You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I mix Ritual monsters up with just about everything to see how it'd work. You think I was gonna let perpetual Ritual Fodder slide?
-MONSTERS-
Relinquished x2
King of the End - Demise x3
Manju of the Ten Thousand Hands x3
Red Gadget x3
Green Gadget x3
Yellow Gadget x3
Giant Rat x2
Mystic Tomato x2
Spirit Reaper
Apprentice Magician x2
Magician of Faith
-SPELLS-
Premature Burial
Black Illusion Ritual x2
End of the World x2
Contract with the Abyss
Smashing Ground x2
Fissure x2
Nobleman of Crossout
Mystical Space Typhoon
Heavy Storm
Pot of Avarice
Graceful Charity
-TRAPS-
Call of the Haunted
Ring of Destruction
Mirror Force
Torrential Tribute
Magic Cylinder
hmm i see the plan in it but demise would be hard to pull out unless the gadget's are 4 but i haven't seen em just know effect but it would fill your grave to use pot of avarice nicely and smashing ground helps too
Yeah, they're all 4-star, which is the reason they work so perfectly here. Hell, I get Demise out and the Gadget engine running, it's over. Nuke, summon Gadget, double-strike for 3500+, repeat 2 times.