. Then you play it right before your last merchant mill. That way merchant will dig through your entire deck, guaranteeing a perfect exodia.
This build offers more certainty, but I prefer the first build which kills faster.
so how do you bring the head of exodia back if it is discarded by one of your merchants. I cant see it working out to well for you once that card hits the graveyard.
the dark factories can only bring back normal monsters. I think that your build needs either a pot of avarice or a monster reincarnation.
so how do you bring the head of exodia back if it is discarded by one of your merchants. I cant see it working out to well for you once that card hits the graveyard.
the dark factories can only bring back normal monsters. I think that your build needs either a pot of avarice or a monster reincarnation.
I would go with the second one.
Actually if you had read the part on how to play it, you would have noticed you need to get exodia in your hand before setting merchant off. Hence the three tomatoes and sangan, and the reason I lamented the lack of a fiend or plant searcher to increase chances of that happening on the second turn.
Moreover, if you thought I needed to, orwanted to get exodia back from the grave, didn't you think it odd that I only had two dark factories to bring back 5 pieces ?
No, just to clarify it again, in the first two turns you need to get exodia and merchant in your hand if possible. Then and only then do you mill the limbs into the grave to get them back.
I amended the second build to drop a dark factory as well. Since recycle puts it back at the bottom, I can use it twice and be sure I have all the limbs.
yeah but any one that is playing against this build could easily discard the head with thestalos and confiscation. once this happens you lose.
Few key points :
1.Notice how I referred to these decks as fun builds. They can be decently competitive, they are NOT however meant to be Top Tier decks. They are merchant milling decks, so you have a limited mechanic to work with.
2.I think you overestimate the impact of hand control. Every time I mention it, people say "NO, don't do it, you'll run into DW". So apart from confiscation, I won't have much to worry about in the upcoming meta.
3.Once I get the head, the game is over in a matter of two to four turns anyway.
I tested the second build yesterday with one dark fractory and it works amazingly. Only difference is it does indeed take a few more turns to kill necause merchant has to go off 4 times in total. Good thing is, you never run out of merchants with this build because the next card you draw into is soul reversal, and even if they nobleman your gadget, you can fish for another that got dumped with the previous ones effect.
add in a monster reincarnation in so that you don't have to worry about the head if gets in the grave.
And where does that put me ? Then I'd have to mill one more time, and I'd be hording monster reincarnation instead of exodia, which is every bit as vulnerable to confiscation and other forms of hand control.